
"Soulestination" is a magic tower (fixed-value strategy RPG) game that incorporates meta elements. Players need to control Rovia as the savior, fight the enemy in the process of exploring the world, and gradually see the essence of the world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.6/day in the week to Jul 16 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
总体是好评的,不是每天都有人在花心思设计这么量大管饱的魔塔的。各种机制都用了一遍,看得出作者玩得很开心。 不过人偶使-10分,我都打到这儿了你和我我配装有问题,不能靠装备不能靠赤符机制也解不了? 然后这个剧情……只能说有剧情吧……看在有ctrl能跳的份上忍了
好几年前买的,不过确实不太会玩魔塔。前些天又想起这个游戏,决定不折磨自己开简单难度通关了。游戏很有意思,但是最后的结局感觉有点太平淡了。
这个是真的像被埋没的超赞的游戏,可能是魔塔类游戏比较小众,但这款游戏与常规的魔塔游戏相比,无论剧情深度还是游戏机制还是难度安排上都超乎意料的好,魂这一设定的引入简直神来之笔,想让好多人玩玩看,也想让这么好的魔塔游戏面向更多人,可惜再也找不到类似的了,哪怕是极负盛名的永不复还以及二律背反也依然超不出这个游戏的独特
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这个窥密者之梦 怎么把画面移出屏幕啊 ???也没告诉 作者出来快告我
意外的不错
softlocked myself twice in three hours yeah no i'd rather not
Bought this game for 1.5 bucks expecting cute girl RPG shiz. Got a graph theory optimization problem instead. 10/10
I ♥♥♥♥♥♥♥ LOVE MAGIC TOWER
💋
新作可以考虑重要装备只让合成一次吗?比如合完一次后这件装备不再出现在合成界面,不重要的中间装备就可以直接购买。我重复玩的时候每次合装备都非常痛苦,必须得一边打开攻略帖看合成配方一边买低级装备一步一步进行合成
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $464 | 17 | 53% | $1.39 | |
| $114 | 1 | 100% | $3.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $21.1M | 24.9K | 90% | $29.99 | |
| $2.5M | 4.4K | 88% | $17.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $35.6K | 446 | 87% | $3.99 | |
| $35.6K | 88 | 94% | $14.99 | |
| $35.6K | 250 | 74% | $4.99 | |
| $35.6K | 500 | 98% | $4.99 | |
| $35.6K | 177 | 92% | $5.99 | |
| $35.5K | 1.4K | 99% | $0.99 |