
In ’Soulforge Lost Path ‘, become a legendary hunter slaughtering endless Corrupted Souls. Scavenge Sacred Remains to forge Exorcist Artefacts, manage limited inventory strategically, and uncover the world's festering corruption truth.
Modeled estimate, not a reported figure. How we estimate →
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About
Soulforge: Lost Path is a pixel-art RPG that combines rogue-like gameplay with inventory management. It features looting, combat, extraction, customizable weapon forging, and meta-progression. As Matilda, a lost child of Gaia, you will battle hordes of corrupted souls in the underworld, experience cathartic combat, collect Sacred Remains and Infernal Relics, strategically manage limited backpack space, forge your own exorcist artifacts, and ultimately uncover the truth behind the world's corruption.

In the underworld, relics left behind by fallen explorers can be seen everywhere. Do not waste them—but beware, for the ever-present hordes of monsters will not let you open them undisturbed.But if you fall in battle, you too will rest as one of them.

In the underworld, defeat your foes, gather the Sacred Remains and Sword Embryos they drop, and forge the weapon you desire—exactly as you envision it.Yet remember: even in the underworld, you may still lose the weapon in your grasp.

Your backpack capacity is crucial. Do not forget to search for Backpack Shards in the map to expand it—this will allow you to carry more back with you, while also granting richer boons within the underworld.At times, the Tailor may even bestow enchanted magic upon your backpack—there’s no need to hurry.

In the underworld, you will occasionally come across peculiar items—some serve as crafting materials, while others can trigger wondrous changes to your spells. Take care not to lose them lightly, for you can transport them back using the mine carts that appear at regular intervals.
Hang on—at least until the mine cart arrives.
O Lamb... may you carve your truth from the darkness.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, French, Italian, German, Spanish - Spain, Russian, Japanese, Traditional Chinese, Portuguese - Brazil, Korean
Engagement
Hours played at review time, across 218 reviews with recorded playtime.
Reviews
Themes across 218 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
5种货币,也太肝了吧
缝合得挺不错的 没有感觉突兀,背包管理 搜打撤 还有武器锻造系统和幸存者这个玩法还挺契合的,要是有多职业或者角色就更爽了 喜欢类幸存者的话一定得试试
一款结合了搜打撤和幸存者的独特刷宝游戏,玩家化身冥界猎人,在众多死灵手中完成猎杀,收割神器素材,打造属于自己的专属神器,整个游戏节奏爽快,玩法丰富的高,颇有深度的铸造系统和装备系统等待玩家探索,适合喜欢类幸存者的玩家体验。 玩法上其实没太多好说的,就是基本的类幸存者,无非是多了一个装备系统,玩家可以通过矿车把探索中收集到的素材和装备运回地面,然后打造超级强力的装备,然后继续冒险,当然死亡后背包东西清零,仅可保留少数关键道具,核心亮点在于多元玩法的巧妙融合。 它兼具幸存者式割草清怪的爽快、Roguelite随机探索的未知感,以及搜打撤式资源博弈的趣味性。每局探险地图随机生成,玩家需要猎杀魔物收集圣骸与奇珍,在有限背包空间中权衡取舍,搭配材料锻造专属驱魔武器,再加上超级丰富的随机词条与还算饱满的局外成长系统,让每一次冒险体验都截然不同,重复游玩性拉满。 优点不用多说就是本身的幸存者爽感和暗黑类打造装备的玩法都值得深挖,让人投入;但可惜的是作为类幸存者游戏,各种技能和装备之间的搭配组合实在是有些不苟深度,基本就是限制于一样的属性加加伤害这种浅层联系,没有那种1+1=100的超级联动,这点有些美中不足。 此外游戏的探索地图也较为重复,场景与怪物种类略显单一,长期游玩容易产生重复感,而且后期的特效还过于花哨,导致现实不够清楚。 整体而言,游戏的新鲜感还是有些的,内容也算不错,可惜没能很好的把装备和技能系统做的更加深入一些,若后续更新补齐内容体量,应该爽快感会再上个台阶,值得肉鸽、刷宝爱好者入手尝试。 [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
游戏的战斗方面还是可以的,就是收益有些低,需要前期去肝才行,到后面还是能爽爽的,希望制作组能尽快更新优化前期情况
给几个建议: 1.背包一键整理按钮 2.已通关的难度可以增加倍速按钮,让玩家自主选择 3.动画特效可以选择深浅度,有些特效花得看不清敌人在哪里了
太粗糙了,为什么主动法术跟纯数值加成加成全塞一块了,搞了个背包格,完全看不到有联动效果,专武特效也塞进去,进图又roll不到对应法术,撤离居然必须打完,能带走的也就少得可怜的矿车和小背包
倖存者跟背包英雄合體, 其實說實話縫的不錯, 甚至可以說相當出色, 只是我個人還是更喜歡回合制一點。
肉鸽幸存者+背包乱斗式的背包,像素画风玩起来还挺解压的。 城镇式的基地感觉就很RPG。各种武器合成锻造、背包拓容,养成的乐趣还是有的。
后期技能特效太大 太乱 看不见屏幕了。。。需要出个淡化特效的功能 尤其是手里剑 船锚 多重加起来 范围加起来完全看不见路了。
割草刷怪手感舒服,创意十足,只盼官方优化背包与按键自定义功能。
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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