
Bound to the soul of an assassinated emperor and equipped with only one bullet, traverse and fight through the stylized world of Soul in the Chamber as you try to uncover the mysteries of a fallen empire and survive the collision of two dying worlds.
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Languages: English**languages with full audio support
Engagement
Reviews
Felt pretty smooth, wanna go back and replay for the speed run. Can't wait to see where it goes. sko buffs
Suikast sonucu öldürülen bir imparatorun ruhuna bağlı ve yalnızca tek bir kurşunla donatılmış, düşmüş bir imparatorluğun gizemlerini ortaya çıkarmaya ve ölmekte olan iki dünyanın çarpışmasında hayatta kalmaya çalışırken, Soul in the Chamber'ın stilize edilmiş dünyasında dolaşın ve savaşın.
Soul in the Chamber features some really interesting mechanics. I didn't make it very far because I kept dying near the contraptions after the spikes, but I had a lot of fun exploring around. Wall running is probably my favorite mechanic. When you shoot and miss an enemy, it consumes your health to reload, which can feel unforgiving, but I could see it being part of the core gameplay if the game were to learn toward roguelike and for players to expect to continually die along the journey. There is at least partial controller support, which was great to discover, but we couldn't figure out how to crouch with the controller, so ultimately used Keyboard and Mouse to play. For replayability, the ability to turn off hints/tips would be excellent, but I understand the game is a work in progress. Overall, I'm very excited to see what additional iterations the developers make in the future. Since the title is called "Soul in the Chamber", it might be interesting for the player to be able to control bullets they fire - or at least have the camera closely follow the bullet, since some of the ammo is from the player's health. Another thing I'd like to see is maybe the ability to refill health with a successful kill or maybe to convert enemies into ammunition so the player isn't always being drained. Thanks for sharing your creation with the world!
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 32 reviews with recorded playtime.
Game is alright, fun to speedrun. Boss level is pretty cool. Worth playing since the game is free
What is this? I don't know where to start.... - For starters, the game ASKS for login (although it allows you play as a guest) - the motion blur is just nasty and you cannot remove it in the settings - the tutorial is just boring and the voice is annoying I would gladly refund the time wasted on this trash.
For the game starts, ASKS for login (although it allows you play as a guest) needs a little bit of work the tutorial was ok i could not get past the second part didnt really know what to do a didnt understand or it could of been me i played a couple of time just couldnt get past that stage lol good graphic and game play very interesting to see ware it goes
First and foremost, the gameplay is well polished and deserving of praise. I felt the inspirations from Titanfall 2 and Doom Eternal in its movement and flow. The level design also deserves praise, as each course felt fun to run through and beat in quick succession. I can't wait to see what members of this community come up with in the level editor, as I see a lot of potential with its design. Story was very good as well, and the voice acting and cutscenes were great bits of flourish. I would 100% recommend trying this game out.
Full of bugs and game breaking glitches, literally falling through the map and having to restart level over and over, not worth it. Skip this junk
So I played for a bit, and so far I enjoyed this game, this game looks like it has really good potential. Movement is fine, in addition the weapon moves like it should and has a recoil, giving me a realistic feeling to it. I played on the 1st level and died twice though and there are no save points (that I found) so I had to start from the beginning after I played for 2-3 minutes of the level and that was kind of annoying, but it might be just me sucking :D There are weird yellow orbs but I have no idea what they are used for to be honest as I encountered two of those yet the game didn't explain what they are so far. Regarding the sounds/music. They are fine, but I couldn't find anywhere to change the volume or even mute it so you can't listen to music while playing. Adding achievements will be really nice, like "finish a level without getting hit" or "finish a level under xx time" or any of the in game goals.
Игра "Soul In the Chamber" — это настоящее погружение в мир мрачного фэнтези, где каждый уголок таит в себе опасность, а атмосфера давит своей безысходностью. Разработчики проделали колоссальную работу, создав действительно уникальный визуальный стиль. Каждый монстр, каждая локация — всё пропитано особой эстетикой, которая западает в душу и не отпускает. Боевая система здесь требует вдумчивого подхода, никакого бездумного кликанья. Нужно изучать паттерны врагов, правильно использовать уклонения и парирования, чтобы выжить. Каждый враг — это головоломка, которую нужно решить, чтобы двигаться дальше. Прогрессия персонажа ощущается органичной, и каждое новое умение или улучшение экипировки действительно меняет игровой процесс. История подаётся неторопливо, через записки, диалоги и окружение, позволяя игроку самому достраивать картину происходящего. Это добавляет интриги и заставляет внимательнее исследовать каждый доступный закуток. "Soul In the Chamber" — это игра не для всех, но те, кто готов принять её вызов, найдут здесь незабываемый и глубокий игровой опыт.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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