
Play as the Sovereign of a magical tower in this story-rich, Round Table management RPG. Recruit eccentric Knights, assign quests and balance egos whilst carving out your kingdom's destiny. If destiny doesn’t go your way, keep turning back time, uncover secrets and rewrite fate again and again.
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Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About

- Your Reign, Your Rules - Every choice you make defines your legacy and the fate of your Kingdom...
- Recruit eccentric Knights - Manage a court of unpredictable heroes with big egos and even bigger problems.
- Manage Your Round Table - Send Knights on quests where success or disaster hinges on your judgment.
- Bend Time and Tempt Fate - Rewind decisions, uncover secrets, and pursue forbidden romances.
- Expand Your Tower - Build new annexes, acquire upgrades, and outwit rival rulers.

Ah, finally - a suitable Sovereign for the job. Yes, you, right there, come sit on this comfy throne. Ah you like the feel of that, don’t you? Congratulations, you’re hired! My name is Arlin and I’m your advisor. Welcome to your first day, and please, allow me to provide thee with a day in the life of a Sovereign and you can then decide how will you rule, my liege...
- In the morning you must tend to your subjects and listen to the problems that plague the Kingdom. From gardening to exorcisms - there’s never a boring day on the throne.
- Each decision you make will shape your kingdom and relationships with individuals, collectives and other rulers. Every interaction will play a part in defining your legacy.
- Balance your affinity with the Merchants, Mystics, Scholars, Nobles and People, as well as the Treasury, or spend it all and backstab everyone. Either way works, my grace.
- Recruit eccentric Knights with strong personalities and questionable morals to serve at your Round Table. Unfortunately for you, these are the jesters you’re relying on to keep your Kingdom running smoothly.
- With great egos, comes great drama! These Knights aren’t going to be a walk in the Tower’s Garden, sire. There’s always advice to be taken, grievances to be shared and romance to be explored.
- You must keep your Knights satisfied otherwise they may just leave your court for good. Maybe that’s sometimes for the best though...
- Manage your Knights from the Round Table. Here you can view all the requests from your subjects that you obliged to earlier in the day. Assign the most equipped Knight for the job to reduce chances of failure.
- Your Knights possess stats: Strength, Agility, Charisma, Magic and Wit. Each Quest requires a different skill set. Need a Charismatic approach? Maybe we shouldn’t send Ursula, your grace.
- After they return from their Quests, you’ll be debriefed with the results of their venture. Did their efforts result in Critical Failure or Critical Success? Or did they experience a completely Unexpected Outcome?
- In the Crypts of the Tower dwells a Demon who can turn back time. So, if it all goes wrong, you can go back with all the knowledge you’ve learned, make alternate decisions and change fate.
- Of course, you have me, your main advisor at your service, but there are others. For example, The Intendant has a nosy habit of collecting secrets about your Knights. She’ll provide the juicy gossip as you require it it!
- If you like romancing stone statues, then you’ve come to the right place. No, really, go speak to the Lady of the Tower and find out.
- Prove your worthiness against opposers by joining hands with neighbouring counties and forging great alliances.
- Expand your Tower by adding new Annexes which in turn will allow for more positions to open amongst your court.
- From Carina’s Forge to the Witch’s Alchemy Room, each of these new Annexes gives you the ability to craft new items to assist your Knights on their Quests.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1852 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Super jeu, histoire prenante, gameplay proche d'un dispatch mélangé à la sauce victorienne... Juste parfait de bout en bout !
i've only been sovereign for a day and a half, but if anything happens to my knights, i'll kill everybody in the kingdom and then myself
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Simplified Chinese
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Decisions, decisions... every action you take has a reaction. In Sovereign Tower you make small decisions that impact you and your round table of knights and larger decisions that impact cities or the realm. While I enjoyed my time with the game it dragged for me towards the end. While you talk to many colorful characters each with interesting secrets to uncover the payoff doesn't always seem worth it and sometimes the decisions that you feel should carry the most weight feel much less impactful than you thought they would. This game encourages more than one playthrough or going back in time to rethink your decisions and change the fate of your expanding kingdom but there is a lot of admin work just to get your knights ready for their quests each and everyday. Take your place in the tower if you like to read lots of interesting character dialogue and make decisions that help shape the kingdom. The beginning of the game is where you feel the weight of everything you do just trying to scrape by. By the end you and your knights are powerful and can thwart almost any quest you throw at them, albeit if you sink enough time into maximizing each of their strengths and weaknesses for their upcoming quest. If you could turn back time, would you?
4 premiers cycles visiblement toujours identiques ( 3 nouvelles parties commencées et 3 fois identiques durant les 3 1ers cycles) un peu de génération procédurale aurait été la bienvenue
I loved this game!!
I really enjoyed this games. It has game mechanics of Dispatch but instead of watching it all play you, you read it. I didn’t want the story to end, but I’m not sure I want to play through it all again in order to get other outcomes.
Game is cool. Sovereign mode sucks. The game is a lot of interesting choices and there's a time rewind mechanic, but it's important to understand that it cannot go back to a previous act. Once you finish an act, your choices are permanent. On Sovereign mode, this means you have to play the game from the very beginning to see other outcomes. I think I Was a Teenage Exocolonist does a far better job of presenting a story with a rewind mechanic. One where using it feels like the point of the game and not some ham-fisted mechanic.
I was so happy to see this game come out after playing the demo before release. The full game is such a delight to play. It's very well put together and has such delightful writing. There's so many paths you can go down, and it seems like the paths are genuinely impactful. I would highly recommend Sovereign Tower to anyone who enjoys games like this.
Beautiful game with loveable and fleshed out characters. Played in French which I highly recommend. The writing is fun, the jokes make sense within the game's context while also standing well on their own. Unless facing critical failures, you can opt to continue throughout the acts without having to use the rewind mechanic.
A phenomenal and addictive game! The art style is gorgeous, characters are distinct and full of personality, and the story is captivating and full of feeling. Strategy and resource management are also important, I love each and every one of my knights and stive to be a benevolent sovereign...come what may...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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