
In ’Soulforge Lost Path ‘, become a legendary hunter slaughtering endless Corrupted Souls. Scavenge Sacred Remains to forge Exorcist Artefacts, manage limited inventory strategically, and uncover the world's festering corruption truth.
Modeled estimate, not a reported figure. How we estimate →
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About
Soulforge: Lost Path is a pixel-art RPG that combines rogue-like gameplay with inventory management. It features looting, combat, extraction, customizable weapon forging, and meta-progression. As Matilda, a lost child of Gaia, you will battle hordes of corrupted souls in the underworld, experience cathartic combat, collect Sacred Remains and Infernal Relics, strategically manage limited backpack space, forge your own exorcist artifacts, and ultimately uncover the truth behind the world's corruption.

In the underworld, relics left behind by fallen explorers can be seen everywhere. Do not waste them—but beware, for the ever-present hordes of monsters will not let you open them undisturbed.But if you fall in battle, you too will rest as one of them.

In the underworld, defeat your foes, gather the Sacred Remains and Sword Embryos they drop, and forge the weapon you desire—exactly as you envision it.Yet remember: even in the underworld, you may still lose the weapon in your grasp.

Your backpack capacity is crucial. Do not forget to search for Backpack Shards in the map to expand it—this will allow you to carry more back with you, while also granting richer boons within the underworld.At times, the Tailor may even bestow enchanted magic upon your backpack—there’s no need to hurry.

In the underworld, you will occasionally come across peculiar items—some serve as crafting materials, while others can trigger wondrous changes to your spells. Take care not to lose them lightly, for you can transport them back using the mine carts that appear at regular intervals.
Hang on—at least until the mine cart arrives.
O Lamb... may you carve your truth from the darkness.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, French, Italian, German, Spanish - Spain, Russian, Japanese, Traditional Chinese, Portuguese - Brazil, Korean
Engagement
Hours played at review time, across 218 reviews with recorded playtime.
Reviews
Themes across 218 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
After 5 or so hours on here I'd say this game seems pretty good, there's a lot of room for improvement but not in a bad way. The basic premise of the game with the backpack management and rarity stuff is good imo and lets you take a slightly more active role than some other bullet heaven games. I also kinda like that you actually lose some items if you die, it makes it actually matter a bit more vs just having a constant upward power gain. All in all I'd say it may be slightly light right now for the price it's definitely worth it if you're in the mood for a bullet heaven game.
我需要自动整理。。。。。。。。。
不错的肉鸽游戏,适合上班摸鱼玩
有哈迪斯的元素,也有肉鸽的玩法,还加了点背包乱斗的东西,还能刷宝割草,别的游戏都是抄X,你这个糅合起来居然还有点出乎意料的好玩。
主要是被独特的美术风格吸引进来的,实际玩进去之后发现剧情设定也还过得去。“铸魂”这个概念和世界观结合得比较自然,碎片化的叙事需要玩家自己去拼凑和联想。地图设计上有一些心思,虽然偶尔会让人迷路,但探索的过程还算有动力。
游戏的整体氛围营造得挺到位的,带有一点暗黑和神秘感。动作打击感还可以,虽然部分判定偶尔有点微妙,但熟悉节奏后见招拆招还是挺有成就感的。作为一款独立游戏,目前的完成度比较符合预期,推荐给喜欢微硬核动作或探索类玩家。
游戏的养成系统比我预想的要稍微深一些,通过搭配不同的“魂魄”和技能可以尝试不同的过关思路,重复游玩的价值还是有的。这游戏不是那种一味追求爽快的无脑割草,而是需要一点耐心的节奏感。如果能对上电波,会玩得比较沉浸
音乐很加分,配合场景能很好地烘托出那种孤寂和紧张感。难度曲线在前期稍微有一点陡,可能对新手不太友好,不过等中期装备和技能稍微成型后,体验就会顺畅很多。整体而言是个值得一试的诚意之作,推荐打折时入手或者直接支持一下
这海滩地图怪跑太快,直接不推荐玩了
真TM日了狗了 !撤离点还能消失,,,, 干了半天感觉像个S.B!
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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