
Soulslinger is a challenging auto runner in which you must reap your way through the Underworld! Destroy obstacles, eat pies, and get blessings to defeat threatening foes with the help of your powerful Soulblaster.
Modeled estimate, not a reported figure. How we estimate →
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About

Alice, the reaper girl, found herself lost in the Underworld! She must escape this forgotten land before the corruption takes over everything, but she's not alone!
With the help of a Soulblaster, a weapon capable of shooting souls, and her new friends, Alice will face the dangers and become, once and for all, a Soulslinger.

Reaping an enemy soul will recover your Soulvolver ammo!
Destroying obstacles and defeating enemies helps the level progression; the more you destroy, the faster you'll progress!
Blessings and curses are permanent power ups, each one with it's own special effect!
Pies are consumable temporary power ups, each one with it's own purpose; use them wisely!

Three levels of difficulty;
Five stages, each one with its own boss;
Three special Soulblasters to use;
Nineteen different blessings to obtain;
Five flavors of pies;
Five playable characters skins;
20+ hats to collect;
Endless mode.

Keyboard:
WASD or Arrow Keys - Move
Left Mouse Button - Attack
Hold left mouse button for autoswing
Right Mouse Button - Switch weapon
Shift or Space - Use pie
P or Esc - Pause
Enter - Confirm
F4 - Toggle fullscreen
Controller:
Left Stick or Direction Pad - Move
A, X, Shoulders or Triggers - Attack
Right Stick - Move cursor, aim and switch weapon
B or Y - Use pie
Start - Pause
A - Confirm
Back - Open Steam Friends
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
Soulslinger is an autorunner rougelike where you slay enemies across multiple levels with the goal of beating a boss at the end. The game features crisp and cute pixel art of the characters, enemies, and items. However, it is has a lot of flaws despite its attractive exterior. The game advertises itself as a "challenging, fast-paced runner," but it fails to deliver on that promise. By simply holding down the left mouse button and continuously slashing with your scythe, you can easily breeze through levels while taking minimal damage. Later upgrades even allow you to effortlessly mow through projectiles, eliminating the need for active dodging. Many obstacles can be easily slashed or avoided altogether. The enemies can also be treated similarly to obstacles, especially with the upgrades provided throughout the game. Even the boss fights are a cakewalk, as you can slash the enemies they spawn to gain bullets and shoot the boss from a safe distance. The gun, touted as a key feature, sees limited use since the game lacks sufficient difficulty to warrant its regular usage. It mostly acts as a utility tool, particularly with an upgrade that lets you heal from enemies killed with the gun. Regarding the "fast-paced" aspect mentioned in the game's description, it falls short. The levels progress at a slow pace, and the boss fights also feel sluggish and tedious. Everything tends to drag on for too long, resulting in a boring experience. Moreover, a significant portion of the levels involves running without encountering any enemies, and even when enemies appear, their numbers are insufficient to create a truly engaging experience. Another issue is that the game claims to be a roguelike but lacks many of the mechanics commonly found in modern roguelikes. The in-game currency has little use, and there is a limited variety of weapons and skills to obtain. The replayability of the game is also quite lacking. In conclusion, Soulslinger has the potential to be a good game, but it seems the developers prioritized the development of their visually pleasing art style over creating engaging gameplay. I strongly recommend passing on this game.
Game doesn't do anything terribly wrong but after 20 minutes, you will want to play something else.
Soulslinger is a 2D retro pixel (sigh) hybrid shooter/brawler and endless runner. Gameplay consists of running endlessly to the right, smashing barricades and shooting things. There's an upgrade system, and despite many basic features that gamers expect from a game being absent here, apparently the developers had time for a hat shop. Well, we can't expect everyone to understand gamers, although that would be a nice thing for game developers to consider before making games. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers. The game features no proper level design or game/story flow/plot, as they opted to try to use samey repetitive procgen algorithms as a substitute for adding such content to the game, to avoid doing the important job of level/map design. As a result, the game doesn't actually have any content worth mentioning, just endless, boring, repetitive, soulless algorithmically generated sameyness. Developers must learn that procedural generation is not an acceptable substitute for content. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected in the general public reception. At the time of this review, SteamDB shows the game only ever reached a peak player count of only three players. Considering there's over 120 million gamers on Steam, the overwhelming lack of interest in the game is remarkable, but also to be expected. This complete and utter rejection of the game from gamers should be a keen information point for anyone considering buying shovelware like this. Gamers just didn't take this seriously, and for good reason. Soulslinger is relatively cheap at $3 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. [quote][url=https://partner.steamgames.com/doc/store/reviews]Developer Response![/url][/quote]The developer has weighed in to inform everyone they didn't read the [url=https://partner.steamgames.com/doc/store/reviews]Developer Usage Rules[/url] for Steam "partners", or they deliberately ignored the part where Valve says: [quote]Though it may be tempting, not every review needs to be responded to. A developer response will frequently draw more attention than the original statement, potentially turning a small issue into a much larger community discussion. It's also not a good idea to use this feature to refute customer opinions. Your direct attention can be seen as validation or a defensive attempt to silence your customers.[/quote] The first thing the developer wants everyone to know is that they are THE MAIN CHARACTER. You, as a gamer, don't matter. They breach Valve guidelines for developers just to complain about a fully accurate and informative review (with facts their ego doesn't like). It's evident from their attitude that they never created this product with gamers in mind. They did so to stroke their own ego. When developers, especially failed ones who would never be able to get a professional job in the industry, put themselves before gamers, we end up with garbage products like this. That explains how this trash ended up on Steam, but it doesn't excuse it. At least we finally got to meet THE MAIN CHARACTER. If the developer of this trashware wasn't so full of themselves, they might understand that game reviews aren't here to instruct and teach developers how to make games. They should know this before they publish badly made garbage on Steam that nobody wants. Game reviews are here to inform gamers about which products are of high quality, professionally made, and worth spending their hard earned money on. But the developer is so arrogant, it's all about them, so what's good for gamers is something that never crossed their mind. The developer makes the rather serious claim that my review is inaccurate/contains information which isn't factually evident. In their words, "based on false assumptions". But this simply isn't true... the facts of my review can easily be verified with just a glance at this godawfully crap product. We know that if there was any glaring inaccuracy in my review the developer would have jumped on them and pointed them out right away... but they can't even cite one single example. Because [i]they know my review is accurate[/i]. They just don't like being presented with the facts. So they make up these false accusations of inaccuracy to soothe their ego. Anything but facing up to the truth. But why is this intellectual dishonesty good for gamers? It isn't. Weirdly, the developer uses their breach of Valve guidelines in this pointless response to heavily advertise their Youtube channel (Don't bother liking or subscribing, it's garbage, the guy has no followers, just like his crap games)... you can see their presence on Steam has nothing to do with gamers and everything to do with being a marketing exercise. When developers put themselves before gamers and before the gaming industry, this is the kind of disservice to gamers that we see. Nothing in the developers pointless breach of Valve guidelines changes any of the objective facts of my review. My review stands unaltered. I cannot recommend this game to anyone.
女性主角,可爱风格的跑酷游戏,爬塔推剧情,含BOSS战。 斩碎或躲避障碍物,打小怪,集金币,镰刀和手枪切换。 不是特别激烈,属于很小巧,挺有特色的小游戏。 有三个难度可选。音乐有点单调。 [table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table]
O jogo é bem simples, mas eu curti. É uma boa opção para uma tarde ociosa em que você não estiver a fim de resolver puzzles ou gastar horas explorado mapas. A protagonista segue sempre em frente (em uma velocidade considerável, diga-se, de passagem, como se estivesse correndo para entrar primeiro no aniversário Guanabara). Você "só" precisa desviar dos obstáculos e dos ataques dos monstros, chegar no final do corredor e matar o chefão sem morrer.
This would've made a pretty neat flash game, but unfortunately it's not. Fine game, decent time-waster, but I wouldn't dedicate an afternoon to this.
《Soulslinger》是一款以女性主角为核心,采用可爱像素画风的跑酷游戏。游戏中,玩家需要操作主角爱丽丝,手持镰刀与枪械,在多个关卡中斩碎或躲避障碍物,同时击杀敌人。 游戏有两种模式,故事模式和无尽模式,不过实际上区别不大。故事模式里总共需要经过5个小关和3个补给关,最后挑战最终boss。 游戏过程是一个不停移动的横向卷轴,每关有不同风格的敌人和障碍物,障碍物分为两种,一种是一刀就可以砍掉的,另一种需要两刀或者多刀才能砍开,需要避开,不然非常容易造成血量损失。由于过关后没有完全恢复血量,而死亡后就直接从头开始,所以保命成为第一目标,很多小怪可以略过不打。 上方有个进度条,随着时间流逝和消灭敌人可以增加进度,达到100%后就会刷出本关BOSS,击败后掉落回血道具和强化道具。前三关过关后有选择路线,但实际上只是两种不同的强化选择,而金币也只在选择去商店强化时能使用。 游戏只有两种武器,近战镰刀和可更换的远程枪械。枪械有六发子弹上限,消耗后会随着时间自动慢慢补充。操作上是使用右键切换武器,左键攻击,但这样很不方便,还不如直接左键镰刀右键开枪,希望能更改这个设置。游戏内还有多种蛋糕道具,可以按空格使用,但没有对蛋糕道具的文字说明,很多大部分蛋糕即使使用后也不知道实际效果是什么。 击败最终boss后没有新内容,留下的金币除了少量用来解锁枪械和卡牌,其他就是用来抽皮肤盲盒,缺少多次游玩的动力。 总的来说,这是个中规中矩的小游戏,清爽的像素画风是其亮点,但是沉闷重复的过程会让人兴趣缺缺。如果能增加更多的攻击手段和强化技能,也许能让游戏更精彩一些。 [code]双语评测,认准我们: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]双语评测[/url] Make Chinese and English speaker feel at home: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]Bilingual Curator[/url][/code]
⠄⠄⠄⠄⠄⠄⢴⡶⣶⣶⣶⡒⣶⣶⣖⠢⡄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄ ⠄⠄⠄⠄⠄⠄⢠⣿⣋⣿⣿⣉⣿⣿⣯⣧⡰⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄ ⠄⠄⠄⠄⠄⠄⣿⣿⣹⣿⣿⣏⣿⣿⡗⣿⣿⠁⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄ ⠄⠄⠄⠄⠄⠄⠟⡛⣉⣭⣭⣭⠌⠛⡻⢿⣿⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄ ⠄⠄⠄⠄⠄⠄⠄⠄⣤⡌⣿⣷⣯⣭⣿⡆⣈⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄ ⠄⠄⠄⠄⠄⠄⠄⢻⣿⣿⣿⣿⣿⣿⣿⣷⢛⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄ ⠄⠄⠄⠄⠄⠄⠄⠄⢻⣷⣽⣿⣿⣿⢿⠃⣼⣧⣀⠄⠄⠄⠄⠄⠄⠄⠄⠄ ⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⣛⣻⣿⠟⣀⡜⣻⢿⣿⣿⣶⣤⡀⠄⠄⠄⠄⠄ ⠄⠄⠄⠄⠄⠄⠄⠄⢠⣤⣀⣨⣥⣾⢟⣧⣿⠸⣿⣿⣿⣿⣿⣤⡀⠄⠄⠄ ⠄⠄⠄⠄⠄⠄⠄⠄⢟⣫⣯⡻⣋⣵⣟⡼⣛⠴⣫⣭⣽⣿⣷⣭⡻⣦⡀⠄ ⠄⠄⠄⠄⠄⠄⠄⢰⣿⣿⣿⢏⣽⣿⢋⣾⡟⢺⣿⣿⣿⣿⣿⣿⣷⢹⣷⠄ ⠄⠄⠄⠄⠄⠄⠄⣿⣿⣿⢣⣿⣿⣿⢸⣿⡇⣾⣿⠏⠉⣿⣿⣿⡇⣿⣿⡆ ⠄⠄⠄⠄⠄⠄⠄⣿⣿⣿⢸⣿⣿⣿⠸⣿⡇⣿⣿⡆⣼⣿⣿⣿⡇⣿⣿⡇ ⠇⢀⠄⠄⠄⠄⠄⠘⣿⣿⡘⣿⣿⣷⢀⣿⣷⣿⣿⡿⠿⢿⣿⣿⡇⣩⣿⡇ ⣿⣿⠃⠄⠄⠄⠄⠄⠄⢻⣷⠙⠛⠋⣿⣿⣿⣿⣿⣷⣶⣿⣿⣿⡇⣿⣿⡇ Bão. [spoiler] A aranha me pegou sorrateiramente, desesperador. [/spoiler]
é legal, achei o powerup de ataque da foice passar bixo meio meh e o de cortar projetil mto robado, gostei dos cachorro fantasma
Não é um tipo de jogo que eu costume jogar, mas é legal. Meu maior inimigo no momento são as caixas kkkk. ⡴⠑⡄⠀⠀⠀⠀⠀⠀⠀ ⣀⣀⣤⣤⣤⣀⡀ ⠸⡇⠀⠿⡀⠀⠀⠀⣀⡴⢿⣿⣿⣿⣿⣿⣿⣿⣷⣦⡀ ⠀⠀⠀⠀⠑⢄⣠⠾⠁⣀⣄⡈⠙⣿⣿⣿⣿⣿⣿⣿⣿⣆ BÃO ⠀⠀⠀⠀⢀⡀⠁⠀⠀⠈⠙⠛⠂⠈⣿⣿⣿⣿⣿⠿⡿⢿⣆ ⠀⠀⠀⢀⡾⣁⣀⠀⠴⠂⠙⣗⡀⠀⢻⣿⣿⠭⢤⣴⣦⣤⣹⠀⠀⠀⢀⢴⣶⣆ pó compra. ⠀⠀⢀⣾⣿⣿⣿⣷⣮⣽⣾⣿⣥⣴⣿⣿⡿⢂⠔⢚⡿⢿⣿⣦⣴⣾⠸⣼⡿ ⠀⢀⡞⠁⠙⠻⠿⠟⠉⠀⠛⢹⣿⣿⣿⣿⣿⣌⢤⣼⣿⣾⣿⡟⠉ ⠀⣾⣷⣶⠇⠀⠀⣤⣄⣀⡀⠈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇ ⠀⠉⠈⠉⠀⠀⢦⡈⢻⣿⣿⣿⣶⣶⣶⣶⣤⣽⡹⣿⣿⣿⣿⡇ ⠀⠀⠀⠀⠀⠀⠀⠉⠲⣽⡻⢿⣿⣿⣿⣿⣿⣿⣷⣜⣿⣿⣿⡇ ⠀⠀ ⠀⠀⠀⠀⠀⢸⣿⣿⣷⣶⣮⣭⣽⣿⣿⣿⣿⣿⣿⣿⠇ ⠀⠀⠀⠀⠀⠀⣀⣀⣈⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇ ⠀⠀⠀⠀⠀⠀⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ Edit: Depois de um tempo percebi que meu maior inimigo era eu kkkk
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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