
This is a simple love story set in a modern city, featuring me and three girls. The story takes place in the company where I work as a supervisor. Together with the three women, The game follows a linear narrative, with hundreds of video clips providing branching choices for the players.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A long time ago, I came across a comic filled with inside jokes from the game design industry. It depicted a scenario where the player was given two choices—A and B, each representing a different door. Yet, no matter which one you picked, both led to the exact same path.
Later, I often heard people say that games should better reflect the realities of life—if you choose one person, you might never get the chance to meet another.
I suppose both situations exist in their own right. From this perspective, games and life do share some common ground.
That’s why, in this game, most choices are like the ones in that comic—different paths leading to the same outcome. But some decisions are truly black and white. If one character enters your story, another may leave. If you listen to her patiently, she’ll gradually reveal her true self. If you break the rules or act in unexpected ways, it may lead to surprising results—for better or worse. And if you only chase what you want without regard for anything else, the story will quickly come to an end.
At its core, this game explores the dual nature of love: affection and desire. This is reflected in the endings. If you blindly follow desire, you’ll end up in its hell—where the three female characters transform into succubi, embodiments of lust, overwhelming you all at once. But if you experience romance with one of them, there is no “have it all” option. When the story concludes, you may end up with one girl, and your journey together becomes a lasting memory for both of you.
Each person is like an iceberg, or like a mermaid—what’s above the water and what lies beneath can be two entirely different forms. I’d like to borrow a line a friend once told me: “This game is just a little reflection on love—nothing more.”
Xu Zhaozhao – Pure, adorable, and radiating sweet energy—
Yet her heart seems to hide a secret tied to you...
Zhong Ran – Graceful, wise, and impeccably poised—
Yu Zhi – Independent, decisive, and fiercely alluring—
Now, it’s your choices that will shape this love story—but wait, this shouldn’t be a fantasy game.
Why This Game Was Made
The first draft was called "too technical and unromantic" by a friend. After several rewrites, I decided to leave this message instead:
Like water needing a source, we were inspired by similar games and wanted to create a story that would linger in players' hearts.
So perhaps the real question is:
What makes our game different?
From day one until the final build, we held one principle: create a romance experience that feels authentic.
In real life, everyone—including ourselves—wears a mask. When you first meet someone, they may seem perfect. But over time, layers fall away like an onion, revealing their true self. Often, that person ends up seeming less "perfect" than before.
What do you do then? Hold their hand anyway? Walk away? Stay quietly by their side?
Love offers countless choices—but there’s no one right answer. That’s why in this game, there are only different kinds of love, no wrong kinds of love.
During development, we realized something: to feel real, the pacing had to slow down. It asks for patience—to observe, to understand. In a world where everything moves faster, including relationships, that’s a risky choice. A playtester warned us: “This isn’t a mindless feel-good game. It might struggle in the market.” He wasn’t wrong. But we stuck to our vision—maybe it’s just our old-school, single-hearted stubbornness.
Lastly, we also wanted to see how well we could portray one of humanity’s most beautiful emotions: love. It may sound ambitious, but to us, it was a precious opportunity. Like love and friendship themselves—once you’ve lived through them, they leave a mark.
We tried our best to depict the emotions and characters we never fully understood in our younger years. But limited by experience and skill, some parts still fell short. If you’ve played the game, we’d love to hear your thoughts and learn together.
I’ve written more than I intended. Let me end with a line that resonates with me—even if others find it puzzling:
“It was the season of light, it was the season of darkness. We had everything before us, we had nothing before us.”
Let’s press on, together.
Stay updated on The Succubus Game:
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Developer’s Description:
The game contains suggestive scenes, including swimsuit parties and water gun fights, as well as depictions of alcohol use and mild non-consensual interactions. These elements may not be suitable for all ages or workplaces.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese**languages with full audio support
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
全成就+100%探索回来评价 是真的耐玩 结局+昭昭的空间里面做分支做的不亦说乎,设定还是挺新颖的 通过杂念玩出了不少花 几位女主颜值性格也是各有千秋 及其喜欢昭昭的魅魔装
虽然挺好玩但是我还是想说一句,玩家有自己的想法,我不喜欢这个人为什么还要去安慰,还上手,我是真的接受不了这种渣的剧情,不喜欢这个女主就别强制安排剧情了呗
质量还不错,就是选项太多了,而且有好感度杂念值两个属性,全成就又涉及各种数值组合,所以感觉是扯线最痛苦的一集,没强迫症可以单线通
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 57 reviews with recorded playtime.
爱上俞之是因为她的那辆BMW(没错我是车迷)
Nice.
给魅魔的游戏给个大大的好评。
这98%的好评率确实不虚,名副其实。应该出圈的,台词演技都不错,魅魔跟日常的双设定也很抓人
玩起来感觉真的很沉浸(除了水枪大战那一章);人物刻画特别细腻,喜欢钟冉的表演,特别有感觉;而且开放了照片,视频的下载,别的影游都没有。好喜欢这个游戏,能出第二部吗?
弟弟很喜欢
女角三個,擦邊幾乎沒有,都是劇情, 喜歡劇情的可以入,昭昭可愛,但我還是喜歡波浪長髮~~
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $1.6M | 2.9K | 90% | $19.99 | |
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| $47.7K | 219 | 61% | $7.99 | |
| $8.6K | 22 | 77% | $11.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $279.6K | 697 | 99% | $10.49 | |
| $279.6K | 1.4K | 71% | $7.99 | |
| $279.5K | 3.3K | 82% | $2.99 | |
| $279.7K | 529 | 76% | $24.99 | |
| $279.5K | 454 | 46% | $19.99 | |
| $279.7K | 964 | 74% | $14.99 |