
This is a simple love story set in a modern city, featuring me and three girls. The story takes place in the company where I work as a supervisor. Together with the three women, The game follows a linear narrative, with hundreds of video clips providing branching choices for the players.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A long time ago, I came across a comic filled with inside jokes from the game design industry. It depicted a scenario where the player was given two choices—A and B, each representing a different door. Yet, no matter which one you picked, both led to the exact same path.
Later, I often heard people say that games should better reflect the realities of life—if you choose one person, you might never get the chance to meet another.
I suppose both situations exist in their own right. From this perspective, games and life do share some common ground.
That’s why, in this game, most choices are like the ones in that comic—different paths leading to the same outcome. But some decisions are truly black and white. If one character enters your story, another may leave. If you listen to her patiently, she’ll gradually reveal her true self. If you break the rules or act in unexpected ways, it may lead to surprising results—for better or worse. And if you only chase what you want without regard for anything else, the story will quickly come to an end.
At its core, this game explores the dual nature of love: affection and desire. This is reflected in the endings. If you blindly follow desire, you’ll end up in its hell—where the three female characters transform into succubi, embodiments of lust, overwhelming you all at once. But if you experience romance with one of them, there is no “have it all” option. When the story concludes, you may end up with one girl, and your journey together becomes a lasting memory for both of you.
Each person is like an iceberg, or like a mermaid—what’s above the water and what lies beneath can be two entirely different forms. I’d like to borrow a line a friend once told me: “This game is just a little reflection on love—nothing more.”
Xu Zhaozhao – Pure, adorable, and radiating sweet energy—
Yet her heart seems to hide a secret tied to you...
Zhong Ran – Graceful, wise, and impeccably poised—
Yu Zhi – Independent, decisive, and fiercely alluring—
Now, it’s your choices that will shape this love story—but wait, this shouldn’t be a fantasy game.
Why This Game Was Made
The first draft was called "too technical and unromantic" by a friend. After several rewrites, I decided to leave this message instead:
Like water needing a source, we were inspired by similar games and wanted to create a story that would linger in players' hearts.
So perhaps the real question is:
What makes our game different?
From day one until the final build, we held one principle: create a romance experience that feels authentic.
In real life, everyone—including ourselves—wears a mask. When you first meet someone, they may seem perfect. But over time, layers fall away like an onion, revealing their true self. Often, that person ends up seeming less "perfect" than before.
What do you do then? Hold their hand anyway? Walk away? Stay quietly by their side?
Love offers countless choices—but there’s no one right answer. That’s why in this game, there are only different kinds of love, no wrong kinds of love.
During development, we realized something: to feel real, the pacing had to slow down. It asks for patience—to observe, to understand. In a world where everything moves faster, including relationships, that’s a risky choice. A playtester warned us: “This isn’t a mindless feel-good game. It might struggle in the market.” He wasn’t wrong. But we stuck to our vision—maybe it’s just our old-school, single-hearted stubbornness.
Lastly, we also wanted to see how well we could portray one of humanity’s most beautiful emotions: love. It may sound ambitious, but to us, it was a precious opportunity. Like love and friendship themselves—once you’ve lived through them, they leave a mark.
We tried our best to depict the emotions and characters we never fully understood in our younger years. But limited by experience and skill, some parts still fell short. If you’ve played the game, we’d love to hear your thoughts and learn together.
I’ve written more than I intended. Let me end with a line that resonates with me—even if others find it puzzling:
“It was the season of light, it was the season of darkness. We had everything before us, we had nothing before us.”
Let’s press on, together.
Stay updated on The Succubus Game:
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Developer’s Description:
The game contains suggestive scenes, including swimsuit parties and water gun fights, as well as depictions of alcohol use and mild non-consensual interactions. These elements may not be suitable for all ages or workplaces.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese**languages with full audio support
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
这98%的好评率确实不虚,名副其实。应该出圈的,台词演技都不错,魅魔跟日常的双设定也很抓人
挺新奇的游戏体验
值得入手,内容不少且质量不低,打折性价比更高。 首通随心选择,昭昭好感线通关,后续俞之也打了个共存结局。 演员的表现力很好,应该都是科班选手,基本没有其他影游中常见的矫揉造作的表演。 剧情比较简单,虽然男主设定比较单薄,但三女主的故事都还可以,都有容易让人共情的情节。 另外共线的比重较大,一度让我以为是纯开后宫,结果等到了医院才开始分支线。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 57 reviews with recorded playtime.
三个女主角,各有特色,活泼的学妹,事业型女总,温柔的女主播。 三个女主的魅魔形态,昭昭大人是最好看的。俞总的人类形态明明就很有魅惑感,魅魔形态反倒是没有这种味道。 至于温柔女主播,由于第一章没有她的专属分支剧情,让她有些吃亏。 男主的手模希望下部作品能找个好看点的。
26年通关的第8款游戏,全成就对我来说可能设计到流程比较重复,就暂时没有推进完;对于不同角色因为邪念值进入到魅魔环节那一块我感觉比较分散的特别没意思。 即使这样,也是今年玩的第一款个人9/10的影游,对于剧情,人设,情感,演员演技这块我感觉都非常的不错,都在我的感觉之内,并且现实的印证下也非常的加分这点。 三个角色在三种人设之下也是十分的分明的;其实都比较喜欢啦,这三个角色,这次喜欢尼我这里是人物气质比较重要了,反而不是人设之类的了,可谓是非常之主观了。喜欢钟冉的原因还是因为她的温婉知性吧,感觉我们之间什么都能聊的起来,什么话题也能聊的下去,可谓是无话不谈,泥中有我,我中有你的那种深刻的精神链接。我就是她的那快爱情拼图;喜欢许昭昭的话应该首先是她的青春气息了,21岁,对于现在的我来说是多么令人艳羡啊,只要想起来她,和她呆着的每一分每一秒都是快乐的,即使她也有着她自己的秘密;俞之的话只能说魅力还能继续开发,参考《监寓》。 当然还是稍微说下游戏里面的角色塑造吧,都是塑造的非常扎实和细腻的,所以恋爱感真的是非常足的。 这一部魅魔的UI是真的不错啊,一进来就是眼前一亮的感度,当然还是合适,只不过名字有点太噱头了。
不错
比起其他影游只有三个女主角,但三个女主角演技颜值都很在线。活泼可爱的小学妹,温婉知性的钟冉,性感妩媚的俞之,她们的眼神都演的非常传神。小学妹的人设过于完美了,不然我肯定要被俞之狠狠吸引。 游戏内容很多,最大的缺点是很多内容的触发条件太麻烦了,好感度和杂念的交替,真的很麻烦,这也是我第一款不想做全成就的真人影游
沉浸代入感很强的游戏,对三位女主角的刻画程度非常深入,有别于一般钓翘嘴的恋爱小品影游。沉下心玩进去,每个女主都是那么令人印象深刻,特色鲜明,实在难以取舍。就像进入了一个很美好的梦,那种对感情的依恋羁绊感如影随形。如同一部经典爱情电影令人回味,在影游作品里达成了难得一见的高度。
各方面都非常出色的影游,无奈魅魔剧情要求太高了,拿个全成就毕业吧~ 俞之真的是心巴上的女主~
量大好玩
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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