
In ’Soulforge Lost Path ‘, become a legendary hunter slaughtering endless Corrupted Souls. Scavenge Sacred Remains to forge Exorcist Artefacts, manage limited inventory strategically, and uncover the world's festering corruption truth.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Soulforge: Lost Path is a pixel-art RPG that combines rogue-like gameplay with inventory management. It features looting, combat, extraction, customizable weapon forging, and meta-progression. As Matilda, a lost child of Gaia, you will battle hordes of corrupted souls in the underworld, experience cathartic combat, collect Sacred Remains and Infernal Relics, strategically manage limited backpack space, forge your own exorcist artifacts, and ultimately uncover the truth behind the world's corruption.

In the underworld, relics left behind by fallen explorers can be seen everywhere. Do not waste them—but beware, for the ever-present hordes of monsters will not let you open them undisturbed.But if you fall in battle, you too will rest as one of them.

In the underworld, defeat your foes, gather the Sacred Remains and Sword Embryos they drop, and forge the weapon you desire—exactly as you envision it.Yet remember: even in the underworld, you may still lose the weapon in your grasp.

Your backpack capacity is crucial. Do not forget to search for Backpack Shards in the map to expand it—this will allow you to carry more back with you, while also granting richer boons within the underworld.At times, the Tailor may even bestow enchanted magic upon your backpack—there’s no need to hurry.

In the underworld, you will occasionally come across peculiar items—some serve as crafting materials, while others can trigger wondrous changes to your spells. Take care not to lose them lightly, for you can transport them back using the mine carts that appear at regular intervals.
Hang on—at least until the mine cart arrives.
O Lamb... may you carve your truth from the darkness.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, French, Italian, German, Spanish - Spain, Russian, Japanese, Traditional Chinese, Portuguese - Brazil, Korean
Engagement
Hours played at review time, across 218 reviews with recorded playtime.
Reviews
Themes across 218 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
可玩性不错,挺耐玩,就是升级素材收集太慢了
2D肉鸽游戏画风十分对味,糅合了哈迪斯经典战斗内核、肉鸽随机玩法、背包乱斗趣味机制,同时兼顾刷宝割草爽感,跳出了市面多数同质化抄袭套路,多元玩法融合得格外出彩。整体兼具养成深度与经典搜打撤体验,技能搭配体系丰富繁多,前期游玩自由度拉满,越往后游玩强度越高、爽感层层递进,可玩性充足,重复游玩不易腻
游戏把吸血鬼幸存者那套割草和搜打撤焊在一起,想法确实挺好的,有意思是真有意思。像素风下的冥界配上满屏火龙卷冰锥电球,后期特效拉满还是挺解压的。锻造系统是这游戏最大的亮点,每次回城我都忍不住先造一把新武器再退游戏,就为了看随机出什么奇葩属性,不同的材料不同的组合,这种随机性比较让人上头。游戏的画风也不错,不油腻不劣质,质感这块还是有的。 但同时,这游戏可以吐槽的地方也是真的不少啊。首当其冲第一点,游戏背包小得就尼玛离谱。搜了半天宝贝,矿车就那么两三个格子,最多就只能放俩装备。打一局二三十分钟,带出来的材料简直是楚楚可怜啊。另外怪物血量设置也有问题,前期大怪要打半天,后续基本上都是摸你一下你就死了。还有就是地图上那些阴间陷阱,树林里藏的地刺不知道秒了我多少回。好消息是制作组反应还算快,我看评论区不少差评的游戏机制制作者也能很快就改,这点还不错,比之前有的和评论区玩家吵架还死鸭子嘴硬的好多了。 我说白了,玩家之所以选着幸存者游戏就是为了割草和爽,搜打撤算是附带玩法吧。局外要搞的东西实在是有些太多了,就是想法是好多,但很明显内容没跟上。因为机制多,导致系统很冗杂,我进副本是为了爽,还要考虑各种各样的问题,缺什么材料,背包能不能放下,搁这儿cos寸止挑战呢。单纯以幸存者类游戏来看的话,游戏局内的bd构筑还可以,但是不能随意切换属性bd,不然你之前的相关加成会作废。
目前来说是不推荐的,但是自发售之后制作组一直在改进所以我给个好评。 缺点还有很多 局外成长角色属性肝度太离谱了,手柄操控也比较反直觉。 内容还是比较单薄,构筑起来不是很爽。 死亡后最多只能带四件东西出去也比较难受,基本构筑进图后只要残血就返回村庄就能保住,还不如大大方方的改成额外选带进去之外的东西出去或者给个安全格升级来的痛快 此外数值指引也有很多模模糊糊的地方,比如角色数值对应的加成实在没有很明确的感受,真的需要改改
这游戏问题还是挺多的:1、经验多了就会跳过选技能2、地图功能不完善,很多东西对路痴不友好3、游戏剧情方面还有很长的路要走,而且地图较少。 目前属于半成品,想买游戏的先观望观望再入手吧
横版2D肉鸽,画风我很喜欢,养成类,搜打撤,越玩到后面越爽,技能种类搭配繁多,前期自由度也高,玩不腻
局内爆率挺高,但死了回城只能挑几件带回去,所以死一次很亏,但每次又贪心想多刷一波,或许这就是游戏的最大魅力吧,虽然白工挺心疼,但赌中一波下局就是一条好汉
局内又臭又长 打的东西还没有空间带走 材料需求又多 典型的制作人自嗨型游戏 玩了几个小时 几乎没有一处合理的地方 上来一堆设定 丢在几十张图文并集的介绍里面 字又小又乱 局内技能多一点特效恶心的要死 怪还多 一不注意就扣血 还没处关特效 一坨狗屎
1.安全撤离不给带走包里的东西 2.熔炼这种设定在1的基础上导致这游戏肝得离谱
it s okay
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| THE CORRIDOR | $85K | 3.6K | 94% | $1.99 |
| Radical Relocation | $85K | 303 | 74% | $9.99 |
| F-22 Lightning 3 | $85K | 202 | 70% | $9.99 |
| Squiggle Football | $85K | 141 | 94% | $16.99 |
| Frog Detective 2: The Case of the Invisible Wizard | $85K | 2.2K | 95% | $4.99 |
| Caravaneer 2 | $85.1K | 538 | 95% | $5.99 |