
In ’Soulforge Lost Path ‘, become a legendary hunter slaughtering endless Corrupted Souls. Scavenge Sacred Remains to forge Exorcist Artefacts, manage limited inventory strategically, and uncover the world's festering corruption truth.
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About
Soulforge: Lost Path is a pixel-art RPG that combines rogue-like gameplay with inventory management. It features looting, combat, extraction, customizable weapon forging, and meta-progression. As Matilda, a lost child of Gaia, you will battle hordes of corrupted souls in the underworld, experience cathartic combat, collect Sacred Remains and Infernal Relics, strategically manage limited backpack space, forge your own exorcist artifacts, and ultimately uncover the truth behind the world's corruption.

In the underworld, relics left behind by fallen explorers can be seen everywhere. Do not waste them—but beware, for the ever-present hordes of monsters will not let you open them undisturbed.But if you fall in battle, you too will rest as one of them.

In the underworld, defeat your foes, gather the Sacred Remains and Sword Embryos they drop, and forge the weapon you desire—exactly as you envision it.Yet remember: even in the underworld, you may still lose the weapon in your grasp.

Your backpack capacity is crucial. Do not forget to search for Backpack Shards in the map to expand it—this will allow you to carry more back with you, while also granting richer boons within the underworld.At times, the Tailor may even bestow enchanted magic upon your backpack—there’s no need to hurry.

In the underworld, you will occasionally come across peculiar items—some serve as crafting materials, while others can trigger wondrous changes to your spells. Take care not to lose them lightly, for you can transport them back using the mine carts that appear at regular intervals.
Hang on—at least until the mine cart arrives.
O Lamb... may you carve your truth from the darkness.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, French, Italian, German, Spanish - Spain, Russian, Japanese, Traditional Chinese, Portuguese - Brazil, Korean
Engagement
Hours played at review time, across 198 reviews with recorded playtime.
Reviews
Themes across 198 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
主要是被独特的美术风格吸引进来的,实际玩进去之后发现剧情设定也还过得去。“铸魂”这个概念和世界观结合得比较自然,碎片化的叙事需要玩家自己去拼凑和联想。地图设计上有一些心思,虽然偶尔会让人迷路,但探索的过程还算有动力。
有哈迪斯的元素,也有肉鸽的玩法,还加了点背包乱斗的东西,还能刷宝割草,别的游戏都是抄X,你这个糅合起来居然还有点出乎意料的好玩。
不错的肉鸽游戏,适合上班摸鱼玩
游戏把吸血鬼幸存者那套割草和搜打撤焊在一起,想法确实挺好的,有意思是真有意思。像素风下的冥界配上满屏火龙卷冰锥电球,后期特效拉满还是挺解压的。锻造系统是这游戏最大的亮点,每次回城我都忍不住先造一把新武器再退游戏,就为了看随机出什么奇葩属性,不同的材料不同的组合,这种随机性比较让人上头。游戏的画风也不错,不油腻不劣质,质感这块还是有的。 但同时,这游戏可以吐槽的地方也是真的不少啊。首当其冲第一点,游戏背包小得就尼玛离谱。搜了半天宝贝,矿车就那么两三个格子,最多就只能放俩装备。打一局二三十分钟,带出来的材料简直是楚楚可怜啊。另外怪物血量设置也有问题,前期大怪要打半天,后续基本上都是摸你一下你就死了。还有就是地图上那些阴间陷阱,树林里藏的地刺不知道秒了我多少回。好消息是制作组反应还算快,我看评论区不少差评的游戏机制制作者也能很快就改,这点还不错,比之前有的和评论区玩家吵架还死鸭子嘴硬的好多了。 我说白了,玩家之所以选着幸存者游戏就是为了割草和爽,搜打撤算是附带玩法吧。局外要搞的东西实在是有些太多了,就是想法是好多,但很明显内容没跟上。因为机制多,导致系统很冗杂,我进副本是为了爽,还要考虑各种各样的问题,缺什么材料,背包能不能放下,搁这儿cos寸止挑战呢。单纯以幸存者类游戏来看的话,游戏局内的bd构筑还可以,但是不能随意切换属性bd,不然你之前的相关加成会作废。
我需要自动整理。。。。。。。。。
After 5 or so hours on here I'd say this game seems pretty good, there's a lot of room for improvement but not in a bad way. The basic premise of the game with the backpack management and rarity stuff is good imo and lets you take a slightly more active role than some other bullet heaven games. I also kinda like that you actually lose some items if you die, it makes it actually matter a bit more vs just having a constant upward power gain. All in all I'd say it may be slightly light right now for the price it's definitely worth it if you're in the mood for a bullet heaven game.
2D肉鸽游戏画风十分对味,糅合了哈迪斯经典战斗内核、肉鸽随机玩法、背包乱斗趣味机制,同时兼顾刷宝割草爽感,跳出了市面多数同质化抄袭套路,多元玩法融合得格外出彩。整体兼具养成深度与经典搜打撤体验,技能搭配体系丰富繁多,前期游玩自由度拉满,越往后游玩强度越高、爽感层层递进,可玩性充足,重复游玩不易腻
可玩性不错,挺耐玩,就是升级素材收集太慢了
美术不错,幸存者加背包整理玩法缝合。 有锻造,天赋树等等较为全面的功能。 有些界面的字号太小。 我在村子里转了好几圈没找到出门的方式,村子里多个地方设置存在迷惑性,比如正上面空气墙,还有多处穿模层级不严谨等等问题。 锻造武器找不到剑胚,结果发现自己在想交互按E的时候多次向右把仓库翻页了,好像再次打开仓库没有重置到第一页,也没注意到第一页有新手物品。在第一次锻造的时候困惑了很久。而且另外看到左上角任务奖励是剑胚,但是我出不去城,打不了300幽灵,我以为我就是得不到剑胚,得不到剑胚出不了城,我以为BUG了。 想重启游戏,发现没有退回主菜单按钮,点了退出,发现没有二级确认,直接闪退。 NPC脑袋上有问号图标也很迷惑,我以为还有任务没有领取,但是没有新对话,感觉有很多反直觉,需要考虑优化的地方。 还有按键和设置中都没提到背包中鼠标右键是旋转,我几度认为物品无法旋转。
搜打撤加幸存者还是爽啊,一刷就停不下来,就是感觉局外好肝,人要遭不住了555,看看后续更新计划吧,希望能更爽,未来可期。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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