
South of the Circle is a deep narrative experience of the emerging relationship between Peter and Clara, Cambridge academics involved in a political conflict. The story focuses on promises made in between career and true love, where our choices burdened by our past seem to be illusory.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 3 → 0.43/day in the week after.
About




Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 1.7Kreviews | 85% | — | $240.1K |
| $12.99 | 215ratings | 83% | — | not modelled | |
Engagement
Reviews
Themes across 91 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很有代入感,风景很美,深受触动
Like it.
总论先行:一部严重错位的游戏。 宏观真理:70年代冷战高峰期,一个英国气象学家在南极收集数据时出现意外事故,一点点拨开他内心中多年的心理问题,里面讨论了美苏争霸,学术问题政治化,父权主义,女权思想,学术威权等等一系列问题。3/4分。 视觉美学:在南极开着极地车穿越雪地的效果非常棒。2/3分。 主观感受:游戏的互动性,可玩性严重不足,选项对于故事走向几乎无影响,等于就是一部电影。故事虽然娓娓道来,但是没有任何快进,手动保存进度功能;看的无聊时无法快进,也无法暂停重新载入,必须要回到上一次的自动保存点重新来一遍剧情,极大影响体验,我认为作为一部游戏来说是不合格的。 其次,游戏最大的亮点就是雪地的效果,就是单独做一个极地车在那里探索的游戏,我都觉得蛮有意思的。结果雪地车不能转向,只能沿着固定路线行走。 第三,这不是一个硬核极地科考,探索,或者灾难自救的游戏。它就是披了这个南极的皮在讲自己故事。综述,个人体验 1/3分。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.38/day in the week to Jul 21 → 0.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Dutch, Japanese, Korean, Portuguese - Portugal, Russian, Simplified Chinese +3 more
| $12.99 |
| 78ratings |
| 82% |
| — |
| not modelled |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 91 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
电影般的蒙太奇镜头 不错的游戏
good game
замечательная история.
美好的画面,不错的剧情
轉場和運鏡很厲害 可以當作在看電影 也只能當作在看電影 雖然有選項但選什麼都沒差的樣子 想保持沉默不選的話 主角還會自己選 [spoiler] 孩童時期老爸衝進來房間罵 「我不是叫你去睡嗎!」 躺在床上想說不按選項 裝睡來躲 這小孩竟然[/spoiler]自動回話 害我裝死計畫失敗 主角感覺是那種無色無味劇毒老實人 沒有像他朋友那樣對女人很輕浮 但還是懦弱的做了傷害女友的決定 成就收集不是很友好 有個成就是看過所有物品 但有一章是看了唱片機就會直接推進劇情 也不能選章節重玩 想做成就的話建議注意一下
South of the Circle has, to me, the story of a very good movie—one I would never have imagined as a game. And after finishing it, I’m still not sure what being a game adds to the experience. The writing is strong, I was curious to see how things would unfold, and I particularly liked its focus on connection and empathy across gender and nationality during the Cold War. However, choices clearly do not matter, and the interactivity feels largely superfluous. I would still recommend South of the Circle as a worthwhile story-rich experience, particularly for players who enjoy slow, sober dramas, but as a game it can be underwhelming. I also disliked choosing between dialogue symbols rather than written dialogue options. Even though the choices ultimately do not matter, I often felt I was selecting responses without really knowing what my character was going to say. Story: 8–9/10. Gameplay: 1/10.
需要操作的内容很少,其实是可以当成一部电影来看的,总体体量大概4-5小时左右,当一部电影来看的话绝对可以,不过建议是打折入 以下是关于剧情的一些评价 [剧透慎看] 我觉得这个游戏比较巧的一点是,当你玩到中间或是结束后,会意识到它在开头就已经告诉你了结局:彼得坐上了往南极的飞机,他接受了这份工作,那么代价也便不言而喻。交织叙事也很巧妙,不断在往事与南极冰原上的跋涉穿插,父亲的严苛压迫,局势的恶化,这种不断回忆,本身也是在对结局的一种暗示。尾处在咖啡馆,两人记忆完全对立,这种错乱,彼得自身的错愕让这份感情迅速模糊虚幻,不可挽回。剧情前后对比也很耐人寻味,导师办公室场景反复出现,同样的开场,同样的问题。不断循环中,你和彼得一样,恍惚动摇,选择除名:循环无解,唯有妥协。那个见证了他们第一次约会的咖啡馆,第一次相吻的山峰,最后也见证这场爱情的落幕无终。这让我想起9 Crimes里所唱的,在错的时间,在错的地点,想你。总之,对剧情我会给满分,得玩点甜的回血了[T_T]
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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