
Soulash 2 is a sandbox RPG roguelike with a procedurally generated open world, simulated history, skill-based progression system, customizable abilities, material-based crafting, building, trading, and the possibility of total mayhem. Will you save your world or destroy it?
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About
In a realm where gods have perished, a new era of strife has dawned. Seize power, forge legendary artifacts, conquer the world, and ascend to the divine throne in Soulash 2!
Immerse yourself in an innovative blend of sandbox, roleplaying, and traditional roguelike genres. Conquer an expansive fantasy world, embark on daring expeditions to challenge formidable beings, craft extraordinary artifacts, amass a fortune as a merchant or thief, feed the starving population as a farmer, or construct a monumental pyramid amidst the desert sands.
Each world in Soulash 2 is procedurally generated, complete with a simulated history. Generate unique settlements shaped by trade routes, character lifecycles, resource extraction, food consumption, occupations, wages, and the triumphs and tragedies of war - all before you etch your own legacy into their annals.
While conquest and destruction lie at the heart of the game, your fate remains unwritten. Soulash 2's skill-based progression system empowers you to unlock new abilities and actions through diverse activities, paving the way for unique possibilities. Embrace your inner explorer, artisan, architect, pyromancer, warrior, or forge your own path by combining different skills.
Soulash 2's innovative crafting system lets you create items with your chosen resources. Recipes feature slots of different types that can be fitted with unique magical ingredients, bestowing items with unparalleled properties that amplify character customization.
Elevate your dominion with an array of diverse structures: construct a humble hut nestled within a verdant forest, erect a majestic temple to garner adoration, command from a mighty castle atop rolling hills, raise an ice-encrusted tower amidst the frosty tundra, or unleash your sinister influence through a foreboding black pyramid in a sun-scorched desert. Bring families to your settlement to work in your fields and shops, gather resources, and craft products. Start your own family to pass your legacy to your descendants!
Select from three distinct modes to suit your playstyle:
High Fantasy Mode: You suffer penalties upon death but resurrect in the nearest friendly location. This mode is for those who prefer the world to revolve around them.
Dark Fantasy Mode: Experience true loss as death erases your character but leaves the world and your creations intact. You can continue to influence the world as a new character.
Hardcore Mode: Face the unforgiving roguelike experience with permadeath that annihilates your character and the world - no meta progression, no mercy.
Start your adventures in the procedural worlds of Soulash 2 now!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish**languages with full audio support
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It could be a me problem but the game keeps crashing during map generation so while I would give it a reasonable rating this bug really ruins this game for me.
Very nice game. But that game would still need a "save option" because this is not Rogue. Rogue was a simple game, easy to start and easier to end, but in this one you are investing a lot of time in a character. People are talking about saves, so I guess that like Rogue, you have to find the save folder and do a manual backup... Seriously... Other weird choice: when you craft an item, your crafted item weighs more than the resources needed to craft it... For this dev, 1 kg of material + 1 kg of another material = 4 kg... So after crafting an item you can be overloaded, and so you can't sell your hard work, because you can't move and you have to drop it to move again... Ok, i give it a thumb up finally but this dev has work to do. :) Oh and keep that pathing in mind, you will need it, until lazy dev do something more serious. :) C:\Users\NAME\AppData\Roaming\WizardsOfTheCode\Soulash2\saves Oh and the real pain is farming. The process look fast enough but no this is very slow, for this field it take 15 minutes of clicking. https://steamcommunity.com/sharedfiles/filedetails/?id=3741073436
its like elin but without the pedophilia, big improvement on my opinion 10/10
The game has a huge world, similar to Ubisoft games, but almost nothing ever happens in it. It's just boring, nothing more. The world doesn't feel alive and it never really changes. You also can't tame dragons or hydras, and the game lacks certain magic paths and playstyles. There is no traditional holy magic path like you would expect from a Cleric, Paladin, or Priest. Instead, Holy Magic is tied to unarmed combat, where the Holy Magic skill is leveled through boxing. It would be better if Holy Magic had its own dedicated skill path. Shadow/Void magic is missing as well, and some kind of Demonic/Chaos magic would also be a great addition, with abilities like summoning demons and using destructive spells. Furthermore, essential magical paths like Blood Magic and Animal Shapeshifting are completely absent from the game. Cities are full of NPCs, but the world outside them feels empty. Once you leave a town, you'll spend most of your time walking through vast areas where there's almost nothing to find. You rarely encounter animals, monsters, bandits, or other interesting events, so exploring the world quickly becomes repetitive and monotonous. The cities also need marketplaces in their town centers, and mounts would be a nice addition too. Some skills are combined together, such as Farming and Cooking, instead of being separate skills. Crime system feels unfinished and lacks depth. It needs major improvements, including better consequences for crimes, more realistic guard reactions, arrests, and an actual prison system. If you're looking for games with deeper gameplay and more features, you might want to try Caves of Qud, Elin, The Doors of Trithius, Elona+, ADOM (Ancient Domains of Mystery), Cataclysm: Dark Days Ahead, Kenshi, or Dwarf Fortress (Adventure Mode).
i didn't know the dev was a bad person also it's a mid game that is unintuitive for the sake of being unintuitive
What a great game, i finally feel like i can put it down for a while after almost 150 hours. I still havent gotten in to the create a state phase but i really enjoyed the town building, the freedom, build diversity and the unforgiving nature of the game.
Just play in high fantasy mode, it will save you in keyboard ( smashing ) expenses... Other than that cool game
good
Seems complicated when I began, and have to search for info on certain things but it all starts to come together and been having a ton of fun. A lot of deep mechanics and customization with my character means I can create whoever I want them to be and follow tons of winding playstyle paths. I'be been extremely happy to see more and more games like this one taking the approach of character development and skillups by using the skill to learn and levelup rather than locking you into specific classes that are hobbled in many other areas. Definite in my top 5 now, somewhat akin to The Doors of Trithius.
This is a game for people with severe brain damage to play
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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