
Race across land, sea, air, space, and time in Sonic Racing: CrossWorlds! Warp through Travel Rings into new dimensions where something new awaits around every twist and turn.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Aug 13 → 18.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Race across land, sea, air, and space in Sonic Racing: CrossWorlds! Warp through Travel Rings into new dimensions where something new awaits around every twist and turn. Speed to victory solo or as a team in a variety of offline and online modes and compete against players from around the world. Build the ultimate vehicle to match your racing style, unlock gadgets to gain the upper hand, and unleash power-up items!
Race across 24* courses and warp to one of 15 CrossWorld courses with Travel Rings, which transport you to a new course with special rules and challenges on the 2nd lap. Return to the first course for the final lap, where aspects of the track have changed. There’s always a surprise on the other side of the Travel Rings, and no two races are the same!
Pick from over 45 unique original vehicles and over 70** gadgets that let you shape how you race and define your playstyle. Gadgets let you customize all parts of your race, including movement boost efficiency, item chance, recovery time, and more. Build the loadout that defines you.
There are 5 character/vehicle classes to choose from: Speed, Acceleration, Handling, Power, and Boost. Within each class, you can further tune performance by combining front, rear, and tire parts, adjusting each stat to match your racing style. Top it all off with custom paint jobs, decals, and more to create your ultimate racing machine.
Choose from 23 iconic Sonic characters! From members of Team Sonic to the Babylon Rogues, Team Chaotix, and even the Deadly Six, it’s the largest roster in a Sonic racing game to date.
Characters have unique interactions with each other through the new Rival system, which randomly picks a character each race to be your Rival who will be faster, smarter, and more challenging. Defeat them for bonus rewards and even more special dialogue.
Hone your skills solo, co-op with friends, or online with up to 12 players in modes designed for competition, practice, and mastery.
• Compete in the classic Grand Prix: compete across 4 courses to earn the most points.
• Mix it up with Race Park: Race in teams of 2-4 players in matches with unique rule sets: collect the most rings, boost off your allies, knock out your opponent, play with only heavy hitting items, or make up your own custom rulesets!
• Master individual courses with Time Trials: Race alone on a single course as you try to get the fastest time possible. Your time can be uploaded to a global leaderboard to show off your mastery.
• Ascend the online leaderboards in World Match: Play online with players worldwide in 12 player lobbies and aim for the top: Legend Rank.
Sonic Racing: CrossWorlds will be supported by ongoing free updates that add new characters, vehicles, music, sounds, and gadgets. Characters from across the SEGA universe including Joker, Ichiban, Hatsune Miku, AiAi, and NiGHTS join the race, with more characters to arrive soon.
For those looking to expand their experience, unlock premium content through the Season Pass, which features guest crossovers from iconic franchises including SpongeBob SquarePants and Minecraft. Character Packs from the Season Pass will feature 2-4 playable racers***, new courses, decals and sounds to customize your vehicle, additional music, gadgets, and more.
The free character updates and paid premium content will be supported by Festivals, limited time events where you’ll team up players worldwide to represent one of 3 teams and compete for the most points. Races will feature unique rulesets during these events, with the winning team earning bonus rewards.
For the best-of-the-best, test your skills in Legend Competitions. These timed events feature a unique competitive ruleset and open only to other top players (Legend 9 rank and above in World Match). Aim for the top to receive special rewards and shoot for the coveted “Emerald Racer” rank.
*More courses may be added post-launch
**Additional gadgets may be added post-launch
***Please see Season Pass & individual Content Packs for more information on playable characters
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 17Kreviews | 93% | — | $24.5M |
| $89.99 | 10Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1329 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really don't know how so many people like this game. If you want a game where the AI constantly punches you in the nuts with absolutely ridiculous rubber-banding, items are completely unpredictable and chaotic and miss your enemies even when they visibly show as hitting, and you will probably lose every single race going from 1st place to last place in the last corner as every CPU enemy shoots every item on the track at you, then this is the game for you. I guess this is the souls-like of kart racers and as it happens I'm super ultra not here for it.
Not Sonic R but I guess it will do
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best FR #54, worst UA #100 · 9 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Thai +2 more
| $69.99 |
| 1.1Kratings |
| 92% |
| — |
| not modelled |
| $69.99 | — | 96% | — | not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Let late adopters (such as yours truly) play as Sonic the Werehog, you cowards.
虽然对索尼克的赛车游戏不怎么感冒,但是因为更新了中配,所以买来玩玩,确实是个不错的游戏,就是这以后的游戏都会有中配吗
great game especially with friends
I really wanna like this game but, looking back at its predocessor, Sonic: All-Stars Racing Transformed, this is just a cheap copy with a visual upgrade. If you wanna have a good Sonic racing experience go back to All-Stars, it deserves the attention more than this hollow cash grab.
i really, really didnt like it. i LOVE sega, i love cart racing, i didnt really play sonic but i do not not like it. but this feels so weak at that insane price tag of 70€ at release. every track feels the absolute same, especially because every single mesh and sprite looks like ue (unreal engine). everything has the same boring, default unreal engine look. and i think bc it was made in unreal engine, every track feels like some fanmade custom track. as if someone said "let me put some grass here, let me make a ramp here, let me put a windmill there and voila the track is finished". nothing feels impressive, i just run down the track, it feels so boring. every track feels the same and i remember in mario kart how every track felt 100% unique and different from the other so it shouldnt be bc kart racing is just racing. i dont recommend for 70(!!!!!!!!!!)€. for 10€ this would be ok.
Not worth full game's 90 dollars, but its fun.
lazy developers don't add voices to the DLC characters that you PAY for. Their excuse is that it would bE toO mUcH wORk to make that happen, so none of the DLC characters have ANY voice lines except for Miku somewhat because they just gave her special treatment.
Not worth full price. I came back to this game after two years hoping it had gotten better. Nope. Somehow it managed to remind me exactly why I stopped playing. The online experience is a mess. Everyone gravitates toward the same meta setups, while anything outside the meta can feel like you're deliberately handicapping yourself. EX Gear feels horribly unsupported, and some vehicle/build combinations are so much more effective than others that the supposed customization starts feeling like an illusion. Then there's the item and gadget system. Being in last place and getting a Boost Wisp sounds like a comeback mechanic until you actually use the damn thing and realize you're STILL in last place. Monster Trucks and Drills aren't much better. When you're already dead last, they don't even last long enough to make a meaningful difference. You can use one, watch its effect run out, and somehow you're STILL sitting in last place while everyone else is halfway down the track. The item system basically gives you the illusion of a comeback without actually helping you catch up. Meanwhile, the people ahead keep their lead and you're left praying the game decides to give you something useful. And the network failures made it even worse. I've had races interrupted by connection issues, including during the final stretch when I was actually about to win. I've put 103 hours into this game, so I can't exactly say I didn't give it a chance. That's what makes the full price purchase so irritating. There's a decent racing game buried underneath all this, but the balancing, RNG, gadgets, meta, and online issues repeatedly get in the way of actually enjoying it. I wouldn't recommend paying full price for this. Wait for a deep sale or spend your money somewhere else.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $49.6K | 103 | 78% | $14.99 | |
| — | 0 | — | — | |
| $1.3M | 1.1K | 92% | $29.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $24.5M | 33.1K | 93% | $29.99 | |
| $24.4M | 44.2K | 92% | $19.99 | |
| $24.6M | 80.3K | 94% | $14.99 | |
| $24.3M | 30.7K | 78% | $24.99 | |
| $24.6M | 31.4K | 73% | $39.99 | |
| $24.3M | 57.4K | 94% | $24.99 |