
A point and click personality test game where you take the role of a Sorter, a soul tasked with determining the fate of the recently deceased. Learn their stories and sentence them to an afterlife of either punishment or forgiveness as you confront your own morality.
Modeled estimate, not a reported figure. How we estimate →
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About
About Us:
We're a team of souls that have been tasked with reorganizing the afterlife. Our solution? Split the spiritual plane into two different planes of existence, one for those whose behavior warrants punishment, and one for those who are deemed worthy of forgiveness.
However, a task like this is not so easily completed. We need a myriad of new hands to sort through all the souls. That's where you come in!
Responsibilities:

Examine their past: To complete the job thoroughly, a Sorter must first understand what wrongs the soul has committed. Our Ascertainers will provide you with a certificate of death, detailing what they believe to be the most deplorable action a soul took during their time amongst the living.

Hear their excuses: We encourage our Sorters to interrogate the souls further. The souls will explain themselves, offering justifications, explanations, or excuses for their actions. Sorters are also free to ask frivolous questions about the soul's personal lives.

Determine their fate: Once a Sorter feels they have a good enough understanding of the soul in front of them, they will be able to decide whether they should be punished or forgiven. A ticket will be printed for them to stamp, sentencing the soul forever.
Benefits:
An eye-catching performance appraisal that offers insight into your own morality.
An eternity's worth of work.
An office.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 28 reviews with recorded playtime.
Reviews
Super cool game! This game really made me question my beliefs. A little short, but it makes up for it in how interesting it is. I played through it twice to see more choices. Can't wait to see what you make next!
big fan of this guy
Really cute game! It is pretty short, but that makes it easy to play again. I loved being able to read through all the different scenarios and responses. I can't wait to see more from the developer!!!
Soul Sorter: A Morality Personality Test is less a traditional game and more an interactive moral exercise wrapped in a visual novel framework, placing players in a role that feels both powerful and uncomfortable. Developed and published by Alomy, it casts you as a “Sorter,” an entity responsible for evaluating the lives of the deceased and determining their ultimate fate. From the beginning, it becomes clear that the experience is not about winning or losing, but about confronting difficult questions and reflecting on the reasoning behind your own judgments. The structure is simple but effective. Each case presents a soul alongside fragments of their life story—often incomplete, sometimes contradictory, and frequently unsettling. Rather than handing you a clear moral path, the game encourages you to question, probe, and interpret. You can ask follow-up questions, challenge inconsistencies, or take statements at face value, but the responsibility of the final decision always rests with you. This process creates a quiet but persistent tension, as you’re rarely given enough information to feel fully confident, yet still expected to deliver a definitive verdict. What gives the experience its weight is how it handles ambiguity. The individuals you encounter are not presented as purely good or evil; instead, they exist in shades of gray, shaped by context, circumstance, and personal choices. Some may appear remorseful but evasive, while others justify their actions with unsettling conviction. The game avoids offering clear moral answers, instead forcing you to grapple with uncertainty. This makes each decision feel personal, as the outcome reflects not an objective truth, but your own interpretation of what justice should look like. Mechanically, the game is minimal. Interaction is limited to reading dialogue, selecting questions, and ultimately choosing a final judgment. There are no complex systems to master, and the pacing is deliberately steady, allowing the narrative to take center stage. This simplicity works in the game’s favor, as it keeps the focus on the decisions themselves rather than on mechanical distractions. However, it also means that the experience relies heavily on the strength of its writing and scenarios to maintain engagement. The writing is generally effective in presenting a range of situations that feel varied and thought-provoking. Some cases are straightforward, while others delve into more complex ethical territory, exploring themes such as accountability, intent, and consequence. Not every scenario carries the same impact, and there are moments where dialogue can feel drawn out without adding significant depth. Still, the overall consistency in tone helps maintain the game’s sense of purpose, ensuring that each interaction contributes to the broader experience. Visually, the game adopts a restrained and functional style that reinforces its focus on dialogue and decision-making. Character portraits and interface elements are clean and unobtrusive, allowing players to concentrate on the content of each interaction. The setting—an abstract, almost bureaucratic afterlife—adds a subtle layer of atmosphere without becoming a focal point. Audio design is similarly understated, providing background ambiance that supports the tone without demanding attention. One of the more compelling aspects of Soul Sorter is how it frames the entire experience as a form of self-reflection. By the end of the game, your decisions are effectively turned back on you, offering insight into the patterns behind your judgments. This element transforms the experience from a simple narrative into something more introspective, encouraging players to consider not just what choices they made, but why they made them. It’s a subtle but meaningful addition that reinforces the game’s central theme. Replayability exists through the potential to approach decisions differently, but the overall structure remains largely unchanged. Once the cases have been experienced, there is limited variation in how they unfold, and the primary incentive to replay comes from exploring alternative moral perspectives rather than discovering new content. For some players, this will be enough to warrant additional playthroughs; for others, the experience may feel complete after a single run. In the end, Soul Sorter: A Morality Personality Test succeeds by committing fully to its concept. It doesn’t attempt to offer traditional gameplay depth or expansive systems, instead focusing on creating a space where players can engage with difficult questions and reflect on their own values. It is a thoughtful and sometimes uncomfortable experience that prioritizes introspection over entertainment, making it stand out within its niche. Rating: 7/10
It's really short (I'd love to see more situations someday!) but very good. A lot of the situations really make you think, and I find it really fun
The artwork is amazing! The writing is really good and the people we're judging feel multilayered. I'd love to see more from them~
This game only took me 17 minutes to play, but it only cost a dollar, so I feel that was just fine! The music and sound design are top notch. The graphics are compelling and beautiful. The cases presented to you are interesting and nuanced. That said, I do have two quibbles potential buyers should know about. (1) The ticket printer was very fiddly to work with. I had a lot of trouble getting the tickets out of the printer so I could stamp them. Clicking, double clicking, drag, I tried everything. Honestly it seemed pretty random whether the ticket would behave immediately, or if I just had to click wildly for thirty seconds first. Probably two minutes of my playtime was just clicking on the darn tickets trying to get them to work. (2) You're given a list of six or seven questions per case, but only allowed to ask three. I think this is because the game assesses your personality based on which questions you prioritize. But the game is so short already, that I felt like a lot of perfectly good content was being left on the table. I'd rather ask all the questions. If I really wanted I could go back and play through the game more than once to see it all, but, that isn't really the kind of replay value that interests me. Overall, a good game! I do recommend!
Really charming little game! It’s short, but that actually makes it perfect for a quick, relaxing session. The writing is clever, the scenarios are surprisingly thought-provoking, and the art gives it a lot of personality. I’d love to see more situations or longer stories in the future, but even as it is, it’s totally worth the price and left me wanting more!
Short but also only $1 The game could do with more prompts since it is less than an hour long
Cool game that made me think about my own personality and values. Only a dollar so definitely worth picking up. Looking forward to what the dev puts out next.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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