
Fight for your freedom in a sprawling fantasy world caught between the living and the fallen. Hone your skills in a retro epic featuring puzzle platforming, metroidvania exploration and crunchy soulslike combat.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 27 → 1.43/day in the week after.
About


Gripping melee combat: Slash, parry and dodge your way through an ever-evolving roster of enemies, upgrading your skills and equipment to find a combat style that’s perfect for you.
An interconnected world: Discover a sprawling handcrafted landscape filled with treasures, tough-as-nails bosses and secret pathways.
16-bit sensation: Terragaya comes to life with vibrant world-class pixel art packed to the brim with details.
Smart moves: Solve environmental puzzles and leap from place to place using an ever-expanding moveset.Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 3.1Kreviews | 69% | — | $1M |
| $19.99 | 573ratings | 74% | — | not modelled | |
Engagement
Reviews
Themes across 116 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我之前在永恒之夜的评论区看到有人把英灵士魂和永恒之夜并称为类银河城界的卧龙凤雏,玩了才发现是这么个理。二者的地图量大管饱,因为一张图就大的要死,里面还塞满了各种制作者的小巧思解谜/跳跳乐,而且经常漏了一个收集,后面回来要跑十万八千里,又累又牢。二者的steam好评率都是六七十,但是作为类银河城的质量居然还不错,探索起来还是爽的。英灵士魂的解谜虽然经常让人高血压,还和跳跳乐结合,但是没有太多重样的,总是能给人眼前一黑的坐牢感和这个有点意思的爽感。 我看这英灵士魂和永恒之夜真是一对笑面虎,两头乌角鲨。
I did not realize I played 10 hours non stop, this is a great game on controller and put together well. It def takes time and I do like the level up system.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 208.75/day in the week to Jul 15 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Russian, Portuguese - Brazil
| $19.99 |
| 61ratings |
| 78% |
| — |
| not modelled |
| $3.99−80% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 118 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
♥♥♥♥♥♥♥♥♥ this game is a mixed bag. It started well, had a fun time with the first two dungeons but this game just ♥♥♥♥♥♥♥ draaaaaaaaaaaaaaags on. The fire dungeon is absolute ♥♥♥♥♥♥♥♥ and I’m just tired of having to deal with this game’s HORRENDUS backtracking.
Hands down one of the best games I've played in a while. After beating the first portion of the game (spider cave area) I have since been unable to put this game down and have since logged 15 hours at the time of writing this review. Overall best Metroidvania game that is filled with as much dungeon exploration as you could ever ask for. If you see this review get this game!!!!
All that happened with this game around its release is such a shame. I consider it one of the best Metroidvanias. The pixel art is S-tier, the combat is varied, fun, and tight, the world is so fleshed out with many characters you can talk to. I get some of the feedback about dungeons being too long. It might have been better if they cut each dungeon by like 20% and made 1 or 2 more instead. With that said, the game is still a lot of fun and extremely underrated (at least the pc version). I haven't encountered any bugs during the ~30 hours of playtime as of this review. I understand the console versions are still a mess and likely to get corrupted save files and crashes, but I never experienced that with the pc version.
interesting story and really cool setting concept. great metroidvania with interesting level design. people who hating on it i think dont understand that metroidvanias include back tracking.
水下实验室的天平机关有BUG,左右速度不一样,右边永远下不去压到机关,直接卡关。
[h1] No vale la pena [/h1] [h3] Da igual quien te lo haya recomendado [/h3] [hr][/hr] Yo compré este juego como a 2.500 CLP por un reel que recomendaba metroidvanias y se veía bien, pero, después de unas horas jugando me di cuenta que lo único positivo que tiene es el apartado visual, sprites muy bonitos, los personajes y monstruos llaman la atención en su inicio (excepto por los humanos que se ven demasiado genéricos) Lo primero que te vas a dar cuenta es la cantidad de cofres pequeños que te vas a encontrar por el camino que no sirven para prácticamente nada, tiene límite de pociones, que si sabes manejarte, no vas a utilizar casi ninguna excepto la de vida y muy de vez en cuando. El resto de pociones no valen la pena por lo mínimo de su efecto o la poca utilidad práctica que tienen. El mapeado de botones considero que es innecesariamente complicado para el jugador casual, pero si tienes experiencia solo te vas a confundir un par de veces al principio El menú casi que está de relleno, solo lo vas a ver un par de veces, totalmente olvidable Por ejemplo [spoiler] La poción que te da crítico dura casi lo mismo que te demoras en bebértela que serían 2 segundos, puedes aplicar el mismo daño si hubieras estado pegando esos 2 segundos. Hay una poción que te quita los estados alterados, pero a penas los ves y pudiendo llevar tan pocas tienes dos opciones, las ignoras y te curas o te la vas a quitar 2 veces como mucho hasta que llegues a una tienda. Además tiene un árbol de habilidades, que al menos en la partida con el mago, no sirve de una mierda porque son todo mejoras poco útiles, excepto la que aumenta la potencia de la explosión. Por ende, el mismo sistema de subida de niveles es innecesario y aburrido porque, no otorga ningún beneficio interesante, solo un + (X) de daño y vida/aguante, para que los enemigos que resistan más, le puedas pegar un número más alto, lo que vuelve bastante repetitiva la experiencia de pelear en general. Que por cierto con el mago puedes ganarle a todo fácilmente si te dedicas a spamear Salto -> Ataque -> Ataque -> Salto ->... La historia es muy floja y después de un rato es que ya ni te la lees porque todos los objetos te los están dando porque sí o también encuentras un montón de objetos que luego no vas a querer para nada Osea en un mundo de fantasía te regalan el segundo salto por medio de una ¿¿¿Capa???? y el salto de pared con unas ¿¿¿¿Botas???? Lo único mágico que tiene es la capacidad de hacerte perder el tiempo [/spoiler] La música está bien, no sé, escuché una playlist por encima mientras jugaba
One the best metroidvanias that ive played so far the amount of stuff you can find, do is amazing the feeling of going to an stage just to find everything almost incomparable. Beat the game as a warrior first playthrough, did not played the two(archer, wizard) other classes yet but i feel that the style of gameplay will be alot different so the replayability here is vast! Bosses were good, challenging, maps/stages were insanely well designed. The only thing that makes me not give it an 10/10 is because some of the enemies tend to float/fly very far so as a warrior i felt obligated to keep jumping and attacking over and over that gets old after some time.
[h1] 고전RPG의 재해석 [/h1] 소울져스(Souldiers)의 경우 기본 게임 방식은 선형적 구조 + 플랫포밍 요소가 메인 베이스. 다양한 시스템이 섞인 하드코어 플랫포밍 메트로배니아 RPG게임 이다. 장점 - 수려한 도트 그래픽 및 사운드, 좋은 조작감과 액션 - 매트로베니아 구현. 다양한 맵 및 몬스터 기믹, [b] 특히 컨텐츠 분량 방대함 [/b] - 3개의 직업을 통한 다양화 - 레벨업을 통한 및 평타 및 스탯강화 + 특수스킬+아이템 스탯을 통한 RPG 구성 - 아이템 탐색, 사이드 퀘스트 등 수집요소. 단점 - 루즈한 초반 설계와 각 지역별 너무 긴 호흡, 세이브 지역 간 간격 너무 넓음, 일부 지나치게 복잡한 맵구성 - [b] 유저를 배려하지 않는 편의성 없는 구성, 피지컬에 의존하는 불필요한 퍼즐기믹 반복, 불친절한 안내. [/b] - 나사빠진 스테미너 스킬과 한정적인 서브웨폰 - 초반에 강화 등으로 재화 사용 빡빡함 - 몬스터 배치 : 공중몹, 원거리몹 많음 - 구르기에 딜레이가 있는데 반해 너무 과한 보스 패턴들 - 미한글화 직업 설명 : 직업밸런스는 대체로 잘된편. 평범하게 강한 전사, 편하고 재미있는 법사, 중간에 낀 아처. - 스카웃 : 평범한 검+방패 전사. 난이도 쉽고 쎔. 방패 패링을 통한 안정성. 공중몹 및 원거리 견제 살짝 어려움. 데미지 상, 사거리 하. - 아처 : 화살+활던지기(부메랑). 화살수 제한+수동 타겟팅. 초반 어려우나 중후반 탄창 증가, 관통, 더블샷 등 강화요소가 쌓일수록 쓸만해짐. 데미지 중, 사거리 상 - 캐스터 : 오토타겟팅으로 공중몹 잡기가 가장 쉬움. 텔레포트, 가드, 분신폭발 등 다양한 스킬/주문. 데미지 하(중), 사거리 중, 유틸 상 총평 : 전체적으로 편의성은 나사가 빠진 편이고 유저 친화적이진 않다. 매트로베니아 치고는 어렵고 힘들게 구성되어 있으나 독특한 게임성과 괜찮은 분량의 수작 게임
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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