
Compete across land, water and air in incredible transforming vehicles that change from cars to boats to planes mid-race.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 851 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Muy buen juego, tremenda nostalgia me ha dado esto desde la ultima vez que jugue en mi ps3, agradezco que siga aca este juego :,)
This is the definitive way to play the all star racing games. i'd say it holds up graphically to Crossworlds, but this game is so unique because it truly represents Sega's history even doing a tribute to obscure franchises like Burning Rangers. I would say that this game inspired Crossworlds to help the sonic racing series back on its feet again (i mean it includes non Sega characters, which is a things crossworlds is doing). This game also revived memories for me as when i was 6 i never realised there was a console version. Thanks Sega.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Spanish - Spain**languages with full audio support
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
My childhood game. I love it. The racing concept is beyond
yea buddy
Es muy frenético y divertido, mucho mejor que el Crossworlds, lo recomiendo para jugar entre 4 jugadores aunque es un juego que cuesta dominar es muy bueno, el mejor juego de carreras y le pasa el trapo a sus versiones posteriores, SEGA tenes que hacer juegos así y agregarle las patinetas de Sonic Riders. PUNTOS POSITIVOS: Los drifts con turbo son buenos, el hecho de tener que hacer más tiempo el drift para poder tener más turbo es un detalle que me re gusta Los personajes, aunque hay algunos que nadie conoce, tiene gran variedad Los mapas son muy grandes y para ser un juego viejo se ven espectacular La música es de acción y velocidad, esto es fundamental y le da un toque de emoción que le rompe el orto a Crossworlds que tiene música family friendly pedorra La velocidad es lo mejor del juego PUNTOS NEGATIVOS El menú es medio pedorro El online está muerto sin Crossplay Las customizaciones de los personajes hacen que el juego sea injusto para ciertos personajes y eso no me gusta, prefiero que tengan todos las mismas stats pero después puedas cambiarle el modo y que sean los modos iguales en cada personaje Configurar los joysticks para 4 jugadores es medio choto porque no te toma bien a veces varios mandos como jugadores Mi calificación es 8,50/10 Muchas gracias por leer
Better than Mario Kart World
c'est un de mes jeux d'enfance javais désinstallé avant sans me rendre compte et mtn je le retrouve c trop cool
[h1]Un petit jeu de course arcade sympa (surtout en promo)[/h1] [hr][/hr] Un petit jeu de course arcade qui vaut le coup s'il est en promo. Des difficultés pour lancer le jeu, mais dues au fait qu'il n'a pas eu de support sur les derniers pilotes vidéo. (N'allez pas au-dessus de 1920x1080) Au-delà des quelques difficultés au lancement, le jeu a une petite durée de vie pour son contenu solo. Par contre, les contenus "Time attack" sont de vrais challenges ! Pour le coup, la difficulté est au rendez-vous. (Vous allez détester le Chilly Castle) Les maps sont sympas, ça reste le rival du big M au niveau du genre, mais ça reste pas moins un bon jeu à faire en solo ou avec quelques potes. [hr][/hr] Pour ce qui est du 100%, tout est faisable en solo SAUF 3-4 succès qui vont nécessiter des joueurs en ligne. Le jeu étant en fin de vie, vous pourrez trouver quelques joueurs dans les alentours de 19-20h. Pour ce qui est du Team Sonic, il vaut mieux demander de l'aide... [hr][/hr] Sinon ça reste un bon p'tit arcade racing !
I played the game a lot as a Kid on the Nintendo 3ds and wanted to play the game for some Nostalgic seasons. It's still a fun racer game, I especially liked the TF2 characters as an available racer. I think the best about Sonic & All-Stars Racing is the maps and different routes, which are pretty nice with a lot of details. The same course can change several times within the same race, which is really cool. The Game had some problems with crashes here and there, but it wasn't unplayable. Also, I don't like the Fly Transformation because the handling feels a bit off, and you easily oversteer.
[b]Sonic & All-Stars Racing Transformed Collection[/b] or [b]SaASRTC[/b] for short - started as a random Humble Bundle pickup that I played once or twice with friends. Years later, it became one of the first games I seriously committed to hundo'ing. That journey took... significantly longer than expected, thanks to a handful of achievements locked behind [i]online-only[/i] and [i]local co-op[/i] requirements - the sworn enemies of completionists everywhere. Between inactive servers, empty lobbies, and logistics, those last few achievements ended up dragging the process out for almost two extra years. Outside of that, the core package is surprisingly compact: only twenty tracks, plus one free DLC course and mirror mode. I emphasize "only twenty" because most of your time is spent in the World Tour campaign - first clearing every challenge on A-Class "Hard" difficulty, then doing it all again on S-Class "Expert" like a kind of arcade-style New Game Plus. But the game squeezes a ton of variety out of those tracks: standard races, boost, drift, traffic events, time trials, and more. Going for S-ranks in the World Tour and Time Trials (some of which took hours per track) meant that by the end, I knew every shortcut, ramp, and drift by heart. If I have one real gripe, it's that I prefer the classic three-lap circuit design, and [b]SaASRTC[/b] leans heavily into dynamic tracks that change with each lap. It keeps things interesting, but sometimes I just wanted to master a consistent layout instead of constantly adapting. Still, the racing is tight, optimizing stunts and transformations are fun, and even after all the grinding, I came away genuinely fond of the experience. As far as kart racers go, this one absolutely earns its place as one of the best.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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