
Magic duels are the way to solve any dispute in a kingdom conquered by the cruel witch. Every monster will challenge you, but magic will help you destroy the enemy. Master the destructive power of the spheres and become the most fearsome mage ever!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Do you enjoy getting screwed over by RNG 24/7 and playing games made by arrogant developers? Then this game is for you. If not, sadly I would suggest avoiding this one. It has so much potential so it is so sad that is being ruined by developers refusing to listen to people telling them that the game is not fun due to the ridiculous difficulty spike because of the highly unfair AI you play against. And on top of that it is buggy too. Such a shame. Linux version of the game works fine (bugs are not OS dependent, Windows has them too).
Довольно интересная вариация классического люксора и зумы, с добавлением системы пвп. Смотрится свежо, играется интересно. Начинал ее проходить еще года 3 назад, наиграл 10 часов и дропнул. Вернулся сейчас, чтобы допройти, вспомнил почему дропнул - на последней двадцатке уровней, баланс игры полностью отсутствует. Противник играет максимально "нечестно" - боту падают именно те сферы, которые нужны для создания большого комбо, а тебе сыпет мусор, который вообще никак не скомбинировать. Приходилось перезапускать некоторые ровни по множеству раз, когда хотя бы не будет приемлемого старта. Так же, сильно раздражало, что почти под каждый отдельный финальный уровень нужно сбрасывать статы и заново их перекачивать, потому что цвет используемых шаров постоянно меняется от уровня к уровню. Резюмируя, игра довольно годная, но финальные уровни наполнены жеппной болью и чем дольше вы ее проходите, тем больше чувствуется вкус разочарования.
いわゆる狭義にはパズループ、広義にはマッチ3と言われるタイプのパズルゲーム 何の変哲もないよくあるパズループ系のゲームではあるので ゲーム自体に目立って良い部分も悪い部分もないのだが… 他の英文レビューにもある通り 「同じ系統のゲームならZUMAを買った方が安上がり」 「スマホで同じような無料のパズルゲームは腐るほどあるぞ」 と言ったように、他の作品の良い部分と比較対象になる事こそが、このゲームの最大の悪い部分にあたるだろう バンドル品でくっついてきたから個人的には安く買えて文句無いものの 定価1700円程するこのゲームを、わざわざSteamかつセールでも買うかと言われると…おすすめはできない
[h1] Zuma clone with turn based gameplay. Beat your opponent by making chains to deal massive damage. After that proceed to the next duel. Upgrade your junk. Visuals are ok. Sounds and music, nothing to complain about. Game is just a bit boring to play. [/h1]
zuma oyununu bilirsiniz eski onun aynısı sadece bireysel değil cpuya karşı oynuyoruz bölümleri fena değil gideri var
I'm a big fan of luxor and zuma, so I thought this would be fun in a similar way. The concept is pretty similar, however, the puzzle aspect of the game makes it way to slow and boring. In a bunch of the levels you're basically given so few balls to make matches with that it takes a match 30 minutes in order to complete. The difficulty also seems to scale pretty quickly. I ended up getting bored and frustrated and just quitting around level 50.
Would be Fun if it was not so Unbalanced
Je joue sur Linux. Version Linux : excellent. [h1]Le jeu[/h1] C'est un genre de match-3. Chaque niveau est un duel contre un adversaire au tour par tour, il faut réduire sa vie à zéro pour progresser. Pour ce faire, une ligne de sphère de différentes couleurs sur le terrain, utilisable par les deux adversaires, dans laquelle on lance d'autres sphères à intercaller quelque part. Si on fait un groupe de trois, il disparait et l'effet des sphères se déclenche : attaque, bouclier, renvoi, heal. Il est évidemment possible, et c'est l'un des principaux buts, de faire des combos. Plus on enchaine de combos, plus on gagne de sphères à envoyer lors de notre tour. Le gameplay est plutôt agréable, préparer ses combos et les voir s'executer est un plaisir. Les graphismes sont corrects, rien à redire. La musique est oubliable mais pas désagréable. L'histoire est complètement bidon, mais c'est pas comme si c'était important vu le genre :). Chaque niveau propose plusieurs étoiles à gagner, plus on gagne rapidement, plus on a d'étoiles, et en conséquence de cristaux qui permettent d'avoir des bonus passifs. On peut réaffecter à n'importe quel moment les cristaux gagnés pour optimiser suivant les combats qui n'ont pas toujours les mêmes sphères sur le terrain. Inutile d'avoir du bonus en heal s'il n'y a aucune sphère verte, par exemple. Il est aussi possible de gagner des lanceurs de sphères spéciaux (avec des bonus différentes) lors de niveaux challenges. Je n'ai aucune idée du nombre de niveaux au total... j'en ai fini un peu plus de 80, mais le jeu est devenu beaucoup trop dur. Une fois passé le niveau 50 environ, la victoire devient bien trop dépendante du rng, et les chances ne sont que très rarement en notre faveur. L'IA a pratiquement tout le temps les bonnes couleurs de sphères, mais pas nous. Quant aux challenges, c'est évidemment très difficile. L'IA dispose de 3 sphères à lancer, nous 2, elle a énormément de vie, pas nous... le tout avec le RNG contre nous comme le reste du jeu. Je vois le jeu comme un jeu mobile qui aurait des micro transactions pour éviter trop de frustration et avancer de façon correcte, sauf que là... les micro transactions ne sont pas présentes, ils ont par contre gardé la difficulté. Donc on a juste la frustration. [h1]Rejouabilité, achievements[/h1] Les achievements ne posent pas vraiment de difficulté. Certains demanderont un peu de chance et bien prévoir à l'avance pour faire des combos très avancés, mais sont faisables sans trop forcer. A noter que certains ne se sont déclenchés pour ma part qu'en quittant le jeu. Certains sont au déclenchement aléatoire malgré les conditions remplies, comme celui des bougies à éteindre que j'ai bien recommencé 10x sur plusieurs sessions avant qu'il ne se déclenche. Il est heureusement possible de tous les avoir sans faire tous les niveaux. [h1]En bref[/h1] Si le gameplay est agréable, le jeu est beaucoup trop difficile, la victoire dépendant uniquement de la chance. A éviter. [h1]GNU/Linux[/h1] Aucun problème à signaler avec la version native qui fonctionne comme attendu. OS: Linux Mint 21.3, MATE edition. Hardware : 5950x, AMD RX 6900XT, 64GB ram. Screens : Dualscreen, 1x 4K & 1x 1920x1200, un seul screen X.
[h1][b]Marble Duel: Sphere-Matching Tactical Fantasy[/b][/h1] Sempre gostei de jogos de combinar desde criança quando jogava Luxor, Zuma e Bejeweled. Marble Duel tinha tudo pra ser um dos melhores jogos de combinar 3 que já joguei, Marble Duel diferente de Luxor e Zuma é um jogo de estratégia e combate em turnos, tem uma linhas de esferas e você e seu adversário tem que destruí-las para atacar um ao outro. Cada esfera tem uma cor e cada cor tem um proposito, a vermelha ataca a vida do seu adversário, a verde cura sua vida, a azul cria um escudo na sua vida e assim por diante. Cada um tem um número de jogadas e as esferas são aleatórias. Também temos elementos de RPG e você pode melhorar suas habilidades como por exemplo seus ataques dão mais dano, seu escudo é mais forte e etc. A ideia e a premissa do jogo são excelentes e no início do jogo são muito bem executadas, no entanto na metade do jogo começa a ficar desleal. Quando cheguei no nível 50 fiquei horas para conseguir passar, o adversário torna-se imbatível e simplesmente você não consegue derrotá-lo. As esferas que ele recebe são sempre as que ele precisa e enquanto as que você recebe são aleatórias. Marble Duel é um ótimo jogo mas que se torna impossível de jogar quando você chega em certo ponto, sinceramente depois de ficar horas para conseguir passar por um nível e depois mais algumas horas para passar por outro, decidi que o melhor era desistir. [b]Nota: [u]5/10[/u][/b]
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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