
From the creators of South Park, Trey Parker and Matt Stone, comes South Park: The Fractured But Whole, a sequel to 2014's award-winning South Park: The Stick of Truth.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−70% | 33.6Kreviews | 85% | — | $6M |
| $29.99 | 27.9Kratings | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1029 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Es ist einfach eine South Park Episode zum spielen. Nicht ganz so lustig wie der erste Teil aber trotzdem lässt er richtig geile South Park Feelings aufkommen. Macht Bock
Good game, the soundtrack is surprisingly one of the best I have heard
wayy better than snow day
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6M | 12.9K | 92% | $14.99 | |
| $6M | 112K | 94% | $2.49 | |
| $6M | 8.4K | 85% | $19.99 | |
| $5.9M | 10.7K | 92% | $24.99 | |
| $6M | 9.7K | 94% | $19.99 | |
| $5.9M | 8.2K | 77% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $13.9M | 37.6K | 84% | $14.99 | |
| $2.2M | 10.3K | 98% | $10.99 | |
| $537.1K | 1.1K | 85% | $19.99 | |
| $247.1K | 3.5K | 92% | $2.99 | |
| — | 0 | — | — |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 15: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.88/day in the week to Jul 21 → 10.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish, Portuguese - Portugal, Portuguese - Brazil*, Russian*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
10/10
It's a South Park game. You should already have a good idea what you're getting yourself into.
With over 100 hours played and 100% completion (all Steam achievements), I had a pretty good time with this game. However, if you’re coming from The Stick of Truth like I initially did, expecting the same laugh-out-loud RPG experience, think again. For the first few hours, I honestly felt a little disappointed. The Stick of Truth is still the better game in terms of story and overall feeling. It was a glorious celebration of South Park’s history and had that classic South Park humour throughout. By comparison, The Fractured But Whole feels much more like a modern South Park episode. The humour and storyline lean far more into current trends and modern satire. If you’re a long-term South Park fan, you’ll probably understand what I mean. Put simply, The Stick of Truth captures the vibe of the movie and the earlier seasons (which is personally my preference), while The Fractured But Whole feels more like Season 20 onwards. Another reason I prefer the story of The Stick of Truth over The Fractured But Whole is the pacing! And I will try to explain this without spoilers. The story reaches what feels like a natural climax at the police station, complete with a boss fight that genuinely feels like the ending... but then the game continues as another major story arc unfolds. While parts of it are mildly amusing, the plot starts to feel a little overextended. Then, just when you expect the credits to roll, the game keeps escalating into increasingly silly territory involving the hand puppet. I will not say more than that, but personally, I think the game would have benefited from ending sooner. That said, once I adjusted my expectations and stopped comparing it directly to The Stick of Truth, I ended up really enjoying it. The combat is much deeper and offers more meaningful choices, from class builds and abilities to team composition. There are 10 classes to choose from in the base game, 13 with the DLC, and these can be mixed and matched to create hybrid builds. There is also a decent amount of additional and post game content, which The Stick of Truth lacked. The From Dusk Till Casa Bonita DLC is actually really good, and I would argue the self-contained story and gags alone make it worth playing. Overall, I think I ended up playing through the main story 3 to 4 times. An average playthrough is roughly 20+ hours, or 30+ hours if you are more of a completionist... though I am not a speedrunner, so I am sure it can be finished faster. While the plot and comedy were not as strong a draw for me this time around, I genuinely enjoyed the combat system, experimenting with the different class abilities, and the overall process of 100%'ing the game.
Jeu agréable et drôle dans la même veine que le précédent, mais qui m'a un tout petit peu moins marqué. Pas de bug rencontré. Doublage français assez mauvais.
cool
this game is very good
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.