
In ’Soulforge Lost Path ‘, become a legendary hunter slaughtering endless Corrupted Souls. Scavenge Sacred Remains to forge Exorcist Artefacts, manage limited inventory strategically, and uncover the world's festering corruption truth.
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About
Soulforge: Lost Path is a pixel-art RPG that combines rogue-like gameplay with inventory management. It features looting, combat, extraction, customizable weapon forging, and meta-progression. As Matilda, a lost child of Gaia, you will battle hordes of corrupted souls in the underworld, experience cathartic combat, collect Sacred Remains and Infernal Relics, strategically manage limited backpack space, forge your own exorcist artifacts, and ultimately uncover the truth behind the world's corruption.

In the underworld, relics left behind by fallen explorers can be seen everywhere. Do not waste them—but beware, for the ever-present hordes of monsters will not let you open them undisturbed.But if you fall in battle, you too will rest as one of them.

In the underworld, defeat your foes, gather the Sacred Remains and Sword Embryos they drop, and forge the weapon you desire—exactly as you envision it.Yet remember: even in the underworld, you may still lose the weapon in your grasp.

Your backpack capacity is crucial. Do not forget to search for Backpack Shards in the map to expand it—this will allow you to carry more back with you, while also granting richer boons within the underworld.At times, the Tailor may even bestow enchanted magic upon your backpack—there’s no need to hurry.

In the underworld, you will occasionally come across peculiar items—some serve as crafting materials, while others can trigger wondrous changes to your spells. Take care not to lose them lightly, for you can transport them back using the mine carts that appear at regular intervals.
Hang on—at least until the mine cart arrives.
O Lamb... may you carve your truth from the darkness.
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Themes across 291 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
其他问题我就不说了 资源刷取率是不是太低了 地图开满lv2一局打满基本就60左右的三种资源 除了金币 然后那个像是纱线的资源需求量非常小 而那个魂锭和魂尘的需求量奇高无比 一局60个 既不够升级也不够打造 然后金币这个资源我是真感觉没啥用开完技能后也没啥用了。 我粗略看了一下魂尘的的需求 光升级人物属性满级120就需要4000 然后局外成长里面估计也得3000吧 魂锭少一点 差不多1500吧 那个纱线尼玛610个就升满了 所以你想升满局外成长+人物属性需要7000魂尘 那么一局就算你70 算你每局都打满你要刷100局 一局15分钟也就1500分钟 也就25小时的重复劳动 这还是最理想的情况 算上打造武器零零碎碎死亡退出 打不过等情况 这游戏要刷满得60小时以上,我是没这个毅力了,拜拜了
构筑太简单,一局时间太长(20分钟有点长),还有那个死亡音效,太吓人了,音效音量降低对它没用,死的时候突然来一个巨大声,吓死人。
[h1]开启铸魂之旅[/h1] 本作的要素过多,类吸血鬼生存加肉鸽,哦,先生,再加刷宝元素,我需要加一点的背包管理和搜打撤要素,基本上可以说是融合的大杂烩了,不过意外的好,再加上可以自定义的锻造武器,还有一定的局外成长。玩法丰富 给他整明白了。 哦,这得要不少的时间和精力。 不过玩起来的体验确实是比较一般了,作为被引路人所带的马蒂尔达,居然被称为盖亚之子,拥有着强大的返祖血脉,去拿起武器,帮助那些灵魂解脱,并告诉我们活下去,时间会给你答案的。然后就开始了那幸存者生存,右上角有个小地图,有些时候还会起浓雾,阻挡视线 ,玩的时候老是被莫名其妙的伤害给扣血,还能进行冲刺,与世界的宝箱、墓碑或者一些祝福来进行交互,我们玩家会自动攻击怪物,主要还是要靠手法闪避以及溜怪物,升级也是经典的肉鸽,物品的话,是有一个背包小格子,能存放你的物品,可找裁缝去扩容,还能放入材料,自己锻造一把武器,也可收集不同的货币来点一下局外的天赋。难度的话是自己选择的,一开始是从疾病深度的灵魂旷野,可以根据自己的要求选择敌人的血量,攻击力,我方伤害缺点,我方血量削减,经验值削弱,这一点还是可以反复刷的。 国产小独游,虽然画面也不是特别的优秀,材料也很难刷,局外也是很难搞的。没有地图也是容易迷路的,本座也很难爽起来,但好在玩法还是比较有创新,比较偏克系的类幸存者还是有自己的独到之处的,感兴趣的可以试试,支持一下国产游戏! [quote]关注「[url=https://steamcommunity.com/groups/45531088] 鸢尾花 [/url]」[/quote] [u][b] 致那一朵未至鸢尾花 [/b][/u]
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Languages: Simplified Chinese, English, French, Italian, German, Spanish - Spain, Russian, Japanese, Traditional Chinese, Portuguese - Brazil, Korean
Hours played at review time, across 291 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不建议购买,游戏半成品,而且更新的BUG我没有整理功能,也没有新地图,群里问了没人理,发贴问了没人理,直接0人回复,0人解决,就这态度给我整笑了。
익스트렉션 슈터랑 결합한다고 인벤 빡빡하게 해놓고 죽으면 파밍중이던 템중 대부분을 또 잃게 되다보니 신박한 불쾌함만 남음 템이 아닌 성장요소를 늘려보려고 해도 재화가 드럽게 안벌려서 답이없음
这是一款融合类幸存者、搜打撤和背包管理的肉鸽游戏。玩家扮演冥界之子马蒂尔达,在腐化的冥界刷材料、造武器,再带着武器寻找更好的材料,并最终找到腐败的真相。游戏死亡后可带回三样物品削弱了失败感,但也因此让搜打撤的紧张感荡然无存。除此之外加上搜材料与打造分层,节奏偏慢,玩两小时后容易觉得乏味,缺少有深度的系统兜底。本作目前像搭建了一个框架,内容和想法都不错,但还需内容的填充,期待后续的更新。 [quote]点击关注「 [url=https://store.steampowered.com/curator/41448772//]三言两语评测」→ [/url]简洁的语言,实用的内容 [/quote]
什么情况啊?发了两次的更新公告,游戏不更新啊?还有就是游戏里的仓库实在太坑,稍微捡点东西就放不下,能不能直接搞几个固定槽位可以堆叠的仓库?不然我一场场打下来好东西放不下还玩个屁
游戏挺杀时间的,肝出第一把红武通关目前版本花了不少时间。 怪物种类太少,审美疲劳。 更新的特效透明和材料转换很实用。 合成物品太少,应该自成体系,有拓展空间。 逛地图太废时间,需要大地图或者经纬度系统。 技能树太简陋,不知道作者玩不玩LOL海克斯,照抄不会吗。 锻造的武器太少,武器的技能存在感太低。 武器和法术感觉没有很好的关联,都是武器在输出,很多时候都不选择法术通关。 关卡太少了,可以拓展出闯关类型。 剑冢锻剑收益太低了,海岛满层能拿110的剑,出过不少109的底材,但是剑冢35锻了只出过99,然后睡着死了,艹。最好显示下武器当前锻造的属性区间,然后每一锻可以选择下强化的属性方向扩大区间,5锻一大波,10锻一BOSS,这样不容易睡着。 单机还设置等级上限,本来后期材料就用不完,合着升级也升不了。几百级属性升级只能升个100多级不给升级了??????
首先我没有特意去研究数值,以下都是我游玩下来的感觉,因为我自己的游戏喜好我愿意玩下去,游戏还错,但是每一局可获得的角色养的材料获取有点少,养成构建缓慢;其次武器和法术的平衡较差,选择法术词条给予玩家的反馈太小了(法术给不了爽感),很多时候都是没办法只能选才选的,但是能不能出一些锻造武器自带某个法术并且提供一些法术方面的加成呢,当个大魔法师你们觉得如何。然后就是我希望在每一局游戏中加入存档点比如每次矿车来都存一个档,这样就可以有事存个档之后玩,或者遇到游戏崩溃还可以重新打开游戏就接着继续。
Une très belle surprise ! Soulforge: Lost Path est typiquement le genre de petite pépite indé qu’on adore découvrir. Le gameplay est fluide, la progression est vraiment satisfaisante et on prend rapidement plaisir à tester de nouveaux builds et à devenir de plus en plus puissant. Le jeu a ce petit côté addictif qui donne constamment envie de relancer une partie pour aller un peu plus loin. Une excellente découverte que je recommande sans hésiter ! Review youtube : https://youtu.be/3-_KjCgRQYg
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