
South of Midnight is a new action-adventure from Compulsion Games. Explore the mythos and confront mysterious creatures of the Deep South in this modern folktale while learning to weave an ancient power to surmount obstacles and unravel your family’s hidden past.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 4.8Kreviews | 94% | — | $4.9M |
| Free | 15.7Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 900 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Вся игра - это увлекательное, неторопливое приключение с чарующей атмосферой, самобытной мифологией и яркими персонажами, которых мы встречаем на своём пути. Здесь нет ключевых выборов или влияния на историю, но этого и не требуется. Игроку предлагается увидеть мир глазами персонажа и пройти испытания вместе с ним, а не решать за него. Здесь также нет большого разнообразия в сражениях, но их немного и они достаточно простые. Это не касается сражений с боссами, которые являются уникальными, динамичными и являются интересным завершением глав) А вот что здесь есть - это восхитительное музыкальное сопровождение, необычные истории персонажей, таинственные мифические создания, атмосферные локации и тёплый, эмоциональный финал.
a fairly linear platformer with a great story, atmospheric art style, excellent voice acting and with some of the best music in a game out there.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Japanese +11 more
| $25.99−35% |
| 2.4Kratings |
| 94% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 902 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
TL;DR: South of Midgnight is a beautiful crafted game, with a good story, good characters, fantastic voice overs and an insanely good soundtrack. The graphics are also very good looking. It's a more linear type of game, where you are playing chapter to chapter and see how the story unfolds. For me personally, it felt more like an action 3D-platformer, than a action type of game. Yes, you have your fights and bosses, but it's not that big of a part of the game. Therefore it felt a bit clunky and unpolished at times. The platforming itself was okay-ish - nothing to crazy. And very light puzzle-solving. Having collectibles keeps you just enough interessted to keep exploring the world. So after all, I really enjoyed playing the game, and having the old school southern style blues music as the soundtrack might be one of the biggest sellingpoints. Maybe you shouldn't expect too much from this game (like me). With 12 - 20h worth of playtime (depending on your playsyle) it's definitly not overstaying it's welcome. Very easy to play and beat on a weekend.
Artistically, the game deserves all the praise it has received. On characters, environments, music, and animation they hit all the right notes. The stop motion style took me admittedly a little bit to get used (I thought my game was lagging) but it suits the theme of roughness in the game. I especially liked how they incorporated the folklore of southern USA with the mythical creatures; it's not something I have seen in a game before. The combat feels basic and somewhat of an afterthought honestly. All normal combat encounters are restricted to a set arena where you face a wave of enemies with a new enemy type being occasionally introduced over the story. None of the encounters are difficult (I never died on normal mode) and input responses can sometimes feel delayed or non-existent, which can be a source of frustration. I would have preferred if they concentrated more on the platforming aspect, although that wasn't really a challenge either. The bosses are thematically done very well, especially in how their music consists of someone singing about them and their characters and backstories are presented well. The last boss could do with a bit more explanation but that's a minor quibble. Every boss except the last one has a no-hit achievement associated it, which is the only difficult part of achieving 100%. These achievements unfortunately require you to go through the whole chapter to reach the boss again, but you probably have to do that anyway to find some collectibles you may have missed so it's not too bad. Overall, I would recommend this game if you are looking for a unique thematic/artistic experience, but not if you are looking for a challenge.
musiche, ambientazione ed atmosfera unica, andate avanti!
I love the story, the fights are giving me the feel of hogwarts, over all Im having a lot of fun.
entretenido, cargado de detalles y muy disfrutable.
This game was so beautiful in literally every way! Visuals, soundtrack, art-style, etc. I saw some people talking about how the combat gets repetitive, but i personally don't mind. You can change the difficulty settings at anytime, so you can focus on the story or if you want a harder combat experience. overall, amazing game! 100/10 will be playing again
Lots of fun, great music, great message, and good story.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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