
Sound of Horses is a story-driven horseback adventure. Begin your journey in the peaceful Homeland and uncover a world of hidden truths and distant echoes of something greater. Create your own rider and horse, explore an open world on horseback, and start your adventure.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Sound of Horses is a story-driven horseback adventure that grows over time during Early Access.
Your journey begins in the peaceful Homeland and slowly leads into something deeper.
Create your own rider and horse, explore open landscapes filled with everyday life and quiet mysteries, and meet memorable characters who shape your journey.
Episode 1 introduces the world of Sound of Horses and tells a complete opening chapter of the story, where everyday life on horseback gradually leads into the first unfolding mystery.
It offers approximately 6–7 hours of story-driven gameplay, with additional time for exploration depending on playstyle.
The remaining episodes are currently planned to be released together as part of the full version, continuing the story and expanding the world.
Everyone who already owns the game will receive Episodes 2 to 4 at no additional cost.
The final price is currently planned to be around $24.99 USD.
Starting with Episode 2: The Forest Guard, the story begins to cross over into the Other Side, a parallel world shaped by forgotten secrets and ancient forces.
From that point on, your journey will move between two worlds:
the familiar routines of Homeland, and the strange, shifting paths of what lies beyond.
Even as you’re drawn deeper into the unknown, life in Homeland continues, asking for your time, your choices, and your care.
Along the way, you’ll discover the unique horse cultures of each region, each with its own traditions, breeds, and competitions.
Episode 1 – Homeland
Begin your story in the quiet Homeland, where everyday life on horseback slowly gives way to something unexpected.
Episode 2 – The Forest Guard
Journey through deep forests and snow-covered mountains, uncovering the way of the Forest Guards and the secrets they protect.
Episode 3 – The Mystery of Draconia
Solve ancient riddles and take part in legendary competitions in a land shaped by old myths.
Episode 4 – The Land of the Eagle
Train with the people of the Steppe and face a final test of strength, trust, and skill against the legendary Eagle.
With a strong focus on storytelling, atmosphere, and a meaningful riding experience, Sound of Horses invites players of all ages to step into a gentle but growing adventure.
Sound of Horses – Powered by Vanilla Technology
VANILLA SKY PRODUCTIONS
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Swedish, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal, Russian, Spanish - Latin America
Sums Steam only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 298reviews | 96% | — | $95.6K |
| Free | 206ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I just finished the first chapter, as this is still in early access I want to give my thoughts and some feedback to the devs as well. Overall it's a promosing game and very impressive for such a small team. I also appreciate that the following chapters will be added in for free with the game price increasing, this model seems more fitting, since the game tells one continuous story. The positives: - Like many have said the world is the best part of this game. There's a lot to explore and it feels lively with npsc and animaly moving around in it. - The characters in general were given some thought and they have their charm and unique backstories, which I like a lot - The quest based system leads you through the story and there's a good mix between high and low stakes tasks - I love that you can hide the minimap, it really improves the gameplay when you have to think a bit more about navigation (please add a few more signposts though, or a few more remarkable items on some of the crossings (a fountain, a statue, a special tree etc.) to improve the orientation - The main storyline and the mystery elements seem very promising - Having mechanics for swimming and pulling carts is really nice - It runs smooth like butter on my laptop, no loading, no framerate issues, it seems well optimized - The music is nice and it has a nice variety of calmer, happier and more tense, darker soundtracks On what to improve: - The horses feel like an afterthought in this game, which is ironic for a horse game: They don't make any sounds except when you run into an object or they eat. They don't have any unique traits. None of the other horses in this world have names or are even mentioned in the dialogue. The training and leveling up doesn't really change anything about the riding gameplay. They also don't interact with each other when you ride up to another horse and they don't have idle animations when you're standing around. They don't even have a stable and you never need to take their saddle off. Have them try to eat grass and bushes, have them neigh at each other, have Lily and Tom mention their horses names, age, what they like, what bond they have. Why are their grandparents just "giving away their old horse" without any emotion? Not all of the mentioned things are neccessary but please put some more thought into making these horses feel alive and not like some vehicle - The horse animations need some tweaking, like many people have commented please fix the jiggly butt. I do however think the points above are more important. - There are too many quests where you have to follow someone. For the first chapter it's fine and it can be fun to chase after Lily but after a while it feels infantilizing as if you can't navigate yourselves. Maybe in the second chapter the quest partner could sometimes say "You lead the way, I'll follow you" to change things up and give the player more agency and responsibility. - The quests really feel like they are just qued up after another and the character is supposed to do everything right then and there. After a while it starts to feel like a series of "now go there" "now do this" "now follow me" "now go here". Especially for the smaller quests the player should be more free to choose the order of the tasks and what to do next. For example the woman at the guest house could say "Margot asked for some help with x today and Walter needs y if you have time for that. Also Lilly said she'll wait for you at place z." And then the player can decide what to do by going to these places and accepting the task they want. - Some characters could use a little more developement in their storylines but I'm hopeful that more will come in the future chapters. Tom for example feels kind of empty, he also lost his parents and had a lot of responsibilities put on him on a young age - The German translation is quite bad, that's why I ended up playing it in English. It really needs to be fixed since not everyone can just switch to English Still, I had fun playing it and the price is super fair at the moment. I'm excited for what's to come and hope the devs work on some of these aspects to make it truly great :)
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Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
mega schöne und tolle Grafik. ich bin gespannt wann es weiter gehen wird. des spiel vereint, all die wünsche, wo sich in einem Pferde spiel gewünscht wird. ich bin mega zufrieden, und gespannt wie es weiter gehen wird mit der Story. macht genauso weiter und freue mich wenn es weiter geht. ich hab des auch paar freunden empfohlen und von hören / sagen her wahren sie begeistert gewesen.
I recommend this but i wouldn't like play it in one sitting its long and can get very hard
Grafik und Musik sind sehr schön, das Gameplay intuitiv und die Aufgaben relativ vielfältig. Die Storyline finde ich aktuell noch ein wenig zusammenhanglos, aber das wird sich alles noch zeigen. Insgesamt ein sehr schönes Spiel. Mehr geheime Plätze oder Items, die man in der freien Welt einfach beim Rumreiten entdecken kann, wären schön.
This game is relaxing. The scenery is colorful, The quests are fun to complete. My family enjoys the game very much. Two concerns are that we cannot view others playing the game and that our character walks strange. Waiting anxiously for the new episodes. Thank you.
I like how you must take care while riding to not run over rocks etc.., or the horse feels discomfort. The controls are pretty easy, but I dislike how 'bouncy' the camera can be especially while running and jumping or racing. This might be something I can change in settings though. I'm looking forward to more updates and would love to see more interactions with my horse. And more tack sets.
Sound of Horses is a cute and cozy game with charming graphics and a relaxing atmosphere. It also runs beautifully, hitting a clean 120 FPS in 4K with everything maxed out. A lovely little experience if you’re looking for something wholesome and relaxing.
A nice story driven game that is like the Star Stable Season Riders season, but with slightly cozier vibes.
Ame el juego muy entretenido pero muy corto me lo acabe en 4 días ojalá la nueva historia sea mas larga y más competencias.
Players by region
Where this game's players are, estimated from review languages.
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