
Join Sonic in the high-speed adventure of a lifetime across a colorful interstellar amusement park. Color the Universe in Sonic Colors: Ultimate!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 14 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Join Sonic in the high-speed adventure of a lifetime! The evil Dr. Eggman has built a gigantic interstellar amusement park bursting with incredible rides and colorful attractions–but he’s powering it with a captured alien race called “Wisps.”
Use Sonic’s lightning speed to free the Wisps and learn the secrets of their amazing powers as you explore six unique colorful worlds, each filled with dangerous enemies and hurdles to overcome.
SONIC SPEED AND NON-STOP ACTION
Accelerate to adrenaline-pumping super speed, zoom across challenging worlds, and maneuver through hazardous obstacles. Time your attacks perfectly to charge your Boost and reach Super Sonic speeds.
INTERSTELLAR AMUSEMENT PARK
Explore and adventure through immersive environments, like a Sweet Mountain filled with delightful sweets or an Aquarium Park filled with sea life and countless pools–all centered around a mysterious astro-amusement park.
WISP POWER-UPS
Transform Sonic by harnessing the magnificent alien power of Wisps to defeat enemies and discover the secrets of the interstellar amusement park. Pass through solid objects and discover alternate paths using the new Jade Wisp.
'RIVAL RUSH' MODE
Put your skills to the test and go head-to-head with Metal Sonic. Outrun Metal Sonic to unlock rewards!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 1.4Kreviews | 68% | — | $1.4M |
| $39.99 | 8.9Kratings | 76% | — | not modelled | |
Engagement
Reviews
Themes across 101 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
SONIC COLORS: ULTIMATE ⭐⭐⭐⭐⭐ Uno de los juegos más divertidos de Sonic. Los niveles son creativos, los Wisps aportan mucha variedad y la jugabilidad es muy fluida. Es una gran forma de disfrutar un clásico con mejoras visuales. Muy recomendado para cualquier fan de Sonic.
Played and beat it for the first time, definitely one of the worst Sonic games i've played. It's ♥♥♥♥♥♥♥ awful. I payed £10 for this piece of ♥♥♥♥. Somebody told me it wsa a good game, i'm having them executed for it. Don't waste your time
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Polish, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $11.99−70% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 102 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
MY EYES
overall had a good time despite performance issues. on the better end of 3d sonic games but just barely. wisp powers weren't really fun to use but you aren't forced to use them too much
Good Sonic game, but the port to PC isn't much to offer to players. Its a score attack game, you can skip the story lore because the fun part is when you unlock wips, locations, and replay them to get S rank. Starlight Carnival act 6 and Aquarium Park 2 are the worst levels to get S rank. You need a lot of timing in a reduced level design. ESPAÑOL Buen juego de Sonic, pero el port de PC no tanto. Es un juego para conseguir puntuación, puedes saltarte la historia porque la parte divertida es desbloquear wips, localizaciones y rejugarlos para conseguir S rank. Starlight Carnival act 6 y Aquarium Park 2 son los peores niveles para obtener S rank. Vaya diseño flojo para conseguir un S rank cuando te pide mucha precisión.
This game is really good and I am enjoying it. I don't understand the hate :0
sonic colors, but in a bad form, at launch this was practically unplayable, especially on switch, but nowadays especially with mods, its barrable to a pretty good port with some problems here or there remaining, the game itself is amazing and one of my favorite sonic games
[h1]After patches it’s an alright (primarily) 2D platformer on its own merit. While still buggy, it’s full of incredible set pieces explored through gimmicky platforming.[/h1] [b]Now, as far as Sonic games go however, get ready for my heated autistic rant about a children’s game featuring a blue cra.ckhead bullying an older fat man. The game is a prime example of why I hate the Boost era of the franchise. The idea of him blasting through enemies at sonic speed is fitting the character and fun when it actually works, but the modern era time and time again shows me of how much has been lost in exchange.[/b] *Also I haven’t played the original so I won’t focus on all the remastered differences. I just know the launch version was a horrible, bug-ridden kick in the balls to anyone that bought it and had to be patched to s.hit. [i]Egg Poopy-poopy-butthole builds a giant amusement park as a way of atoning for his past sins. Sonic and his cheeto sidekick won’t have it though, suspecting that the scientist hides some malicious plan behind the facade of the park.[/i] The idea of racing around a giant amusement park is very cool, showing that Sonic Team still had good ideas regarding the franchise. A lot of the bad stuff was always the lack of budget and development time. The individual planets also fit the general amusement park vibe. We have a giant aquarium, a candy planet and a big roller coaster. I think the whole facade of Eggman turning a new leaf could’ve been kept for longer, as in the end we just end up with another story of him harnessing the local deity/alien/magical power to take over the world. And that’s where the good stuff about the story kind of ends. It’s just here to push you through the levels - it’s a kids game, so what do you expect? Well, the thing is there used to be more here. Gone are the times of any kind of stakes, at least shown in a relatively serious manner. Remember when a giant space colony was on its crash course with Earth? When an Alien comet pierced tendrils through red-lit skies? When a deity tried to flood New York? When a recording of a guy on death row threatened to exterminate humanity? Oh, wait humans are gone from this universe, I forgot. A lot of modern Sonic story ideas probably could’ve been pretty cool if there was more care to them. And here we come to the problem of writing and cutscenes. 90% of this game’s cutscenes are useless, unfunny and (way past) uncool - the writing does not lean into any of these aspects. Cutscenes are just poorly written sketches trying to pathetically imitate Sonic Boom’s humor. Nothing in them is interesting, especially that they play at 20 FPS and the characters move like animated in Gmod. I’m not saying Sonic was ever an Infinite Jest level of writing, but we used to have beautifully animated CGI scenes or engine-based scenes, that although looked bad, were smoothly animated, revealed something dramatic or were an intro, throwing you right into the action of a level. Even if you couldn’t take these stories somewhat seriously, the game made everything look cool. {CUT 1 bcs Steam character limit, comments} Gameplaywise, the game is a 2D platformer. I ain’t kidding - the 10% of 3D in this game is automated run through a three-lane road, automated rail-grind, a QTE homing-attacking section or a straight road that maybe lasts for 15 seconds if you play normally. 3D in this game is on rails, literally and figuratively. The three dimensions are pretty much dead in modern Sonic games (save for Frontiers from as far as I can tell). It’s either automated or requires you to hold a button to just rush through anything in front of you. Whenever you think you can run freely, boom, level is done or it throws you into the 2D section without a moment to even warm up. The idea of Sonic boosting is an extremely well fit for his character, but so far the only game that made it somewhat interesting was Unleashed as it was harder, relying more on the player’s reflexes and study of the level. Apart from that, boosting formula removes any complexity from the gameplay. The field for creativity with your moveset is gone - the games used to have full 3D environments giving you freedom to use your moves in creative ways. You are [i]not supposed[/i] to spin dash jump on an incline to launch yourself over half of the stage to the side, but if you CAN pull it off, then go for it, gotta go fast. It’s fun risking shooting oneself into oblivion, but if you succeed you just did something radical, skipping 2 combat encounters and a puzzle, shaving off a good chunk of time, while continuing on to the goal. Instead, modern Sonic games confine you to a straight road blocked off with invisible walls, forcing you to basically boost forward. Now, even if you DO manage to skip something while boosting mid-air, it would probably be a jump or two, a pulley or some three as.sholes you were supposed to homing-attack, saving the whole 4 seconds. Wohoo. The allure of exploration is also gone. Stopping, looking into an alley to the side that has a 1-up or a key/animal if you wall jump correctly. A place to climb a secret route. A collectible hidden among boxes. The modern games don’t even give you camera controls - why would you need them, there is nothing here. Collectibles are on different rails/lanes/”routes”, or gained through ability use. Objectively it’s ok, it’s just different - even though to retry getting them you need to mostly die and restart a checkpoint. I am not a fan of 2D sections in my modern Sonic games, but frankly these are the only engaging parts of the game, as the amount and complexity of 3D here doesn’t really activate my neurons. However, if I wasn’t so heated up with the wrath towards the franchise, I’d say it’s an alright 2D platformer at its core. The mechanics here are alright (although not a fan of waiting for platforms) and Wisps work pretty well, uncovering interesting parts of the levels or skipping some slower platforming. Now, the whole Wisp thing of the game is just a bunch of gimmicks that let you perform special moves or unlock new routes often containing collectibles. You can float, drill into the ground or launch yourself like a laser. Most of them are fine, some of them are a little bothersome, but almost all of them kinda just ruin the flow for me. At least make the transformations instant. {CUT 2} {CUT 3} {CUT 4} Graphically it looks alright, albeit a little too dim for my liking. Like, the shading on Sonic or the wisps in the menu feels weird, you would expect a little more vibrant colors in Sonic Colors. Visually, the design of levels is great, especially the candy world. The cutscenes, besides probably being thrown into an AI upscaler, were neglected completely, playing in low frames, animated badly and on 1.0 versions of the game not even playing properly. Music is a thing that is rarely messed up in the franchise, especially with Jun Senoue. Once again it is stellar, the tracks keep you pumped and fit the atmosphere. From what I listened to I preferred the originals, but the remixes are pretty darn good as well. Well, the game has been mostly fixed - if you don’t mind the lack of 3D and are a fan of the boost formula then you’ll like it. It’s not as good as Generations, but far better than Forces. As for my autistic rant about the modern Sonic games - I had to put my thoughts in place and this was the first chance I got. As Post-Adventure era games go, Colors is alright. For me however, it’s just another Sonic game stripped of most things for which I liked the series years ago. [h1]Now, after I whined a bit, maybe I’ll be able to move on with my life - get up, go outside, face the sun and dry up on concrete like an earthworm mistaking the morning dew with the summer rain, turning into dust, reclaimed by the everlasting embrace of oblivion.[/h1]
This is a colorful and energetic platformer that brings one of the character’s most creative adventures to modern platforms. It combines fast movement, traditional platforming, and unique abilities to create a game that balances speed with exploration. The biggest strength is the level design. The game mixes high-speed sections with more careful platforming, giving players different ways to approach each stage. The introduction of special abilities adds variety, allowing players to reach new areas, discover hidden paths, and experiment with different routes. The colorful worlds and imaginative themes also give each level a distinct personality. The gameplay feels accessible while still rewarding skilled players. Newcomers can enjoy the straightforward action, while experienced players can replay stages to find collectibles, improve their times, and master the movement. The combination of speed, precision, and exploration gives the game strong replay value. However, the experience is held back by some issues. The remaster does not completely solve the problems of the original, and certain changes and technical problems can affect the overall polish. Some controls and camera moments can feel inconsistent, especially during faster sections, and the game may feel shorter compared to larger modern platformers. Overall, this is an enjoyable and stylish platformer that captures the fun, colorful side of the series. It may not be the most ambitious entry, but its creative levels, satisfying movement, and charming presentation make it a solid adventure for both longtime fans and players looking for a fast-paced platforming experience.
Los niveles duran bn poquito y el pinche robot morado q no se puede esquivar sin boost, pero lo más triste y lo más horrendo, no están las chichotas de la rouge
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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