
Invoke and build your Giga team from various element and size, blast off the evil empire, and be the destined one. Explore the land of Giga in this pixel art turn-based battle adventure!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Simplified Chinese, Spanish - Latin America
Engagement
Hours played at review time, across 39 reviews with recorded playtime.
Reviews
[table] [tr] [td] [url=https://store.steampowered.com/curator/38553778-All-about-Strategy-Games/] Follow my Curator Page if you're into Strategy Games! [/url] [/td] [/tr] [/table] Soul of Giga is a turn-based adventure in the likes of Pokemon. Summon Gigas, evolve them, and beat other Gigas with your party of up to four Gigas. [h1]Quests[/h1] There are just main quests through most feel like fetch quests. Most of the time there are one or two lines before you need to move again on the map, fight, and get back to where you came from. It's not really original TBH. [h1]Turn-Based battles[/h1] Every Giga has one basic attack and one skill. To use a skill, you need mana. After every basic attack, you get some mana. Your whole party shares mana. Later, you can get items to auto-battle normal battles. HP will be regenerated after every battle automatically. In the beginning, it's very easy and after a few quests the difficulty just jumps up quite a bit. At this point, you should grind on easier fights a bit. [h1]Gigas[/h1] They will level up with exp gained after a battle but don't get new attacks, their attributes just raise a bit. Every Giga has its own Giga stone. If you beat a Giga, you'll have a chance to get one Giga stone as a reward. If you have two of the same, you can summon the Giga in the Giga Hall and use it at your party. If you have two additional stones of the one you already own, you can evolve it. Evolving doesn't change the look of the Giga but you'll get the same Giga again in the very same slot which means, they don't take an additional slot in your party. [h1]Items and currency[/h1] There are a few items that will give bonuses to attributes like +50HP, +10SPD, etc. You can equip one at a time. Aside from that, you can equip one headgear which gives a bonus. You will gain souls for doing quests and beating monsters. To get rewards after battles, you need to pay with souls. [h1]Opinion[/h1] While it is too easy at the beginning resulting in getting bored, the difficulty spices things up once it raises. Sadly, after grinding a bit, it's not hard at all anymore. There are also some QoL features I would like to see like being able to change the battle speed or skipping text boxes when clicking anywhere on the screen and not just after clicking exactly on the text box. These are minor things though. Yeah, there aren't that many different Gigas in total, quests are a bit bland and turn-based battles could use some more tactical depth, especially compared to Pokemon, Nexomon, or Temtem but you can't and shouldn't compare Soul of Giga to them. It doesn't have as many people developing it as the games I mentioned nor does it cost as much. You can't expect much more from a game with a price tag this low. [h1]Conclusion[/h1] Soul of Giga has some good approaches. Most things it does are good enough and there isn't something really bad about it. If you lower your expectations, you'll have fun with it. If you're looking for a short casual monster-catching game with turn-based battles and don't expect the new pokemon, you should get it on sale! [table] [tr] [td] [url=https://store.steampowered.com/curator/38553778-All-about-Strategy-Games/] If you like my review and strategy games, please consider following my curator page on Steam! [/url] [/td] [/tr] [/table]
This is a very well designed battle monster game with beautiful artwork and a simple but effective gameplay. Extra points for being fully playable with just the mouse. Also, about the bad review someone left saying there's no autobattle, said feature unlocks after finishing some quests, after an hour of playing or so. However is not autobattle like an autochess, where you deploy your gigas and they autofight, is the classic "after you three-star an area you can skip the battle and get the rewards" feature.
I love this kind of games, short to the point and with a lot of hope for future titles. Everything can become bigger and better! Hope you like battles with mini armies cause that's what this game is like.
❌Эта игра не автобатлер, как заявлено в тэгах, а на самом деле - обыкновенная пошаговая тактика. 🐾Волшебник собирает существ и дерётся ими против врагов. Чем-то напоминает покемонов, с той лишь разницей, что здесь существа не эволюционируют качественно, а растёт их число в отряде. Существа делятся на три типа: водные, воздушные и лесные, соответственно и контрят друг-друга в стиле камень-ножницы-бумага. После каждой битвы существа получают опыт, а вы собираете лут, в том числе и осколки побеждённых монстров, чтобы добавить их себе. ⚔Сражения очень однообразные, анимации у всех заклинаний и умений долгие. Понятно, что сделано для пафоса, но это просто раздражает уже после пятой битвы. Но есть вариант - автобитва! (Видимо, автор решил, что если есть автобитва, то игра теперь автобатлер) Она позволяет мгновенно выиграть бой, но при этом получить меньше опыта и наград. Проблема ещё и в том, что автобитвы это… расходник! Чтобы пополнить заряд, нужно выиграть одну игру без аб! Гениальная идея! 😐По сюжету, я дошёл до момента, где пройти невозможно никакими из доступных мне существ (а они прокачаны на максимум!). Очевидно, что мне нужно ещё шариться по открытым локам и надеяться, что попадётся более сильная тварь, которую придётся убить более трёх раз, иначе она будет бесполезна. Отличный баланс, жаль потраченных денег и времени на эту игру.
Game released, I got it to try. Absolutely worth at least 5$ for the music and visuals. The horde collection thing is interesting, but can lead to a few difficulty jumps as the wild Gigas collect their own forces. Simple, but satisfying
Great little game. Money well spent. If you like the Creature Collector genre give it a try.
A half hour of playing was enough. Two words sprang to mind while playing. Boring and repetitive.
I really enjoyed the game but it's really grindy I also soft locked my game because it required a feast to progress and I had already grinded to max level :(
[h1]Relaxing Monster Catcher/Battler[/h1] [h2][u]Overview[/u][/h2] [i]Soul of Giga[/i] (SoG) is a simple monster collecting turn-based RPG. While it is on the short side, and also a bit easy, it may still be worth a look for anyone into the genre for its fun monster designs and fair asking price. It’s also rather impressive that the game was developed by just a single person and you can tell a lot of passion and love was put in the game which made it a more worthwhile experience for me to play through despite the more casual nature. The simple gameplay makes it fun to just wind-down to collect and battle monsters after a long day. [h2][u]Monsters[/u][/h2] As expected of a monster game, the monsters (called Gigas) are the main attraction. They range from small cute little guys to large kaiju-looking monsters. All Gigas are not created equal and some seem to be straight up superior to others. That said, even weaker Giga can keep up through an interesting system. Duplicate Gigas that’s are collected can stock up in the same monster slot. So, there are four monster slots. If a Giga is repeated, a whole group of them occupy the same slot. This means you can have a whole army of Giga rather than just a party of four. It is pretty neat and I really enjoyed this mechanic. [h2][u]Story[/u][/h2] There is not much to say – the story is really just an excuse to go from point A to point B. Collect monsters and beat up the bad guys. It serves its purpose well enough. [h2][u]Gameplay - Battle[/u][/h2] SoG is a turn-based RPG where the turns are ordered based on the monsters’ speed. The party is consisted of four slots on both sides – but as indicated before a slot may be occupied by more than one monster. Combat is rather simple with a rock-paper-scissors sort of elemental system of monster types. Thus, the only real difficulty is when the player fails to make a balanced team or the opponent happens to have a strong type matchup with over-leveled Gigas. There is always the ability to grind, however, so any sense of difficulty is eventually lost with a few level-ups. [h2][u]Gameplay – Story Progression[/u][/h2] Quests to progress the side are definitely the weaker side of the game. Most seem to be some form of fetch quest or “go here and do thing”. Some of the quests are rather frustrating as they are based on RNG – such as needing to summon a specific Giga. I was near the end of the story and never seen that Giga, apparently. Luckily, I figured out where to find it searching the forums, and it also seems to be pretty RNG-based to find it. The other problem is the feast system and soft locks. A feast is just yet another quest where you must fulfill certain conditions as instructed such as “level-up”. I encountered a soft lock where I was unable to progress. This was due to a quest to start a feast that would not fulfill the conditions. I had “leveled up” numerous times yet the quest made no progress. Thankfully, the developer is responsive and was able to patch a fix so that hitting the level cap won’t soft lock the game. [h2][u]Specs[/u][/h2] I have no issues running the game. Operating System: Windows 10 Processor (CPU): Intel Core i5-3570K CPU @3.40GHz Graphics Card (GPU): NVIDIA GeForce GTX 1070 Memory (RAM) 16 GB [h2][u]Summary[/u][/h2] SoG was a nice casual experience when I just wanted to relax. While it is a little rough with some of its flaws in game design (RNG, etc.) it was still a simple enough game with a fast pace that allowed me to breeze through without too much trouble. If you are in the mood for an Indie pokemon-experience for just a few short hours this could be fun. This won’t satisfy the itch if you are looking for something complex, however. That said, the game has a lot of charm and neat ideas. Gigas have really cool designs as well and the price of admission can be worth it just for the fun of collecting an army of Gigas. I am looking forward to seeing more from this developer and the worlds they develop.
优点:宝可梦养成玩法+像素风 缺点:1.剧情文本比较低幼,感觉像一个8岁的小朋友在一路感慨 2.无二倍速,过长动画生硬且单一。打怪过程公式化且枯燥。 3.升级了进化居然是1个变2个,2个变三个,你敢信?我还以为是类似于蝌蚪变青蛙的变态进化呢 4.有部分翻译不当的地方,比如精灵分支的战士、魔法师、坦克的class应该翻译成类而不是级别,头饰的属性没有完成翻译 5.野猪上面顶着一片叶子的精灵一出场我就笑了,这或许是魔改的妙蛙种子 6.官方居然主动写出了精灵的类别,这个不是应该由玩家去定义么...... 想法是很好,但是框架仍需打磨
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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