
A Victorian steampunk RPG with tarot cards instead of dice. Investigate the disappearance of society’s most vulnerable to uncover a mysterious cult. Play as three characters, each with their own skills and motivations. Customize your characters with narrative choices to unlock new tarot cards.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
想法挺好,整出个三视角切换,用不同种族、职业的角色锐评同一件事物,同时将三个角色各自的目标交融在一起,最后将整个故事汇聚到一块儿,但执行得并不巧妙。 主要问题是故事节奏,每个角色的剧情经常断在一些莫名其妙毫无记忆点的地方,第二章冗长到让人厌烦,这章还因为游戏有个先来先得的隐藏设定导致如果第二章摸得比较干净那第三章的角色什么都拿不到,探索探出个负收益也是一绝。 而后期刚有点“请听下回分解”的意思又因为固定的角色切换遭了殃,本作三个角色大部分情况下严格按照出场次序轮换的后果是每个角色都需要前情提要你才能记得他们之前在干什么。 最后是极低的信息密度,制作组应该尽量把10条信息铺在3-5个触发点,而不是真搞出10个硬凑内容,中后期也应该适当加入地图锁让故事更加紧凑,而不是让大家对着已经跑过五六次的地图猜新内容在哪儿。估计大部分人后期压根不猜直接照着任务跑完事,但即便如此也还是躲不掉糊成一团纯靠穷举的任务引导。 剧情选了最稳的谋杀案以及草菅人命的大富豪,谋杀案还是维多利亚时期大英帝国经典事件——开膛手杰克,稳到几乎没亮点,玩完就忘。西幻种族对上蒸汽朋克也没擦出什么火花,题材本来也不新鲜内容更是七拐八绕又跑去扯歧视,独游就别打太多安全牌了吧。除了觉醒自动机(触发点全部重写可以当成第四角色看,但代价是再跑遍地图,属实痛并快乐着)之外可以说平平无奇,总结为没有功劳。 苦劳倒是有,毕竟本作学《极乐迪斯科》是真把吵吵嚷嚷的各种情绪写进去组大合唱团,数量上是少了点但确实没偷懒。结尾虽然没有PPT但有神秘人锐评各种支线,赛后总结这块也确实没落下。 总之在不抱期待的情况下体验还行。 额外的:能当场SL是好文明,但前置剧情不能取消就有点功过相抵。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Languages: English, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Turkish, Spanish - Spain, German, French
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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