
Immerse yourself in Soulkin, a tactical, monster-collecting Roguelite. Play as Nadia, a heroine summoned to save the world of Ankiril. Collect unique Soulkin, engage in strategic, turn-based battles on a hex grid, and defeat powerful foes to unlock new content and stop the corruption on Ankiril.
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About
Soulkin is a tactical, Roguelite game that blends strategic monster-collecting with turn-based combat. As the summoned heroine, Nadia, you’ll harness the power of Souls to bond with magical creatures and lead them against the encroaching corruption threatening Ankiril.
This mystical world, anchored around a colossal tree, teems with magical creatures known as Soulkin, each infused with the power of elements. Will you rise to the challenge and become the savior of Ankiril?

Engage in turn-based battles that require tactical positioning and clever use of your Soulkin’ abilities. Adapt your tactics to overcome formidable foes and environmental challenges on a hexagonal grid.

Select from multiple Soulkin squads and Nadia variants, each boasting distinct elemental strengths and playstyles. As you complete objectives, you’ll unlock new squads, additional power-ups, and stronger abilities. Strategically choose and enhance your squad to confront Ankiril’s ever-growing threats.

Navigate through challenging encounters and unlock new events, bonuses, and increased stats. Your journey will be difficult, but the rewards are plentiful for those who persevere.

Each chapter offers a fresh and unique gameplay experience with dynamic maps, battles, and events. This ensures varied and exciting playthroughs every time, keeping the gameplay engaging and unpredictable.

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Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Soulkin - A caccia di mostri[/h1] [b]Gioco dal grande potenziale![/b] Quando dalla seconda run le meccaniche da monster collector si uniscono con quelle roguelite bisogna stare molto attenti, perché il tempo vola davvero via! A volte serve davvero impegno e strategia se si vuole catturare una creatura avversaria sconfitta per possederla e usarla o per potenziare una già nel proprio roster, ma quando ci si riesce la sensazione di appagamento è impareggiabile. Non vedo l'ora di provare i prossimi aggiornamenti del gioco da parte del team! [b]Stra consigliato![/b]
Carino, mi ricorda un po' monster galaxy quando ero ragazzino. Spero che vadano in quella direzione. Bel gioco! Divertente
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Languages: English*, Italian, German, French, Spanish - Spain, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gioco veramente interessante e coinvolgente! Un roguelite dall'aspetto piacevole e dal gameplay tattico che tiene parecchio attaccati allo schermo. All'inizio il piu' è cercare di imparare abilità e pattern dei soulkin, per poi cominciare a impostare le run cercando di aumentare l'affinità con quelli che ci permettono di sbloccare i bonus passivi più importanti per cercare di avere una chance contro i boss. Artefatti, minibonus, run veloci, variabilità. C'è tutto, e funziona benone!
La storia di Ankiril e i suoi Soulkin è affascinante! Ogni combattimento è una sfida, spero aggiungano altre regioni. Le creature sono molte ed è divertente ottimizzare i team. La UI è ancora acerba ma negli ultimi update ci sono stati aggiornamenti, spero continuino.
Generic roguelike with traditional tactical battles on a grid. You have probably seen everything before. Game feels very derivative and honestly quite uninspiring. It's slow and clunky with expected tactical battle optimization, with little fresh added. If you have played Heroes of Might and Magic or similar games and any of the roguelikes following in the vein of Slay the Spire, it will feel like you already have played this game and are bored of it.
So far I've really enjoyed Soulkin! Its turn based strategy game with a twist thanks to its mechanic of collecting creatures (Soulkins). First minutes of my gameplay were more of finding out how the game works, but as I got killed and tried again I understood everything rather intuitively, which is something I really enjoy rather than the game just showing you exactly how to do it. There are many Soulkins that you can collect and that have different strategies for you to discover, it would be great if it gets more complex and more Soulkins / status effects are added.
Gave this game a shot after trying it out at a local games festival, and I’m glad I did! The monster designs are super refreshing (not just your typical “cute creature” vibe like so many games that go for that Pokémon-like experience). It does take a little bit to adjust to the fact that you're not really supposed to be attached to your Soulkin in the beginning (they died like flies in my attempts at playing, but maybe I'm just bad) and I wasn't super sure about it at first. The game itself is really fun! The combat strikes a great balance: simple enough that I didn’t feel overwhelmed right away, but still challenging enough to keep me thinking (I may or may not have died a few times...). P.S. Please buff my boy Umimi. He keeps getting oneshot on turn one.
A super simple, charming little tactics game that is marred by careless design and lack of polish. UI could be more responsive, consistent and informative. Multiple character traits have upgrades that do exactly the same thing as the base version. There are at least two traits that do the same thing but are named differently, but thematically similarly, suggesting different design revisions made it into production. That said, fun to play in 60-90 minute bursts and the art is cute. It is too simple to play for much longer than that without getting bored unless you are specifically looking for that kind of experience. Most people will probably drop it altogether after 5 or 6 hours, Even hardcore completionists will likely be struggling by 30 hours... and they'll need another 20+ to get a full clear thanks to how upgrade costs skyrocket.
Es un juego interesante, me parece una propuesta bastante innovadora divertida, y lo cierto es que engancha mucho. Jugué la demo y me decidí por comprarlo. Es fácil entender como funciona, te hace pensar en estrategias continuamente. Si te gusta el estilo roguelike y te gustó Slay the spyre o inscryption, este es tu juego. Tengo la esperanza de que en el futuro se añadan más posibilidades, más caminos y más objetos. Si tuviera que añadir algo negativo sobre el juegos es que creo que tiene mucho más potencial.
A fun little Roguelike with a nice variety of creature collector-inspired monsters. Definitely easier than most Roguelikes I've seen, but it serves well for those who want a milder take on the genre. Full review: https://youtu.be/lHy4LexeR9c
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