
"Soulestination" is a magic tower (fixed-value strategy RPG) game that incorporates meta elements. Players need to control Rovia as the savior, fight the enemy in the process of exploring the world, and gradually see the essence of the world.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
意外的不错
Bought this game for 1.5 bucks expecting cute girl RPG shiz. Got a graph theory optimization problem instead. 10/10
This is an exceptional fixed value, magic tower, tower of the sorcerer puzzler RPG clone that is complex, creative and long. One of the best I've played. If you like puzzles and rpg's its fantastic. It's undervalued and the price is a bargain at least worth double the current price tag. Kudo's to the creative minds of the developers. You can tell a lot of thought and passion has been put into this game and not another blatantly rushed Tower of the Sorcerer/Magic Tower rip off. There is nothing like progressing through the tough challenges and the satisfaction you feel when once you thought how in carnation hell you will get through these enemies only to later wipe the floor of them. It's also more addictive than i initially thought. Well worth the incredibly cheap purchase.
好玩
这个是真的像被埋没的超赞的游戏,可能是魔塔类游戏比较小众,但这款游戏与常规的魔塔游戏相比,无论剧情深度还是游戏机制还是难度安排上都超乎意料的好,魂这一设定的引入简直神来之笔,想让好多人玩玩看,也想让这么好的魔塔游戏面向更多人,可惜再也找不到类似的了,哪怕是极负盛名的永不复还以及二律背反也依然超不出这个游戏的独特
非常好的魔塔游戏,但结局我不太满意,费了那么大劲,所有神都赌上一切让洛薇去见引擎,结果引擎说了几句话就把洛薇送回去了,洛薇背后的神,也就是玩家,更是一句话也没说。既然最终结局是把洛薇送去别的世界,原世界依然毁灭,那和第三章结尾的拯救洛薇有什么区别?费了这么大劲通关第四章的意义何在? 不过除了结局以外,别的部分都很好,meta元素的设计也是非常棒。
softlocked myself twice in three hours yeah no i'd rather not
I ♥♥♥♥♥♥♥ LOVE MAGIC TOWER
Trop trop beau trop inventif trop de coeur trop cool chef d'oeuvre imo
好几年前买的,不过确实不太会玩魔塔。前些天又想起这个游戏,决定不折磨自己开简单难度通关了。游戏很有意思,但是最后的结局感觉有点太平淡了。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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