
For the first time ever, Soul Nomad & the World Eaters is coming to Steam! With unique gameplay mechanics, memorable characters, and up-scaled artwork, this is a must-have for Strategy RPG fans and NIS fans alike!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese**languages with full audio support
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
話がおもしろそうなの[strike]でお薦めにしとくが、まだ1時間ほどしかプレイしてないから後々変わる可能性があるのは言うまでもない。[/strike]だが、システム廻りがだんだんダルくなってきたので取り下げ。 システムは劣化『伝説のオウガバトル』で、攻撃を弱った相手に集中するとかリーダーに集中するとかできないのでいちいち部隊を全滅させないといけないのが不便。魔法使いの攻撃で倒れた敵にさらに攻撃するとか効率悪いことこの上ない。まぁ、演出上、後に見えるだけで同時攻撃なのかもしれんが。しかも一部隊に4人しか編成できないので戦術の幅はさらに狭そう。もっとも守らなければならない本拠地もないし、プレイヤー泣かせのカオスフレームだのCHの管理もないので、そこは楽。 相棒のダネットは今のところ阿呆の子過ぎて、今後、ヒロインに昇格できるのか不安。 2時間近くプレイしたが、返品します。やはり日本一は合わんと実感。
I have always loved this game, from when i first played it to even now, its always a game I can start over and come back to, even though the beginning is always slow, the game never felt like it punished you for starting over. I still have achievements to grab and will play this more, but I have turned off the visuals for combat, not because their boring but because there are visual glitches with character animations using their signature attacks compared to when the game was on PlayStation. idk if will ever get fixed but that doesn't make me dislike the game, the game is still amazing and enjoyable! for those who are wanting to play this, I say go for it, its enjoyable, lovable story, and has many different secret routes and eastereggs to find as you play! I hope more people enjoy the game I grew up with :3
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Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不错的团队作战策略游戏,和战争交响曲:尼菲林传奇比较类似,策略要素比较丰富,可以多周目游玩。 战场中主角可以召唤多个小队作战,可部署的小队数由房间数决定,最大房间数和新的房间类型随着剧情发展而增加和解锁,新房间需要在家里购买。房间里的装饰物为所在小队在战场上提供额外的能力。每个房间包含前排、中排和后排,每排最多三个空位,即每个房间最多可容纳九位成员。玩家拥有的房间的类型和可容纳站位数都是随机出现的,可以不断手动改变房间,刷出满意的房间。对于满意的房间可以通过锁定命令来固定房间,保证在下次刷新时不被替换掉。 房间里部署了成员可以称之为小队。可以花钱招募成员并且可以按主角当前等级来指定招募成员的最高等级,招募的成员按攻击类型可以分为远程、魔法、近战和特殊,按移动类型可以分为水、平地、山和飞行,有各自所属的前中后排站位和与之对应的攻击模式。小队成员或是整个小队在战斗中被消灭后不会永久死亡,在退出战场后会复活。 小队中需要指定一个成员为领队,击杀领队可以使小队全灭。领队的技能决定着战场上该小队可使用的策略技能和战斗中使用的连招技能。领队的体力即为小队的体力,小队在行动或是被攻击时会消耗体力值,原地待命会恢复体力值,小队的体力在低于80%后可以选择威力强大的特殊技能来进攻,低于50%后会相应减少小队的属性。领队的攻击类型即为队伍的类型,远程攻击克制魔法队伍,魔法队伍克制近战队伍,近战攻击克制远程队伍。 两个商店可以分别购买房间装饰物和战斗使用道具,购物可以涨商店下方的黄色槽,黄色槽达到最大值后通过击败店主可以增加商品等级。 可以进入指定房间的地下城进行战斗,既可以获取经验、赚钱也可以对房间升级、可以对房间扩容、可以增加房间的能量来对成员的属性进行提高训练。 游戏中一开始和Layna对话时可以选择普通路线或恶魔路线,两种路线剧情、队友和战斗场景都不同,推荐二周目体验,而且二周目可以招募“超级赛亚人”,站中后排可以对敌方全体攻击,非常厉害。 游戏想要全就成比较肝,至少需要练到一、两千级吧,我猜这就是游戏没有设计转职系统的原因吧。
Oyunu uzattıkça uzatmışlar.Çok zorlama bir senaryosu vardı. Bir yerden sonra işler daha zorlaşmaya başlıyor.Zor bir oyun
Nostalgia pura
При запуске черный экран. Видно только курсор и слышно музыку и эффекты. Из найденных способов решения проблемы ни один не помог. Другие игры этой компании запускаются и играются без проблем. Проходить игру вслепую это очень сомнительная радость.
This game's combat takes a different approach from most strategy RPGs. Instead of moving individual units around the battlefield, you're commanding squads arranged into formations, with each character occupying a position that directly affects how the group performs. Building effective rooms, recruiting new allies, and experimenting with different team compositions became just as satisfying as the battles themselves. It's a system that's easy to understand but offers plenty of room for experimentation as your army grows. The story is easily the game's greatest strength. Gig steals the spotlight whenever he's on screen. He's arrogant, manipulative, hilarious, and somehow still manages to become one of the most entertaining characters in the game. The dialogue constantly balances comedy with genuine emotional moments, making it easy to become invested. Replayability is another major highlight. Without spoiling anything, the game features an alternate route that dramatically changes the tone of the entire experience. It's far more than a simple "bad ending" and offers enough new content and perspective to justify a second playthrough. The presentation naturally shows its age. Battles can become repetitive during longer stretches, progression occasionally slows to a crawl, and some systems aren't explained particularly well. Players used to modern strategy RPGs may also find the interface and pacing a little rough around the edges. If you enjoy tactical RPGs with memorable characters, fantastic writing, and a story that isn't afraid to take some unexpected turns, Soul Nomad & the World Eaters is absolutely worth your time. It's one of Nippon Ichi's hidden gems, and I'm glad to see it getting the audience it deserves.
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Players by region
Where this game's players are, estimated from review languages.
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