
In ’Soulforge Lost Path ‘, become a legendary hunter slaughtering endless Corrupted Souls. Scavenge Sacred Remains to forge Exorcist Artefacts, manage limited inventory strategically, and uncover the world's festering corruption truth.
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About
Soulforge: Lost Path is a pixel-art RPG that combines rogue-like gameplay with inventory management. It features looting, combat, extraction, customizable weapon forging, and meta-progression. As Matilda, a lost child of Gaia, you will battle hordes of corrupted souls in the underworld, experience cathartic combat, collect Sacred Remains and Infernal Relics, strategically manage limited backpack space, forge your own exorcist artifacts, and ultimately uncover the truth behind the world's corruption.

In the underworld, relics left behind by fallen explorers can be seen everywhere. Do not waste them—but beware, for the ever-present hordes of monsters will not let you open them undisturbed.But if you fall in battle, you too will rest as one of them.

In the underworld, defeat your foes, gather the Sacred Remains and Sword Embryos they drop, and forge the weapon you desire—exactly as you envision it.Yet remember: even in the underworld, you may still lose the weapon in your grasp.

Your backpack capacity is crucial. Do not forget to search for Backpack Shards in the map to expand it—this will allow you to carry more back with you, while also granting richer boons within the underworld.At times, the Tailor may even bestow enchanted magic upon your backpack—there’s no need to hurry.

In the underworld, you will occasionally come across peculiar items—some serve as crafting materials, while others can trigger wondrous changes to your spells. Take care not to lose them lightly, for you can transport them back using the mine carts that appear at regular intervals.
Hang on—at least until the mine cart arrives.
O Lamb... may you carve your truth from the darkness.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, French, Italian, German, Spanish - Spain, Russian, Japanese, Traditional Chinese, Portuguese - Brazil, Korean
Engagement
Hours played at review time, across 198 reviews with recorded playtime.
Reviews
Themes across 198 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h3]BpBとVSを掛け合わせたようなローグライト[/h3] 公式の概要にもあるように、メイン武器やサポートアイテム・素材などをインベントリ管理しながらステージをクリアし、持ち帰った素材を元に新しいメイン武器を作り次のステージクリアを目指すゲーム。 一点気になってるのが、ステージ失敗した際にアイテムロストがあること。 一応初期だとインベントリにあった3つまで持ち帰ることが可能だが、進めていくとメイン武器以外にシナジー効果のあるサポートアイテムをインベントリに入るだけ持っていくことになり、それらをロストする危険が生じる。この仕様を緊張感と捉えるかチャレンジの足枷と捉えるかで評価が分かれそう。アイテムドロップ自体は体感良いので、そこまで足枷にはならないと個人的には感じる。 まだ序盤ではあるが、値段相応かそれ以上には楽しめそう、ヴァンサバライクが好きなら買って損しない。
Disaster of a game experience for new players. It throws EVERY feature the game has to offer at you, in the first 5 minutes: Talents, Blacksmithing, Minecart, Shop, Craft, Forge, Telepath, Tailor, Quests, Bag Layout, Attributes, etc This is a massive sign of a bad game designer. These systems should be introduced slowly, one at a time, at a point where you are excited to have a new avenue to increase your power. Lots of other bad game design too, like not being able to click 'Tab' to see your character stats and equipped bag items when viewing the Level Up selection choice screen. I could list probably 10 more things that this game does badly and I've only played for like 15 minutes.
20時間ほどでレベル2ボス撃破。楽しめました。 ゴールが見えないのが難点。
没有爽感,升级后的选项感觉没有什么提升,法术有时候难刷到,互相之间还没联动进化加成。没降低难度前第二关都打不过,打造武器和局外成长提升太少了,背包还要带什么超级武器,带了还要随机到对应的法术。。。
成长太慢,一点也不爽
[h1]《铸魂迷途》| 个人评分:79/100 [/h1] 又一款肉鸽幸存者游戏,但与平常的有点不同,本作则是采用最简单粗暴的方式,将好玩的都缝合在一起了,背包管理、武器锻造、搜打撤等等,再加上爽快的割草体验,体验相当爽快。 为啥爽快,是因为游戏各项机制配合的恰到好处,背包管理系统不算主要机制,算是一个角色初始能力加强,每次回城都可以打造不同武器携带进入,并且通过材料合成扩容,局内属性有联动但不影响。锻造系统则是局内刷怪掉落装备,通过矿车或者通过带回材料,亲手打造武器带入局内,每一项都有关联,体验很舒适。 至于战斗方面因为各项机制联动融洽,没有割裂感的同时,又能随随便便实现割草,体验相当爽快。 [quote] [b]欢迎关注 →→→→→| [url=https://store.steampowered.com/curator/43660430]涩涩评测小社[/url] | ←←←←←[/b] 不仅仅是涩涩哦,不正经玩游戏,正经评测每一游戏( • ̀ω•́ )✧ 欢迎加入成为我们的伙伴 [/quote]
再好好想想玩家想玩什么吧。 1, 背包那么小,玩俩小时掉的材料也就扩大2格 2, 不到10分钟不让回城,难度高了时间更长 3, 加难度就是简单粗暴,给敌人加攻加血,给自己减攻减经验? 4, 打完了,还是只能带那芝麻大的背包回城?备战区的直接消失? 5, 金币给那么点,商店卖那么贵? 玩家玩游戏是想快乐,不是想找不愉快
游戏潜力还是有的,给个好评稍微鼓励一下,希望不要跑路能坚持下去兑现潜力。 但是目前不建议购买 加点都是纯数值提升,而且特别肝 做武器是核心系统,但是材料非常占格子,初始的背包一趟也带不了几个材料回家 背包的升级材料特别稀有,玩一个小时多开一格也太变态了 稍微提升点难度怪的血量就高的变态,一个小精英恨不得要打一分钟 超武要关键道具,但是你碰到解锁超武的道具和恰好学到道具对应的法术概率很低,一场运气好也就解锁一两个超武,而且还不质变。 有不少涉及背包管理的道具,但是这个和收集材料的机制碰在一起就很扭曲,你不可能像宣传视频里那样把背包装满出门,甚至更多时候你只能只带一个武器裸奔出门,因为你的背包太小了,你需要去收集材料。建议把收集背包和战斗背包分开,至少我收集加战力的道具有实际意义。
7/10 有点新意的类幸存者,未来可期。 1.按键不能自定义吗?手柄上键放技能有点不方便。希望加个自定义按键。 2.选词条的时候不能看背包有什么东西,看不了自己有什么超级武器啊。希望能优化一下。
这难度曲线认真的吗?局外成长真给我整笑了 远程怪摸两下就死,老是死的莫名其妙,根本看不到弹幕,没做过牢的可以玩下试试
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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