
A point and click personality test game where you take the role of a Sorter, a soul tasked with determining the fate of the recently deceased. Learn their stories and sentence them to an afterlife of either punishment or forgiveness as you confront your own morality.
Modeled estimate, not a reported figure. How we estimate →
Media

About
About Us:
We're a team of souls that have been tasked with reorganizing the afterlife. Our solution? Split the spiritual plane into two different planes of existence, one for those whose behavior warrants punishment, and one for those who are deemed worthy of forgiveness.
However, a task like this is not so easily completed. We need a myriad of new hands to sort through all the souls. That's where you come in!
Responsibilities:

Examine their past: To complete the job thoroughly, a Sorter must first understand what wrongs the soul has committed. Our Ascertainers will provide you with a certificate of death, detailing what they believe to be the most deplorable action a soul took during their time amongst the living.

Hear their excuses: We encourage our Sorters to interrogate the souls further. The souls will explain themselves, offering justifications, explanations, or excuses for their actions. Sorters are also free to ask frivolous questions about the soul's personal lives.

Determine their fate: Once a Sorter feels they have a good enough understanding of the soul in front of them, they will be able to decide whether they should be punished or forgiven. A ticket will be printed for them to stamp, sentencing the soul forever.
Benefits:
An eye-catching performance appraisal that offers insight into your own morality.
An eternity's worth of work.
An office.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 28 reviews with recorded playtime.
Reviews
A short title but left an impact on me nonetheless. I was already drawn in by the beautiful art but got hooked by the first questionee already. The game doesn't hold back with moral dilemmas and deeply difficult topics. There was not a single easy case. Very well done.
Short and pretty, it's about passing judgement on morally questionable people. You'll never know everything, including how much you should believe said people, so it's pretty much always a case of going with your gut. The end result, the 'morality personality test' of the title, isn't that interesting to read, and I can't imagine why anyone would want to do a second playthrough outside of achievement hunting.
great little game that has beautiful art :)
A short personality test in a form of a very cozy game with original art. Would love to see more characters for more precise assessment of player's own morality. Also has cute concept art in the end :) Can totally recommend, especially for the price.
[u]Eviscerate Censorship, Not Art[/u] [b]Warning(s) for: spoilers, mature themes of morality, and topics pertaining to [spoiler]a school shooting, child sexual grooming and rape, and drug addiction[/spoiler].[/b] Payment processors' policies continue to cause cowardly storefronts to censor games that tackle mature themes with classist prejudice*. As that is happening, the importance of indie titles that responsibly uphold player agency to have them grapple with heavy subject matter with purpose continue to increase in tandem. [i]Soul Sorter[/i] is of this ilk, tasking the player -- who controls a deceased, meaning-seeking, angel-employed person -- with hearing out souls that have questionable morals, then deciding if they deserve punishment or forgiveness. Of these cases, some are deceptively simple: [spoiler]a remorseful school shooter, who took the lives of peers of his who relentlessly bullied him - without regret in life and after death - and also murdered a teacher who abused her position of authority to sexually groom and rape minors, deserves forgiveness[/spoiler]. Other cases are less clear-cut: [spoiler]a suffering drug addict, who killed two other people while driving under the influence and refused to even try engaging with recovery programs beforehand, deserves punishment[/spoiler]. What comes from these judgments is, in turn, a judgment of the player's case. Where the player's morality stands, according to this game's fourteen tracked morality and personality traits, depends on how many and which questions they asked each soul, as well as whether they doled out more forgivenesses or punishments. I received partial ratings in multiple traits after mostly doling out punishments with some forgivenesses here and there after asking as many questions as possible, resulting in me [spoiler]getting deemed as having a diverse morality and personality, which are befitting of a soul sorter[/spoiler]. Now, there [b]were[/b] also traits that I received full or empty ratings in that spoke to whom I am as much as that [spoiler]diversity[/spoiler], if not more. Unfortunately, [i]Soul Sorter[/i] does not currently let me refer back to my traits in order to reflect on their individual descriptions. Does that hopefully updatable oversight ruin the entirety of this game or completely detract from its aforementioned importance as a gutsy creation in a censorship-heavy climate? No. What it does do is make disappointing an ending that could have both acted as a long-term mirror for me to see if I am living up to my desired self and, in turn, a means for [i]Soul Sorter[/i] to fully achieve its purpose as a test of morality and personality. *Here is a link to an article written by Chris Person for [i]aftermath[/i] entitled "Horses Is Tame" that discusses how another game, [i]HORSES[/i], has been affected by censorship, an article that Person notes "...[b]features images and plot details from the game [i]Horses[/i] which some people may find disturbing[/b]...": https://aftermath.site/horses-indie-game-banned-steam-epic-review-impressions-santa-ragione/.
Soul Sorter is a dialogue-based game in which the player briefly questions eight recently deceased spirits in order to judge each one as either "to be forgiven" or "to be punished". The player has access to a short record for each spirit which specifies the nature of their deaths, and their gravest "sin" (which the player may not see as a sin at all, or that it is mitigated by circumstances or events). The game stresses that neither label is linked to a particular outcome such as Heaven and Hell, or Bliss and Torment. When all eight judgements have been made, a summary of the decisions and what they imply about the player's selection criteria, is attractively displayed (and also one or more achievements are triggered, though only when the game is exited). I've never played a moralistic judgement game like this before. In my first playthrough I gave the answers which I most honestly felt about the eight spirits; this was quite thought-provoking and in a couple of cases I hovered uncertainly between "forgiven" and "punished" for some moments. In subsequent playthroughs I tried to pick the questions and/or verdicts which would hopefully trigger other achievements; I had to run the game five or six times to successfully get all of the achievements. This game is a low-key hidden gem, and I'm very glad that I took a gamble on it (though the gamble was entirely in terms of my time; the purchase price in the recent sale was a mere UK £0.66). It was very well thought-out and presented, and truly made me think carefully about the nuances of each spirit's case; my congratulations and thanks to the developer.
Very fun little experience.
This is short but interesting, more of a psychological evaluation than a game. You have to assess whether a bunch of recently deceased are worthy of forgiveness. You choose three questions only for each person and the questions you choose to ask say as much about you as the verdicts you give. The appraisal at the end is interesting, if you want to find out a little about your personality. Nice little game.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| The Cleaner | $949.1 | 60 | 87% | $0.99 |
| Dream Stone | $950.1 | 136 | 59% | $4.99 |
| Mineirinho Wildtides DC | $950.5 | 57 | 49% | $0.99 |
| Wheel of Fate | $950.5 | 57 | 77% | $0.99 |
| The Nightmare | $950.5 | 76 | 49% | $0.99 |
| Achievement Clicker | $950.5 | 76 | 57% | $0.99 |
Related
| Euro Truck Simulator 2 | $421.6M | 932.9K | 97% | $19.99 |
| Stardew Valley | $243.6M | 1M | 98% | $14.99 |
| Factorio | $140.7M | 232.4K | 98% | $35.00 |
| Human Fall Flat | $109.3M | 225.7K | 95% | $19.99 |
| American Truck Simulator | $103.7M | 194.3K | 97% | $19.99 |
| Garry's Mod | $102.9M | 1.3M | 97% | $4.99 |