
The player embarks on a journey through a sword containing the soul of a being desperate for revenge against their past betrayers. As the player travels the world, they seek out those who betrayed them in the past, and with each encounter, they have the opportunity to seize their souls.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Genres
Stats
Languages: English, Korean
Reviews
Jugué por 10 minutos y nunca salió death the kid, franken stein o crona, 0/10
⠀
I found several aspects of the game entertaining such as level designs, background music, and the simplistic nature of the gameplay. However I have some thoughts on improving the over all experience. First off several controls and key elements of gameplay are relatively unclear. For example, tab to open skills, shift to dodge, and what exactly throwing your sword accomplished. I this if you clarified this in the beginning it would make the game much more enjoyable!
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
"Soul Eater" is one of literally thousands of retro 2D platformers infesting Steam and lowering the average quality of all video games everywhere... and I'm not kidding. Searching for "platformers" on the Steam store page yields over 17,000 results! Is this one of the best of those? Absolutely not. This is certainly one of the worst platformer brawlers on Steam, as the developer gleefully infringes on the Sony trademark for "Soul Eater: Battle Resonance", the old PS2 game from a while ago. You can't just take someone else's trademark unfortunately. I can't go make a video game about Transformers starring Optimus Prime, even if my game is a Tetris ripoff that has nothing to do with the Hasbro IP. The names are also trademarks. Anyway this is absolutely worse in all respects than Soul Eater: Battle Resonance despite being decades more modern. It's an incredibly lazy, badly put together platformer/RPG-lite with badly tesselated, probably asset flipped tiles and no value for gamers at all. And no, swords are not things one can "journey through", like you could a forest. Doesn't work that way. Bad concept. Platforming is an old, mostly dead genre, and this lacklustre experience, while it doesn't have an upfront cost, isn't saving the genre... it's no surprise this failed to capture any attention from gamers in the era of immersive 3D gaming. The lack of customizable controls is a significant drawback. This decision makes the game potentially unplayable for gamers with physical disabilities, left-handed players, or those using non-QWERTY keyboard layouts like AZERTY. The game is really simple and unambitious in terms of implementation, more of a tech demo or one of those cases where an amateur developer spends $100 to publish something on Steam Direct to see if it's possible. Yes, obviously it's possible. A proof of concept, tech demo, or something that's less than a little blip on the radar isn't offering anything truly valuable to gamers. This features really godawful pixelcrap "art" instead of real graphics. It's hard to say if this was because the developer didn't have the skill to do the job of creating 3D visuals, or couldn't afford to hire someone who does, but it also doesn't matter. What matters is that this looks much worse than most other games because of that decision, and that's a major deterrent to gamers. Games like Terraria and Stardew Valley succeeded [i]despite[/i] the bad graphics, not because of them. The developer chose not to do the job of a real game developer and create meaningful bespoke levels, narrative based gameplay progression and so on. Instead, they decided that "Procgen IS content!" and lazily tried to use procgen algorithms to create infinite, samey, repetitive, soulless levels, because that's a lot less work. As a result of this poor decision, the game gets tired and repetitive almost immediately. Developers must learn that procgen is a terrible substitute for creating real content. It should not be used as "ez-mode" for content creation, as the developer tried to do here. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 3 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Given that this free title won't increase your game collector count, is it worth your time to add it to your library? I think you should give this one a miss. Although it's free, your time and storage are valuable resources, and the market is filled with superior options.
Игра 'Soul Eater' - это стильный и динамичный экшен, основанный на одноименной манге и аниме. Визуальный стиль цепляет своей уникальной, немного психоделичной эстетикой, полностью передающей атмосферу мира, где оружие и мастера сражаются с порождениями тьмы. Боевая система достаточно простая в освоении, но глубокая за счет различных комбинаций атак и трансформаций оружия. Особенно радуют яростные битвы с боссами, требующие внимательности и умения использовать сильные стороны выбранного персонажа. Сюжет рассказывает о команде студентов Академии Шинигами, стремящихся превратить свои души оружия в смертоносную косу, достойную самого Шинигами-сама. История подается динамично, следуя основному сюжету аниме, но с некоторыми интересными отклонениями. Однако, сюжет может показаться немного скомканным для тех, кто не знаком с оригиналом. В целом, 'Soul Eater' – это отличный выбор для фанатов аниме и любителей динамичных экшенов с уникальным стилем. Игра не лишена некоторых недостатков, но ее сильные стороны с лихвой их перекрывают, оставляя приятное впечатление.
Oyuncu, geçmişteki ihanetçilerine karşı intikam almak isteyen çaresiz bir varlığın ruhunu içeren bir kılıcın içinden bir yolculuğa çıkar. Oyuncu dünyayı dolaşırken geçmişte kendisine ihanet edenleri arar ve her karşılaşmada onların ruhlarını ele geçirme fırsatı bulur.
☀️
[h1]なんかおかしくない?[/h1] 横スクロールアクションっぽいことは分かるが、ゲーム内で説明される操作がそもそもできない。PVでやってるダッシュみたいな動きができない。ジャンプ力が足りないので最初の洞窟に入れなくて積む。適当なところで剣を投げると拾われないのはシステムっぽいので良しとして、そもそもゲームバージョンが違うとか何か間違ってない?という印象。スキルは屁みたいなSEの落下攻撃はできたけどRで乗り移るとできないし、使い所まで行けない。 毎回見なきゃいけない文章も2枚目に移行するまではスキップできず煩わしい。スキップというかゲームスタートも何故かWASDではなくカーソルになるし、そんな時にRを踏まえて連打してれば開幕即死。 これはなに?
프롤에서 끝남
бессмысленая отстойная дрисня без смысла дизайна и локаций очередная хрень,не советую
Related
| House Flipper | $65.8M | 110.8K | 94% | $24.99 |
| Blazing Beaks | $1.1M | 2.6K | 83% | $14.99 |
| Caravanners | $308.9K | 801 | 40% | $10.79 |
| Survival Machine | $403.6K | 786 | 72% | $19.99 |
| Retail Company Simulator | $286.7K | 736 | 91% | $11.99 |
| Coffee Talk Tokyo | $264.3K | 457 | 91% | $14.99 |