
Bound to the soul of an assassinated emperor and equipped with only one bullet, traverse and fight through the stylized world of Soul in the Chamber as you try to uncover the mysteries of a fallen empire and survive the collision of two dying worlds.
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Languages: English**languages with full audio support
Engagement
Reviews
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Some of the slanted walls are buggy with wall running, melee could be cool and maybe you get health back that way but its risky to go for. Sliding is incredibly nice as well as the slow mo when you aim in. I definitely want to speedrun this and try to get my fastest times just like on my friend's asetto server, Subscribe to The303Garage.
Lemme give the dev a suggestion, man. Scratch the sprint button. Make sprint speed the default speed. In a game about speed there's literally no reason to ever not go fast, so you're just complicating things by making me hold shift the entire time. I don't want to use accessibility as a bludgeon or anything but I'm kind of a cripple and the sprint not even being [i]on[/i] the keybinds menu much less being remappable or toggleable really kills my vibe. Also why on God's earth am I barely hitting 30 frames on this?
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 32 reviews with recorded playtime.
"Soul In the Chamber" is one of literally thousands of student projects infesting Steam. While student projects tend to be better quality than most "amateur" made games, we must still question what value such projects have for gamers. As with all student projects, this isn't really a fully fleshed out game, it's just the result of an academic exercise, and as such it has much more limited value as a game than a professionally developed game would have. Educational institutions should not be using Steam as a dumping ground for homework assignments (especially if the students didn't even pass the course). Sure, it helps their marketing and helps the students feel good about themselves, but this is another case of a business putting themselves before the needs of gamers. This is a kind of parkour platformer/FPS hybrid with a gimmick about having very little in the way of ammunition, which isn't as much fun as you might think. There's nothing remarkable here at all. As a student project, it's short, shallow, unpolished and buggy. On the important subject of visuals, this features fairly low quality stylised/cartoony low poly 3D graphics. It comes across as the kind of thing you see on mobile phones and Nintendo games, which will deter a lot of PC gamers, understandably. Gaming is a visual medium, and to be considered one of the best games on Steam, the graphics have to be some of the best on Steam. That's not happening here. On the matter of pricing and value for gamers, most "free" games on Steam aren't really free. There's often nasty mobile app cash shops, or content locked behind DLC, or donations being requested, or any other number of shady pricing schemes that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable, or something you might want to spend your time on. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 5 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
Felt pretty smooth, wanna go back and replay for the speed run. Can't wait to see where it goes. sko buffs
VERY fun and unique game idea. Fun to find strategies to build high speed and to try and beat PRs. Super fun, will be following closely to see how the game progresses its development.
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Мужики, спасайте, если наберём 10 лайков и 5 наград, то жена подарит ящик пива
Suikast sonucu öldürülen bir imparatorun ruhuna bağlı ve yalnızca tek bir kurşunla donatılmış, düşmüş bir imparatorluğun gizemlerini ortaya çıkarmaya ve ölmekte olan iki dünyanın çarpışmasında hayatta kalmaya çalışırken, Soul in the Chamber'ın stilize edilmiş dünyasında dolaşın ve savaşın.
Where do I start this isn't a bad game it is certainly not AAA standards however for being a fairly small indie studio that did this as a university project it is good. There are a lot of problems but also a lot of good things. -Audio -The soundtrack that plays is very catchy however stops playing randomly before the level is finished -The person voicing the tutorial did a pretty good job however becomes just like the music very redundant and annoying, especially because he keeps yelling "keep going peasant!" -Picking up items and coins sounds satisfying -The gun sounds, absolutely suck, I understand it's not going for realism but killing an enemy feels horrible with the high pitch boom that the bullet makes on impact -The slow motion thing needs to be turned down a bit the bass is too loud even on 30% volume -UI -Very nice and unique -Main menu looks very nice -Pause menu needs some work -The use of a login page is really annoying because this is a single player game. -Level Design -Very inconstant some areas look very poorly made especially the early lava and tutorial levels but some areas look incredible like the parkour level, but the use of lighting and weird props makes it hard to know where to go -Some levels don't have colliders so you fall through the map -Gameplay -Sometimes too easy with enemies being very weak and slow -The whole don't miss a shot sounds neat on paper but in practice is pointless because the enemies are too easy to hit -The movement is actually well done, however still feels like the default Unreal Engine Movement player including how the player is holding that gun lol -Plot -Very weird not into anime or what the art style is going for -The beginning cut scene is weird because it barley tells us about what the game is -Graphics -The motion blur needs to be changed or removed because Unreal Engine motion blur sucks -However the toon shader and black outline is nice -But some textures are very pix-elated and very basic Over all For how big the team probably was and how passionate they were I will give em a 8/10 for a free game, but for it being a game with a prince tag it is a 5/10
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.