
Soul Searching is a narrative survival game about sailing away from your homeland.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Turkish**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
6 dolar verilmez ama az ♥♥♥ oynanılabılır
Vraiment, non. J'ai pu vraiment tout essayé, du mode solo ou mode multi en passant par les niveaux bonus, et plus ça allait, moins cela me plaisait. Dan Soul Searching, vous partez en voyage comme c'est la tradition. Vous parcourez le monde dans un petit radeau, et votre but sera de survivre. Problème, de dangers se présente à vous comme des dragons qu'ils vous faudra repousser. Vous aller d'île en île, achetant du matériel pour avoir une meilleure navigation voire un meilleure bateau. Le problème, c'est que tout est sur votre bateau, et si un dragon arrive et brule tout, alors vous pouvez tout perdre (la carte pour vous repérer, les rames pour avancer). Et si vous êtes dans cette position, vous pouvez reset car c'est quasi impossible de se déplacer sans carte et encore moins sans rame. Pour contrer ça, vous pourrez aller sur de petites îles pour récupérer des pouvoirs comme celui de repousser les dangers par exemples. En naviguant, vous trouverez de l'or ainsi que de l'énergie pour pouvoir utiliser vos capacités. Au final, le principe, bien qu'intéressant au départ, se retrouve à être très répétitif. Le mode multijoueur vous propose de jouer à deux sur une "nouvelle map" (ce sont en fait les mêmes mais à des endroits différents). Quant aux niveaux bonus... J'ai pas tout saisi, les niveaux étaient plus bizarre les uns que les autres et ne donnaient pas envie de continuer. Je n'avais aucune attente spécifique en jouant au jeu, et l'idée sur papier est intéressant, mais au final, à force de se répéter dans le gameplay qui se trouve être très punitif si on tombe sur un ennemi qui nous brule tout. Le Softlock est un peu trop présent à mon gout, pour une aventure qui une fois entamé et passé les 2 premières heures, se retrouve à n'être que la même chose. Un bon point par contre, c'est la musique qui est plutôt calme et correspond bien à l'idée de voyage vers l'inconnu en mer. 7/20
very cool game, but not recommended if you are prone to depression.
Neat little concept for this indie dev to start with, a no-frills island hopping survival adventure game. The graphics and controls are nothing revolutionary, but they’re satisfying. The obstacles on the open sea are intimidating enough to keep you on your toes. I like landing on each island, upgrading the boat, swimming around for gold and those cute little souls that follow you around. It gets a bit repetitive, especially when every island has the same water hole, food table, and boat part merchants, but the game isn’t too long, so it’s forgivable. Still, there are a handful of rookie inefficiencies and errors that brought the experience down. While the coins were fun to collect, it got irritating how difficult it was to spot them in time to get out of the boat without turning your hull around. Would have been nice if the binoculars extended your vision without having to stop the boat to use them. There are also mechanics that didn’t demand much attention, like the fishing also requires that you stop the boat completely, so I didn’t find a ton of use for it. I learned one magic spell, but never figured out how to use it (not that I tried or needed to). I guess you use the pause menu, because I accidentally activated the spell while I was trying to shake the game from a glitch. Oh yeah, the game has a couple glitches. The first boat I bought that could mount an engine wasn’t able to fast-forward. It’s the most important mechanic for saving time, so I returned it and got my rowing boat back. I thought maybe the engine required another item, but I bought a second engine boat, and this one could fast-forward. I think it has something to do with where you’re standing? The screen also seems to have trouble locking onto the player character. This wasn’t a big issue at first, just sort of disorienting. Then on the final island, after I fainted from thirst because I didn’t know where you’re supposed to stand to get the game to progress, the screen would not follow my character, and I had to reload the game. Still, I’d give the game a recommend just for the cute graphics and simple gameplay. …or I would, but the story tried a bit too hard to get “serious.” Too many of the NPCs, both optional and required, come off as ridiculously mopey. The pessimistic outlook the game strikes an ironic contrast with the forward-looking premise of the game, but the characters aren’t identifiable enough in writing or their pixelated designs to make it sound like anything more than sophomoric doomerism. The ending sort of mixes things up from that, but while I understand the plot, the emotions driving it feel too broad, encompassing too much to nail down something to identify with. Glad the developer’s doing other things. “Pill Baby” looks very interesting, so I wouldn’t rule out acquiring it in the future, nor any of visually fascinating collaborative efforts Talha Kaya has put his name to. Maybe that’s where you want to start, too.
play this game
Interesting.. so yes.
+【极简素材讲好故事,非常考验功力】作者有着高度凝练的概括力。用具象的大海漂泊生存的游戏机制对应抽象的生命意义的探索(专属于游戏艺术的表现形式),人物细腻对白让每个像素块都仿佛注入了灵魂(作者太会写太台词了,酒保简单几句话甚至让人觉得脸颊微微发烫),游戏中各种隐喻的指向性很清晰[spoiler](比如红龙-自毁力、绿龙-生命力、黑影-被抑郁困住的灵魂)[/spoiler]。 +【麻雀虽小,五脏俱全】像素块生动地表现出海面的涟漪和波动、原声吉他让人沉静下来思考、小船的不断升级搭建、对生存物品的规划、对下一个新岛屿的期待、娓娓道来的主题揭露…… 所有的一切都如此“简单”,但是又结合地刚刚好。游戏几乎没有什么bug,很多细节也打磨得很好(例如钓鱼不是粗糙地跳一个动画,而是真实的物理碰撞,而且鱼有大有小,回复的饥饿值也不一样),带来了非常好的沉浸体验(这对生存游戏来说是很重要的)。 +【主题一层一层升华】在一款讨论生命意义的游戏中没有刻意地搞抽象搞玄妙,每一句台词的设计逻辑都有明确的意象指向性,非常清晰。故事在结尾部分结合一些特效演绎得很有冲击力和感染力。打完第一结局,[spoiler]感动 → 看到“让玩家放下独自游戏的手柄,走进自己彩色人生”的彩蛋后,很感动 → 向上走看到隐藏结局,结合片尾曲唱到“感谢你在我身边……”,人与人之间简单的关心和羁绊就能改变一场悲剧,非常感动…… [/spoiler] 故事本体本来就讲得非常好了,最后还一层接着一层再次将[spoiler]这个关于抑郁症和生命的[/spoiler]主题升华变体。 +【短小精悍的节奏把控】在极短的流程时长内,游戏展现了极高的内容密度。成长解锁系统踩着恰到好处的节奏推进着剧情,达到了完美的平衡,时不时穿插的主线关键剧情,言简意赅,点到为止。 +【极短的流程,高浓缩的情感体验】游戏整体尤其是在结尾部分爆发出来的力量,远超许多拖沓的长篇大论。 +【有诚意的作者性】作者思路很清晰,所有的内容(包括游戏机制),就是用来讲好一个故事的。完全没有为了迎合市场,这里做一点这个,那里加一点那个(丰富游戏玩法的部分应该会出现在合作模式)。能感受的到这款游戏整体的概念形成就是出自于作者纯粹和真诚的内心表达,很久没有这种被一款游戏感动到的体验了。 -------------------------------------------------------------------------- -【有些工具可以再多加打磨】比如望远镜有些多余,这些成长型的工具如果能结合地图走向和小船的动力可以将游戏的节奏递进表现得更好 -【缺少多语言本土化,实在可惜】这么优秀的游戏完全值得多国翻译,值得全世界所有能静得下心品味好游戏的玩家体验。 -------------------------------------------------------------------------- · 我制作了这款游戏的中文汉化替换补丁,非常乐意分享让大家体验这款优秀的游戏。 · 本作好像还有合作模式和一些迷你游戏,我没有游玩,本次点评只谈剧情模式的体验感受。 · 对游戏剧情和主题的解读和感悟,我在实况视频里(尤其结尾部分)已经表达得差不多了,这里就不再重复了。 【综合评价:80】
Bastante aburrido y sin mucha sustancia jugable.
主角从小木筏一路升级成大木筏的游戏,剧情应该是主角寻找救赎(大概吧,英语不好瞎猜的),在找one piece的路上会遇到很多随机事件,大鸟,巨龙,海鸥,大鸟的话没法躲,只能等鸟把你抓起来然后你狂按交互键它就会放你下来。巨龙会朝船上吐火,你要躲到海里去,虽然这样人不会死,但是船会坏,你需要去岛上花5金买坏了的零件,等你学会驱赶法术就不怕他们了。海鸥可以驱赶,不敢走它会吃你的补给。有个收集50法力值的成就一定要注意!当你完成这个成就之后你的所有法力值都会清空!很坑!想要全成就先把魔法全学会再去做这个任务!!!!隐藏小岛在steam截图里有个土耳其老哥上传过,可以去找来用。随机模式多随几遍找到???岛离补给岛不远的图就能过了。 ——来自小黑盒用户夜小屠的评价
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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