
Join our community on a fantastic journey across a vast, unique world. Discover new technologies, build infrastructure and brave new frontiers. All that with no fees or in-game purchases. Please note: This is a slow-paced game limited by Action Points that regenerate very slowly in real time!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm a little sad that the thing I hate the most about this game is a feature. I like the concept and difficulty, but I'm the kind of gamer that doesn't like being limited by things like action points. I don't want to spend only 5-10 minutes a day playing the game, I want to spend hours upon hours developing my character, researching, crafting, exploring. Instead I move 3 spaces, gather some sticks and stones, craft a few needed items and waste the rest trying combinations to learn the next crafting item (all within 10 minutes) only to be blocked for any further actions because I'm out of action points. I would recommend this game if I had the option to play longer each day, but as it stands I'm on the fence. On the one hand I do enjoy what the game has to offer (while I have action points available) but on the other hand I don't like being restricted in this way. If this feature ever changes in the future or I'm able to play for at least an hour or two (x10-50 AP perhaps?) then I would happily change my recommendation.
This game is extremely boring! Its based on "energy mechanic" from those free mobile games where every action costs a fixed amount of energy to do + any debuff you have, but here you can barely do anything, you basically login, do almost nothing and logout, repeat it next day and every day. Not only that, but research system is totally hidden, you will unlock them by interacting with items and resources, and its not linear which means you will need a another research to unlock this one you just discovered but you don't know where or when you will find it. Also to "research" you have to fill it with resources based on "guesses". Yes I know there's a spreadsheet which is maintained by the community and they are updating it with their findings, but imagine the amount of resources they had to try to find out what is already there. Its insane!
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Yay, we got a steam client now and it rocks! I've been playing Soulforged for a bit over 4 months by now. And I definitely recommend trying it out. Let's go over a few things I love: 1) Cooperation. One man can be a lot, but helping each other, covering weak points of your buddies is the way to play Soulforged. Play together, strive together, and achieve great things together. Join [url=https://discord.gg/V85xB8NSr7]Discord[/url] to become part of our welcoming community - we share game knowledge, help with gear, organize multi-player activities like hunts or difficult beast fights and do some casual talk too. Click that linkie! 2) Action Points system (AP) - you get 15 AP every 15 minutes, and there is [b]no other way[/b] to gain more AP. That means that everyone is equal, and how you spend your AP, how well you optimize is going to decide what you can achieve. It doesn't mean whether you spend 15 minutes per day on the game, or 16 hours - you will be rewarded for your efficiency, cooperation and planning rather than for sacrificing real life time or money. 3) Free. You cannot flex your wallet and become better than others. And a promise that p2w never happens is what actually lured me in to try the game. 4) Active, responsive and overall amazing developer. Thanks for addressing all that walls of feedback you're getting, at the same time working on new content and fixing issues faster than light. 5) Difficulty: - while the game rewards you for being somewhat greedy, it also does punish you for being too greedy - fighting always harms you, very rarely you get out of a fight without a scratch - and I love it - Ignoring harsh conditions and wounds will make you suffer some very special and [i]very nasty[/i] effects that will totally reduce your capabilities for a time. In some cases it might mortally wound you or even kill your character. You can always start another one, but all the skills you had are lost once you die. Only knowledge remains. - it takes effort of multiple people to advance community knowledge, explore uncharted regions of map and find weaknesses of powerful beasties There's more but this review is already a wall of text so ... join [url=https://discord.gg/V85xB8NSr7]Discord[/url] and ask questions. Good chance you'll have me answer those ;)
⠀
As a guy that grew up with the more hardcore/old-school sandbox mmorpg's and jrpg's, this is my kind of mmo. It's highly focused on discovery, cooperation, and long-term planning with some unique concepts (and great UI) that developers of future mmo's could learn from. There's an Action Point system (with no way to simply buy AP) that limits what you can do in a single sitting, so the game is intentionally designed to be played a little here and a little there, but you'll be rewarded for your patience with new crafting recipes, skills, and knowledge as you experiment and try new things. It has that feeling of a good tabletop rpg where you accomplish a little bit in each session while your collective story as a group spans months/years, and everyone is generally working towards the same goals of trying to stay alive and make progress whether it's building up new settlements, discovering new technology, or killing difficult/epic creatures... it's very impressive for an mmo. If your character dies, which will inevitably happen from old age around 150 days, you're simply reborn as a new one with all your knowledge (and ownership of property) still intact... so the only failure in this game is your own lack of patience. Another big selling point for me is that the combat is turn-based, which I absolutely love. There's woefully few turn-based rpg's these days, so if you love those kinds of games then you should definitely give this a fair try (at least a week or two to start feeling progress in it). The game is 100% free and no pay-to-win, which is great... everyone has a chance to earn their place in the world. If you end up loving it and want to support the project, the developer has a patreon for it with a range of subscription tiers (£1 - £50 a month).
I have been playing this game since release, about 8 months ago (in browser). The action points (AP) system is great. It means i can play this long form real-time game without having to mess with my sleeping schedule (an unfortunate side effect most real-time games struggle with and why AP or turn based systems are sometimes chosen, like in Neptune's pride). Now community coordinated 'raids' are the only thing in game at set times. But make no mistake it's a slow game for today's standards, which makes every new discovery that much more exciting. The players have to work together to achieve better technology, further exploration and expanding infrastructure all with the end goal of conquering this harsh world. None of this comes easy however. Crafts require more and more advanced materials, technology unlocks require higher and higher skilled souls and exploration requires a better understanding of the world with every new region. All of this requires real and intense coordination over time that very few games can offer you. This game has given me much joy and memorable moments over the past months and seeing reviews trip over the AP system because of a misunderstanding about what kind of game this is is sad to see. I highly recommend giving it a try, lurking in the discord and seeing if this game is something for you.
A Free to Play social crafting survival game with a fantastic community. So the game runs off of actions points, accumulating 15 every 15 minutes, actions require a certain amount of actions points, decreasing in cost as your skills and stats increase. You have to learn everything most things from scratch, and just about every object can be given it's own name. At first I thought the limited energy would bother me but it just is a stop gap to stop playing and take a break and plan your next set of actions. It's the incremental progress of both yourself and the whole community that is the draw. If you like survival crafters and a being part of a community I suggest you check it out.
It's taken a while for me to get around to writing out a review here. I kept trying to chase some sort of perfect way to talk about this game, to express how much it's meant to me all this time as a player. Eventually I realized there isn't one. The best I can do is be honest with you, dear reader. I've seen a lot of reviews revolving around the fact that this game involves an "Action Point" System, which has caused a lot of folks to decide not to continue playing the game, and for others it has been a defining thing to make them not try the game. I'm a bit saddened to hear that this may have been the cause for someone's decision not to play. However I would like to ask that many of you take into account that the negative reviews here have views almost entirely inverse to the feelings of those who have actually stuck around and played the game. They have gone through hardships and struggles without any advice or guidance, let alone made any attempts to communicate with anyone. These people have run headfirst to go naked, afraid, and most importantly **alone** into the wilderness of a world that is Dangerous and Unkind. In essence they have struck out on their own in a game where cooperation and community are imperative. I recently read a discussion post where a player had asked the Dev to reduce the action cost of what would be considered 'old content' as new things are added or discover and that there are many different ways to do so... It was interesting that they mentioned this type of idea specifically, because as a player base we've already done exactly this. Almost every single review stating how large the costs of actions are have ignored a pretty crucial thing... Player input, Player action, and Player control. None of these people with these complaints have interacted with the long-standing community in any attempts to engage or learn how to make their play-through better. Players have long since made roads to important locations (and provided Ethnar with feedback to make those roads **even more effective** at helping players) to reduce the time it takes to travel. We've made advanced tools that make... quite literally every gathering task faster. Cities have constructed work stations that decrease the AP it takes to cook food, smith metal goods, and more. There's still many other things we've yet to discover. Yet... none of those things matter to someone who has no desire to be involved beyond a glance and a snap judgement. It's saddening. I've been playing this game since it launched at the very end of 2021 (before the Steam release). I have played through every experience a new comer will have, and I have done absolutely everything in my power to ensure that newcomers will have a wonderful journey through this world with us - be it by my Character's own hands, as a Voice to Ethnar, or even with the help of the Community. I have built roads and established forward camps, made armour for hunters and warriors alike, and even defeated great foes single-handedly. I've debated back and forth with Ethnar until the horse was well dead, and come back for more! I've talked newcomers through the tutorial, given great detail to the Dev to make substantial improvements in it. With my companions - New and Old - I've founded cities, explored ruins, faced dangers, and even been involved in **Changing the World** with a massive group effort. My favourite thing of all though? Out of everything I've been part of? I've watch some of those newcomers grow, and flourish. That armour I made, was with the help of an apprentice. That apprentice went on to be our best leatherworker in the game, with a few apprentices of their own. One of those forward camps I mentioned would never have survived if it wasn't for a young Woodcutter I chanced upon, bleeding and alone. I helped tend their wounds and from then on we were Partners. I've seen so many buildings established because of their efforts. The day they asked me to help them settle a frontier town, I was proud at how far they'd come - I couldn't say no. It became an immensely successful logging town, built up so much that it has sizable farmlands attached to it. I've lived several lives in this game, each different from the last. Every one of them has been spent to make things better for those who will come after me. I regret none of it. I'd do it all again. I hope that I get to help you, too.
Ap points are an annoying system. Also does some weird trick to make it so steam can't close the game making it look like I played for two hours when in reality I played for 15 minutes. Really can't tell you how annoying it is that I have to close steam every time I log into this game for 5 minutes to spend the Action points witch is usually 1 craft worth of content.
trash can game.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Path of Exile 2 | $100.2M | 223K | 74% | $29.99 |
| Escape from Tarkov | $88.6M | 58.3K | 49% | $49.99 |
| Dune: Awakening | $81.5M | 77.6K | 71% | $49.99 |
| ARK: Survival Evolved | $69.5M | 582.6K | 84% | $9.89 |
| Diablo® IV | $61.5M | 74.2K | 65% | $49.99 |
| The Isle | $59.9M | 116.6K | 80% | $19.99 |