
Race across land, sea, air, space, and time in Sonic Racing: CrossWorlds! Warp through Travel Rings into new dimensions where something new awaits around every twist and turn.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Aug 13 → 18.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Race across land, sea, air, and space in Sonic Racing: CrossWorlds! Warp through Travel Rings into new dimensions where something new awaits around every twist and turn. Speed to victory solo or as a team in a variety of offline and online modes and compete against players from around the world. Build the ultimate vehicle to match your racing style, unlock gadgets to gain the upper hand, and unleash power-up items!
Race across 24* courses and warp to one of 15 CrossWorld courses with Travel Rings, which transport you to a new course with special rules and challenges on the 2nd lap. Return to the first course for the final lap, where aspects of the track have changed. There’s always a surprise on the other side of the Travel Rings, and no two races are the same!
Pick from over 45 unique original vehicles and over 70** gadgets that let you shape how you race and define your playstyle. Gadgets let you customize all parts of your race, including movement boost efficiency, item chance, recovery time, and more. Build the loadout that defines you.
There are 5 character/vehicle classes to choose from: Speed, Acceleration, Handling, Power, and Boost. Within each class, you can further tune performance by combining front, rear, and tire parts, adjusting each stat to match your racing style. Top it all off with custom paint jobs, decals, and more to create your ultimate racing machine.
Choose from 23 iconic Sonic characters! From members of Team Sonic to the Babylon Rogues, Team Chaotix, and even the Deadly Six, it’s the largest roster in a Sonic racing game to date.
Characters have unique interactions with each other through the new Rival system, which randomly picks a character each race to be your Rival who will be faster, smarter, and more challenging. Defeat them for bonus rewards and even more special dialogue.
Hone your skills solo, co-op with friends, or online with up to 12 players in modes designed for competition, practice, and mastery.
• Compete in the classic Grand Prix: compete across 4 courses to earn the most points.
• Mix it up with Race Park: Race in teams of 2-4 players in matches with unique rule sets: collect the most rings, boost off your allies, knock out your opponent, play with only heavy hitting items, or make up your own custom rulesets!
• Master individual courses with Time Trials: Race alone on a single course as you try to get the fastest time possible. Your time can be uploaded to a global leaderboard to show off your mastery.
• Ascend the online leaderboards in World Match: Play online with players worldwide in 12 player lobbies and aim for the top: Legend Rank.
Sonic Racing: CrossWorlds will be supported by ongoing free updates that add new characters, vehicles, music, sounds, and gadgets. Characters from across the SEGA universe including Joker, Ichiban, Hatsune Miku, AiAi, and NiGHTS join the race, with more characters to arrive soon.
For those looking to expand their experience, unlock premium content through the Season Pass, which features guest crossovers from iconic franchises including SpongeBob SquarePants and Minecraft. Character Packs from the Season Pass will feature 2-4 playable racers***, new courses, decals and sounds to customize your vehicle, additional music, gadgets, and more.
The free character updates and paid premium content will be supported by Festivals, limited time events where you’ll team up players worldwide to represent one of 3 teams and compete for the most points. Races will feature unique rulesets during these events, with the winning team earning bonus rewards.
For the best-of-the-best, test your skills in Legend Competitions. These timed events feature a unique competitive ruleset and open only to other top players (Legend 9 rank and above in World Match). Aim for the top to receive special rewards and shoot for the coveted “Emerald Racer” rank.
*More courses may be added post-launch
**Additional gadgets may be added post-launch
***Please see Season Pass & individual Content Packs for more information on playable characters
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 11.5Kreviews | 93% | — | $24.6M |
| $89.99 | 10Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1370 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Très fun mais pas fait pour le compétitif
100000/10 has jet the hawk in it
Gameplay is good, but it has almost no content. Play the game for 4 hours and you will enjoy it, A lot. spend any more and it will start feeling boring. Speaking of tracks they feel like a randomly generated track with theming around them. Compared to Mairo Mart where it feels like the track makes sense for the theme. And don't bother with the dlc to make the game less boring, its some of the worst tracks in the game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #60, worst UA #100 · 7 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Thai +2 more
| $69.99 |
| 1.1Kratings |
| 92% |
| — |
| not modelled |
| $34.99−50% | — | — | — | not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
super jeux
id rather play mario cart DS than this terribly balanced mess
The best arcade racer I've ever seen since Mario Kart 8
good game!
I think I like this game more than Mario Kart World. The crossworlds mechanic ring portal is just so cool.
Really fun game for friends to play, I would really recommend getting the game on sale though unless you have money to burn, great mods you can add on to it to make your experience better to your liking. It's multi platform so your console friends can play with you as well, your online ranking doesn't transfer though with your SEGA account. One good point is that the game is really well optimized, I have been able to run this at full speed with my hardware, and all of this hardware was found at a landfill, I'm serious about that. Still unsure? try the demo first before hand!
Sonic Racing Crossworlds is honestly so much better than I admittedly had anticipated it to be as someone who was extremely cautious and I’ve been playing it for what feels like 3 days straight now. However as a longtime fan of this series, I have some nitpicks as well as actual criticism for it too, but thankfully I’ve found myself enjoying it more thsn not as of right now. This is yet another scenario where I wish I could do a review with a mixed button instead of positive or negative, so I’ll separate the positives and the negatives into their own respective sections. Starting with the positives; The game is very arcade-y in it's approach and feel. It's genuinely really fun and I’m glad that people are enjoying the crossovers, and I really hope that this game ends up having a long support cycle and content updates. The music and the gameplay are both good and it’s not too bad with its replayability for a bit, but it can get very repetitive and old very, very fast. Sonic has had plenty of good racing games over the years, like all-stars racing transformed for example and I'm glad that this is doing pretty good critically, but not all of it's ideas were executed well or even perfectly. Next come the problems with the game. While undoubtedly fun, the game is not worth the $100 CAD at all, which is why I’m very thankful that I did not buy it at full price. It lacks voiced dialogue for the DLC characters and has a severe lack of other SEGA characters that are non Sonic ones as well as more obscure sonic characters that never ever get utilized in any sonic media almost ever. I’m okay with this game not being SEGA all stars racing, but why not just include the characters from those games here too? Especially the SEGA characters. We have a more sonic characters than non sonic characters sure, but it also would be nice to have more characters that don’t get to appear often. I’m still interested in the crossovers though of course and I’m looking forward to the Evangelion one but there can and really should be a good balance between the two but Sega will be Sega. I’m really, really not a huge fan of some decisions like locking nine and the werehog behind the season passes since they don’t seem worth it at all and do not trust buying season passes for games. I’ve been seeing people hailing Sega for not being Nintendo or EA despite them being extremely greedy themselves and delisting games to market new ones and getting into using genAI, on top of that, while fun, it still does'nt feel like there is nearly enough content to come close to justifying that price tag. The game may not be bad, but it would be nice for more people to realize SEGA’s greediness at times. Not to mention, there’s a game mode where you unlock super sonic and his car, but him, the car AND MOST ANNOYINGLY the car parts that come from the car super sonic uses can ONLY be used in the single player Grand Prix. I really want to recommend this game for others and even buy some of them copies as gifts through steam, but in order to do that with actual confidence; I feel like the price tag needs to be lowered considerably.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $49.5K | 103 | 78% | $14.99 | |
| — | 0 | — | — | |
| $1.3M | 1.1K | 92% | $29.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $24.5M | 31.1K | 92% | $39.99 | |
| $24.5M | 33.1K | 93% | $29.99 | |
| $24.6M | 31.4K | 73% | $39.99 | |
| $24.6M | 80.3K | 94% | $14.99 | |
| $24.4M | 80.2K | 97% | $17.99 | |
| $24.4M | 44.3K | 92% | $19.99 |