
Pilot your submarine to activate and reestablish a network of beacons while carefully utilizing your sonar to navigate the low-visibility depths of the ocean.
Modeled estimate, not a reported figure. How we estimate →
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About
Dive into the underwater world of Sonar Scout, where you navigate a lonely submarine tasked with exploring the depths to activate lost beacons in order to restore connection to a forgotten civilization.
Your keen sense of navigation and ability to memorize the landscape will be vital to survival. Beware, you aren't alone and quick reflexes might save you from the hazards down below.

As you explore new environments you’ll unlock new submarines with unique abilities.

Think you can master the depths faster than your friends? Display it proudly on the leaderboards and challenge them to prove you wrong!

Sonar Scout was made by a team of 6 developers from 5 different countries who all met at Spelkollektivet, a co-living space for game developers located in Sweden. We'd love for you to join us on Discord where you can offer feedback and share your best runs with the community.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 25 reviews with recorded playtime.
Reviews
PING PING PING PING PING.... BAM I hate walls, but I love this game.
Great idea, really well executed. Sonar Scout has one simple idea, explore an underwater environment using your sonar to see. Your "pings" briefly make the landscape visible, during which time you must carefully navigate around the twists and turns of the underwater cave systems. The catch is, you have very limited uses of your ping, and a small health pool that depletes when you bump into the sides or make contact with one of the hostile creatures floating around the caves. At first this seems simple enough, with each beacon you activate helping to permanently paint the landscape in a short distance around it. But this quickly gets trickier and trickier as these beacons are spread further apart, the landscapes get more complex, and more and more hostile creatures appear in the open spaces between them. This forces you to make efficient use of your battery and risk longer and longer jaunts in the dark, trying to keep the landscape in your memory as it fades to blackness on the screen. A really welcome touch is that when you take damage you also get the effect of a sonar ping, meaning when you run out of battery you can sometimes navigate to safety using the last of your remaining health as a backup sonar ping. This leads to some extremely tense moments, crawling slowly through the caves trying desperately to get to safety. The leader boards add a nice incentive to repeat the levels, getting quicker and more daring and trying to clear each stage in shorter and shorter times. I've only played the first few stages right now but I'm already hooked and I'm looking forward to settling in to finish it.
Still early days but I took to this game instantly and so figured I’d give my 2 cents. Atmosphere is great, very watery under-the-sea feeling. UI and controls are simple, which is what I like and expect! Good polish, variation in game modes, sometimes maybe a bit too challenging for me personally, but maybe I will unlock some kind of chill mode eventually? For the price (<5€) it’s totally a buy for me.
A charmingly simple game, that I happily spend a late evening on. Disclaimer: I'm friends with the dev team so grain of salt and all that. (Tried to be honest though^^) Game is exactly what the trailers show. Got a bunch of varied levels, and 3 different ship types to play as. (I stuck with the base ship for as much as the game allowed) If you move at a brisk pace a full play-through takes a bit more than two hours, but collectables and online leader-boards can certainly add a bunch of potential playtime. As is, a few rough corners here and there remain, but nothing mayor. The atmosphere and core gameplay are strong enough to carry the experience for it's full length. All in all, well worth giving a try I'd say^^
While the game is really atmospheric, I am in it for the leader boards! There is such a nice flow to zooming through the levels quickly in the darkness. Racing through the skull paths with barely any health left always makes the heart race!
Really fun little game. I really enjoyed that most levels introduce a new little feature or challenge. It made every level be a unique experience. Love the music. Reminded me of Subnautica so it definitely gave me those submarine feelings.
This game and the song "Das Boot" by U96, which is based on the 90s movies series "Das Boot", go along very well, would boot again
Really cool game with an art direction and sound design that successfully navigate the fine line between chill and dread. Quite a lot of content, with many levels that all have their own twist to the main game mechanic + a lot of secrets to find too. That game was made with love, and it shows!
An great atmospheric little game that challenges your memory and reflexes!
ハイセンスなイライラ棒 ソナーなしでは何も見えないイライラ棒。ゲームの難しさはそれだけ。 嫌らしい難易度の取り方のはずなのに、理不尽も不愉快も覚えない。 それは質実に表現された深海の暗さや怖さによるものだろう。 この息が詰まる重苦しい雰囲気がプレイヤーに与える作用は大きい。 地形が見えない不便さも受け入れられるし、いつソナーを使うかの判断ひとつが生死に直結しているようにも考えてしまい、緊張感のあるアドベンチャーゲームに近いプレイフィールを得る。 テキストを用いず簡素なゲーム画面だけで光の届かない世界の極限状態にいることを認識させているのは見事である。 全ステージクリアまで2時間ちょっと。全実績は面倒だが容易だろう。 ギミックもボリューム相応に用意されており、だるさを感じる点なく進められた。 高カロリーなゲームはやる気にならないアンニューイな25時におすすめ。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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