
An apprentice sorcerer should never steal a master's identity! Will your powers save the king--or will you turn traitor and seize the throne yourself?
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 21 reviews with recorded playtime.
Reviews
I thoroughly approve. Magic, kingdoms and espionage. I really liked the setting, I found it to be very colorful and very immersive. The choices available are very meaningful as well, I really gave the story I played my own favorite spin, and I am very satisfied with the ending I got. Sometimes the choices are also really challenging and fun, because I desired for a particular outcome to occur, and had to really stop and think things through before making some pivotal choices. I liked all the characters and absolutely adored the kingdom's heir.
Sorcery Is for Saps is an extremely painless read, and it's funny every once in a while, so there's incentive to bother reading it. It doesn't exactly transport you to the world of imagination, (you could get lost in COV's Lousiana) and it doesn't plumb the depths of character development (your significant other is the royal/reliable/overly-sexed hotness) but it has some nice world building with magical spyware, talking inanimate objects, and unusual curses. I really liked the emphasis on the familiar (even if I was obviously hallucinating Lyra's daemon). The ferret is adorable, and anyone who is mean to it deserves to be cursed by women with square feet.
nothing groundbreaking and honestly I'd say it's average in terms of quality, definitely could be better. but it's still good, so here's a positive review.
I liked the story. It was simple, yet fun and entertaining. Not too grandiose of an adventure, but good enough to keep me interested for one playthrough. Really (and I mean REALLY) liked the characters, they were well thought and their motives were generally clear and logical. Didn't see any plot holes that would bother me either. Mechanically, some stats weren't as transparent as I'd like, and changing them wasn't as intuitive as in many other games, but at the same time, if you stay in character, you won't fail, so you can play this game without once looking at the stat page and thinking "if only I chose that line that would give me 2 extra points in persuasion", which is great for immersion and I liked that a lot. Assuming you already know what to expect from "Choice of Games" stories, and you like some lighthearted comedy magical adventure - go for it, it's an easy recommendation. And it's good for any age.
A fun, light hearted fantasy romp. Decent length, though I felt the endings were a bit... limited? Still, a fun enough game with lots of character, I'd definitely recommend it.
[h1] A True Joy to Read [/h1] [b] Sorcery Is for Saps is one of, if not the, best Fantasy game that CoG has to offer. [/b] I'm an avid customer of Fantasy esque Choice of Game titles and because of this I would like to think that I have a fair grasp on what is enjoyable (in my opinion) and what is not. The overarching story is grand but not so involved that it outshines the smaller aspects. The writing itself is predominantly flawless (in terms of grammar) and most importantly it is witty, humorous and entertaining. The mystery that the plot hinges on is expertly unraveled throughout the game and keeps you on your toes enough so that you can never be sure exactly who is behind it until the later chapters. It also does a great job at expressing the characters to the point where you feel like you understand them and their motives without learning their entire life story. Above all, I feel like the choices you make during the game significantly impact the story and the possible achievements confirm this. With every playthrough where you make differing choices your story will change, sometimes slightly and other times it will differ wildly. I wholeheartedly recommend this game to anyone who enjoys the genre.
It's crazy. Most of the time you'll wonder what the hell is going on. The puns will either make you groan, or grin. But you'll love it if you're into this sort of thing. 10/10
A certainly great game with interesting and tangled storyline, fun setting (magic part is really awesome, never saw something like this) and cute characters. The story starts like a tale of our very incompetent mage and their lifetime chance to greatness (to cure the king), but quickly becomes much more complex story with political intrigues, betrayals, kidnapping and so on. Good parts: - We can choose a gender and orientation of our character and potential bachelors change their gender with our preference (like there are three characters to romance: the prince, the page and the mysterious courtier, who have a potential to become princess and so on); - Our character isn’t an empty shell and they have their own personality. Some may think about it as a downside, but I find it refreshing – better play like a person, than like a brick; - The world building is good. Like very good, especially magic part. In some moments you can even lost in all these intrigues, foreign countries and titles (and differences between wizards and sorcerers); - Characters are awesome. Really. Even non-human ones like your familiar or inanimate objects. I found myself caring for all of them (and I even replay some parts to save them); - There are different ways to achieve your goals and different endings, it’s up to you what way to choose: better magic understanding and control, a simple life or even a power. And there is various ways to resolve main problem – cure the king; Bad parts: - I would really want more interacting with characters (mostly bachelors, though I wouldn’t mind any characters). Romance is just too quick, our character and their chosen one barely know each other; - Our character growing smart and powerful a little too quickly. In the beginning we are just a simple apprentice, who cannot spell a single rune, without throwing a disaster, but a week after we solving problems, that much more powerful others cannot (there is an explanation of course, like others cannot have an access to the palace, but downside still stands); - Personally I think that it’s hard to find a lifetime partner in a week, if never even was on a date before. Despite downsides, I really recommend you this game – it’s fun (it’s starts like a comedy and turn serious later), it’s heartwarming and interesting and feels much like a fairytale. I definitely enjoyed all hours I spent here.
①我讨厌绝大部分这种对立性格的设定,比如:kindness和ambition为什么是对立的?两外两对性格因为选项的原因控制起来也很蛋疼,这些后面会再说 ②属性设定模糊。游戏的属性分temperament,skills和desires三类,然而对各类别的作用没有起码的说明,对具体的属性也是一样 ②选项意义不明。几个选择肢出现的时候,绝大多数情况下都无法确定是针对temperament,skill还是desire,就算确定了,对各个选项对应何种属性可能还是一头雾水。有些选项你以为需要某种属性判定,然而后面其实是剧情杀,有时候则恰恰相反,还有时候选项的字面意义严重误导。比如我本以为fast talk会影响语言能力,然而我80+的fast talk,想要说谎时对方拿出个truth spinner;再比如女王拒绝我搜查国王卧室的请求,我感到:选择“anger”——“你对有人对国王下咒感到愤怒”——excuse me?....加上游戏本身没有手动存档,这种选择肢真是很让人摊手 ③没有量化的好感度,仅仅依靠合适的对话选择并不能攻略心仪的npc,还需要......我他妈也不知道,temperament?最后“我”跟妹抖表白时她说我野心勃勃前途似锦,跟她不合适——蛤?想攻略妹抖就要当屁民,想当大法师才能娶公主?很好,这很阶级斗争。这他妈是我他妈玩过的最他妈让人一头他妈雾水的Choose他妈的Own Adventure游戏 ④最让人恼火的是,当你发现这个游戏让你恼火的时候,两个小时早就过去了 我依然觉得tin star是此类游戏的正面典型:你知道自己的哪些行为会影响哪些属性,你的哪些属性会影响哪些结果,并给你依据自己的能力选择解决问题方法的自由,当你失败时你可以分辨出失败的原因是错误选择还是属性不够,而不是面对选择肢一脸懵逼只敢选那个最安全的
Fun, light-hearted romp through a relatively serious main plot. There are many aspects of humour which have made me smile, and even laugh on occasion, and the world is colourful and cheerful. One thing I really enjoy in games is a comfortable, non-dystopian setting, where the crisis dealt with is not with the flaws of the setting itself but some villain(s) threatening its longevity. Sorcery is for Saps is not a game which depresses, but certainly still offers enough antagonism to concoct a sense of daring and adventure. Decent writing, decent sense of humour, and an interesting world to traverse and explore with your ferret companion, an arsenal of spells at your fingertips - for fans of fantasy and magic, this game is definitely worth a recommendation.
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