
The spinny triangle rhythm game. Featuring a growing roster of songs, music synced VFX, and a powerful editor for custom maps.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
The spinny triangle rhythm game
Every map includes handmade music synced VFX, adding another level of expression and intensity to the gameplay.
Use the in-game editor to create custom maps, your style. Go all out with intense gameplay and visuals using built in VFX and decoration capabilities, a streamlined workflow, and live preview directly in the editor.
Initializing delta interface
Genres
Stats
Languages: English
Engagement
Reviews
( prefacing this that I was really mad when writing for some reason points still stand but⠀⠀⠀⠀⠀⠀⠀oops ) As it stands, this is an unfinished game labelled as Early Access. My three main issues are: 1.) This game has a massive offset issue. Whilst the options menu has three listed offsets, only one has a calibration option, but that doesn't even matter because the suggested offset from calibration is just flat-out wrong. In my case, it gave me an offset of -23, when in reality that meant the notes I was hitting to the music had already flown off-screen. I actually had to set my offset somewhere around -150 for the notes to be anywhere near to the visual receptors. 2.) Little to no polish. Everything here feels unfinished. Each button is just a white box, the in-game visuals are just various glowing objects, many little UI details seem to have been drawn with a mouse once and then left in. Most things in this game look like a placeholder, and the sound design leaves much to be desired. 3.) Charting. I love the unique gameplay concept that they've come up with, but that's about where the praise stops. This is a 3k game with 2 extra fields on the left and right which you can spin to when prompted. The "when prompted" part is where I believe it's gone wrong. You're intended to spin to another field when there are arrows (or "spin notes", I believe?) hit the receptor, but failing to hit these arrows will still spin the playfield anyway. It feels restricting, and I can see much, much more possible interesting gameplay features existing if these notes did not exist, or were just a suggestion, or even if they were just standalone notes themselves. As it is, these notes are the only points at which you can spin to another field. It could've opened up many more interesting charting opportunities if you were actually able to choose when you could spin, but this essentially boils it down to a 3k game with incredibly simple and repetitive mods. I've played a *lot* of rhythm games, and I think that the concept is on the right lines, but they're on track to really poor execution of it. This, to me, feels like Spin Rhythm XD meets Intralism. Fix your gameplay, and actually have something beyond a prototype before releasing it on Steam.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 20 reviews with recorded playtime.
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i was going to write a big review but i think hack already covered most of what i wanna say lol so yeah tl;dr it just. does not feel that great to play. spin mechanic is cool but can feel real janky at times. i can't consistently hit perfect on very easy charts despite messing with my offset for nearly a whole hour. the charts themselves are fine, i don't really have much issue with those. though the visual effects are more annoying than anything and don't really add much imo game's still free so by all means pick it up and give it a shot, there's no harm in it
И зачем это?
Benzersiz bir dönüşe sahip bir ritim oyunu: Spinning. Dönen bir not alanında 3 şeritli 3 setle yeteneğinizin sınırlarını zorlayın. Büyüyen bir şarkı listesi, her haritada VFX ve özel haritalar için güçlü bir düzenleyici içerir.
Soundelta is a pretty neat lil game. It takes quite a bit of time to get used to and can feel a little bit clunky at times but overall i think this is a pretty cool little arcade kinda RG, isnt too complicated and is a pretty fun pickup if you want to try a new RG for a bit.
its... ok. The concept is amazing but the execution could be better: 1. It crashes constantly, I would do like two levels and it crashes 2. Making it have an odd number of keys makes it super difficult finding keybinds that work for you So play it if you want, but just don't get your hopes up
best game
Some bugs in the editor and sometimes the game crashes while trying to make a song, gameplay overall can be better but this game came out 3 days ago and im pretty sure this is just a passion project so i dont mind it, i like how this game took inspo from sound voltex, but i do not like how it has 3 lanes, 3 lanes takes a little bit to get used to. overall its a good game and i recommend playing it
my pc is by no means good, probably worse than a cardboard box, which is why i love rhythm games, i can consistently get 60-120 fps on most rhythm games, but this game is not one of them. almost 0 graphics settings, (which i have never seen before on a rhythm game), which forces me to play on 2 fps, the only graphic settings they have are view distance, and vfx on or off, thats it. not even a resolution slider, and if there is one, its not in the graphic setting tab. while i doubt this is an issue for the average pc, barely having ANY graphics settings should be a crime,
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.