
The game is filled to the brim with the atmosphere of cold space and zero gravity, features unusual game mechanics with a lot of puzzles, exploration, stealth, resource extraction, crafting, fights with alien forces and seizing space stations!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 30 reviews with recorded playtime.
Reviews
[h1]«Somewhere on Zibylon»[/h1] Колонизированная планета перестала выходить на связь. Для выяснения причин на планету отравляют ремонтного дрона. Управляя дроном, нам надо вернуть под контроль планету и все станции колонии. Довольно необычная игра, совмещающая несколько жанров. Сам геймплей разделен на две составляющие. Часть геймплея, в которой летаем над планетой: https://www.youtube.com/watch?v=Y-UEm01P3-w Часть геймплея, в которой обследуем станции: https://www.youtube.com/watch?v=jSUrVnFcYHo Часть времени нам предстоит летать над поверхностью колонизированной планеты, заниматься добычей полезных ископаемых, крафтом и апгрейдами нашего дрона. Эта часть игры похожа на стратегию. Летаем над планетой, добываем ресурсы, а затем делаем из них различные детали и оружие для своего дрона. Иногда будут нападать враги. Когда оснастите дрона оружием, сможете дать отпор. Вторая часть геймплея посвящена обследованию станций. Дроном залетаем в ангар и обследуем все помещения. Придется решать различные головоломки, обследовать уровни в поисках прохода. Часть головоломок сводится к переключению рычагов и вводу кодов на специальной панели. Эти коды состоят из зеленых и красных клеток. Гадать не придется. Нужные комбинации нарисованы где-то неподалеку, их просто надо не пропустить на своем пути. Эта часть геймплея напоминает экшен от третьего лица, в котором обследуем трехмерные уровни летающим дроном. Даже не знаю с чем сравнить игру. На ум приходит старенькая российская игра «Parkan /Паркан». Там тоже совмещалось два вида геймплея, когда на корабле мы летали между планетами, а когда заходили на базы, то геймплей переходил в экшен от первого лица. Ну а в «Somewhere on Zibylon» мы летаем над одной планетой, а когда обследуем станции, то геймплей переключается на экшен от третьего лица. Интересная концепция и необычный геймплей. Графика не вдохновляет, но и не отталкивает. Неплохо, но текстуры можно было бы сделать подетальнее. Часть геймплея, где летаем над планетой выглядит гораздо симпатичнее. Игра на английском, но знаний не требует. Главное понять, как и что делать. Для этого понадобится смекалка, а не знания языка. [u] Вы можете почитать другие отзывы и подписаться на наших кураторов. Добро пожаловать! [/u] [url=http://store.steampowered.com/curator/25737869/] 5 minutes of game [/url]
[h1] Reclaim a lost planet Somewhere on Zibylon, where you explore, craft, & fight drone against drones in this minimalistic mining & base reclaiming puzzle strategy game set in zero gravity. Travel beyond your imagination as you observe deep space physics obey totally new laws. [/h1] [b]Story: [/b] You play the game in 3rd person view as a small metal repair drone with 360 degree camera control & movement. Signals have been disrupted with the bases on our planet Zibylon, & you are sent to sort out the severed connections to the mechanical equipment on a dozen bases (+1 control Center 0) so you can restore power to the planet’s operations. First, you have to take each base back from the alien drones that have taken them. The only thing that was missing was aliens.... at least in the bio form. There seemed to be no biological life on Zibylon... just us drones. These indie space flicks often give that new world feel like when you opened your first comic book as a kid. [b]Gameplay: [/b] The puzzles are actually embedded within the framework of the mining mini-game & combat. You craft, upgrade, & fight to take over the bases on the planet. In each base are mechanical/ geometrical puzzles to solve. Puzzles build on previous puzzles. Somewhere on Zibylon is not a Space Cowboy/ Interplanetary Merchant game like Asteroid Bounty Hunter. The only real economy is the elements you mine. You are a lone space drone. To give an idea of where the game fits in with others in the space genre, since SOZ is such a unique game: -Puzzles comparable to Portal or The Turing Test in difficulty -The stealth reminds me a lot of the stealth puzzles in Stealth Inc, 2 -Exploration & Mechanics like in Opus: The Day We Found Earth -Minimalistic Strategy similar to Rymdkapsel -Mining is somewhere between Planet Driller and Empyrion, with Planet Driller being extremely simple & rather dull, and Empyrion being a complex & deeply satisfying space mining sim. But, what makes SOZ unique is the complete lack of hand-holding throughout the game. You are given a strategic user interface between the planet view and the hangar. Within the crafting and Outfitting, you are allowed to think for yourself and explore your options, much in the way of Paradox games. This is in contrast to the Civilization series where you have a turn by turn framework and are guided through. The crafting, outfitting, and solving the puzzles all require you to think and plan in much the same way as when you are using a diagram to assemble a new bike, or build something. No edges have obvious highlighting, arrows, or other artificial directing devices. It looks realistic like irl. The puzzles stations are varied, and can be captured out of order, though they increase in difficulty. The combat has a light-weight depth to it. You are given good control & a variety of weapons & parts to fight with, but the combat is not really what I would consider complex. You are either prepared with enough armor & firepower or you lose the fight. Puzzles include warp speed devices, lasers, & myriads of gravity defying spheres, particles, tubes, & generators. [b]Graphics/ Sound: [/b] I enjoyed the mechanical feel. I'm not sure if it would have the same effect without the spectral music & fx. A depth to the atmosphere created by addition of fog, subtraction of light. The ambient soundtrack is lovely. I really enjoyed the music in the game. [b]Pros: [/b] *Combat is an exciting part of the game, much-needed break from the puzzles. *A variety of lasers, turrets, and stealth are employed. *Puzzles are challenging & require you to look for details, follow wiring paths, evade lasers, use stealth. *You can dismantle the debris to extract more valuable resources, such as plutonium spheres, needed to craft weapons. *You are able to go on recon without installed weapons or combat hull to preserve valuable resources. *Time in game is adequate – I have 16 hours in online play, as well as another 8 or so off-line hours. [b]Cons: [/b] *Quite Linear story line. I solved Level 4, before 3 & 5 to unlock Plasmatron build parts, then didn’t have the research unlocked to build until I completed 3 anyways, for example. *Some elements are minimalist, as with the mining there is no depletion of materials in the “mines.” You can mine the same 2 spots back & forth all day long (any 2 spots on the planet yield the same elements mostly.) *No real depth to the damage taken. You do have a numerical value to your hull strength. You do buy better hulls & amplifiers to compensate. *Needs hotkeys for mine buttons etc. rather than mousing the buttons. *Collision/ Clipping produces some pretty awesome geometrical configurations. I’m not sure this could be avoided with the 360 degree nature of camera controls you are given to operate the drone, and the constraint of the tight spaces you find yourself in. It does not seem to hamper the presentation of the game though. *Not as polished as a top tier game. Some sentence construction seems slightly atypical for native English speakers. The Blender favicon appears on the launch tab instead of the game favicon. Those are the only 2 nitpicky things that really stuck out in my mind. Note: I received a free review copy of the game, for an honest review from Good Games Giveaways & Reviews. I only accept games I feel I can give a positive review. Since SOZ is definitely my genre of game, I jumped at the offer of the one key available. The game far exceeded my expectations. [h1]Planetary Station Zibylon must be reclaimed and restored, and you are the drone for the job in this exciting indie mining & puzzle combat game. I recommend it to anyone who likes challenging puzzle games & light-weight combat.[/h1]
What a cute little game! The puzzles are actually quite fun, though they do make me feel a bit stupid at times. Some are pure logic ones involving levers, weights, timing, and so forth, but a fair amount of others have to do with figuring out the geometry of the space you're in. The game is quite beautiful at times, and while it feels (I can't tell for sure yet) like it is not going to have many sandbox elements or choices, it's pretty relaxing if you take your time. Just take a look at the video and I hope you'll see that this is no ordinary "random game that was released with a flurry of other games on Steam", the developer put a true effort into making it worth the bother.
Somewhere on Zibylon: ~~~~~~~~~~~~~~~~~~ Zibylon command centre . . . do you read me? I repeat, Zibylon command centre do you read me? Oh boy, we have lost contact with Zibylon - one of the most resourceful planets we’ve colonized in space. We need to do something somewhere in Zibylon, and the only option I can think of is to send one of our drones to Zibylon to check it out! Somewhere on Zibylon is a third person (drone actually) / exploration / puzzle game where you take control of a smallish drone with the goal of recapturing all the stations and mines on the planet. The game has several phases of play. The first one is the planet control, and this is where you’ll start the game. In a nutshell, you’ll see a rather dark planet and you’ll be able to fly your drone, which is equipped with a light underneath. As you fly around the sphere, orange balls will appear. These balls will represent good places to mine which you can easily do with your drones. After collecting resources, you can go back to the main base (where you started) and craft new equipment (such as weapons), upgrade your hull and a few other options. You can also dismantle objects to extract important components which you cannot dig out of the ground at this point. I must admit I was stuck there for a while. My small tip for you is to gather a lots of debris to dismantle. You’ll need to recapture mines and stations that will lead you to the next phase of the game; the puzzles. Another quick point . . . the enemies will have lasers, canons and also rockets placed around Zibylon, so make sure to equip your drone with weapons and hull upgrades in order to defeat them. In the puzzle phase, you’ll control another drone which you see on the third person view. Your goal is to figure out the puzzles and find the exit doors to clear the stage. There are around a dozen levels to clear; at the time of writing this review, I am about half way through the game. The puzzles are pretty much environmental puzzles. Your drone enters a room and you have to figure out what does what, and where to put or push objects or mechanisms to get to the exit door. You’ll also have to be careful of enemy drones, and let me tell you, if they get you in their radar, you’ll be gone in a flash! Then you’ll have to restart the level, or on some occasions at a saved point, depending on the size of the stage you are in. Make sure to look everywhere as you might say to yourself on more than one occasion, “What am I supposed to do?” Every detail needs to be looked at, which can be frustrating at times. Your drone can pick up square boxes, too, and you can use them to lure enemy drones to different locations, but if there are any, you’ll have to use stealth to go around them. Oh I nearly forgot, make sure to turn off the light! Graphically the game could have been a bit more polished, but it looks ok. In terms of the controls, they works well. I really enjoy the combination of phases of play; it’s refreshing, especially if you get stuck somewhere in a puzzle for a while. I must say that some of the English translations could have been better. Positives: ~~~~~~~~ - Challenging puzzles - Mining resources, craft items and upgrades to your drone - Achievements and trading cards Negatives: ~~~~~~~~ - Needs to be a bit more polished - Some of the translation to English could be better I really enjoyed Somewhere on Zibylon, with its challenging puzzles, exploration, mining resources and craft items. 7/10 Key provided by developer/publisher for review purposes. Any opinions expressed are entirely my own! [url=https://www.zeepond.com/reviews][b]EPIC “THE CPT FROGGY” REVIEWS UP NOW ON ZEEPOND, THE HOME OF THE ALMIGHTY FROG![/b][/url] [url=http://steamcommunity.com/groups/thecptfroggyclub#curation][b]FOLLOW THE CPT FROGGY CURATOR PAGE HERE[/b][/url] [url=https://www.youtube.com/channel/UCZchpsMdA2hDYJKZgOPdo_w?view_as=subscriber][b]SUBSCRIBE TO THE CPT FROGGY YOUTUBE CHANNEL[/b][/url]
Игра от инди-разработчика, представляющая из себя леталку-головоломку. Шаг за шагом нам придется применять свой ум и свою ловкость, комбинируя свои умения, дабы дойти до конца своего пути. Довольно необычный геймплей, неплохая задумка (это не космо-шутер, не аркадная леталка, и не стратегия... а прежде всего головоломка!), привлекательная картинка (нет, не отличная или суперкрутая, а именно привлекательная, дизайн в игре отличный, но графика средняя, а по меркам 2017 года - так себе). Игра точно сможет развлечь, но затянет ли до финальных титров? Зависит от того, чего вы ждёте от игры))
Pros: -decent controls -variety of levels -nice design -hard puzzles (made me feel dumb few times tbh) Cons: -old engine -weird physics at times
This game is an awesome example of a solo dev making a great game. Short version, you're trying to reclaim a planet - you blow up surface defenders so you can capture the base via a drone, which gives you "science", which lets you build better weapons/armor/etc to blow up more advanced surface defenders, ad infinitum. You also mine for resources, but that's more of a minor farming thing than anything else. Are the levels polished? No. They aren't buggy (as far as I experienced), but you can peek thru most walls, etc, if you hump the wall and angle your camera. The puzzles are confusing in the early levels, but after that the techniques to solve 'em mostly remain the same - they just get more complex and difficult. My biggest complaint is that the "manual" and the UI are... hard to interpret, until you learn how the dev thinks - then, they makes total sense. TL;DR: It's fun - more "strategy" than "action", with a side-order of puzzles. NOTE: When you Mine, you sometimes get "wreckage" - and you can "Disassemble" that to give you random parts and one thing you can't mine.
A spaceship descent styled puzzle for hardcore fans of the old Descent. Level-design is sometimes a bit confusing. But if you figure it out, it is a decent Descent. :) https://www.youtube.com/watch?v=8m076yegic4
I was prepared to forgive the basic graphics and less than clear help text. But then the game forced me to re-do the entire first level because it wasn't clear that I had any other choice. At that point I give up. The puzzle/stealth stuff in the first level was okay, even a bit original. Except that there didn't seem to be any point to it at all. You don't come away with any information or resources. I guess it's just the tutorial, but even then I'd expect to get something out of it - a piece of the story, some resources for crafting, a weapon... something. I am sure there is a half decent game in there somewhere. But without a serious rethink of some of the interface, I am not going to waste any more time finding out. This game really should be free on an indy site, to get a lot more user feedback. Certainly not worth the asking price at this stage.
Zibylon is a decent indie puzzler/space game. Though the graphics are built on a dated engine, I had a bit of fun with the game. I made it to level 3 and was a bit frustrated with how long this particular level was taking to solve. Your drone, which you use for the puzzle aspect of the game, moves quite slowly and level 3 is a LARGE level. Moving from one end to the other was just taking too much time. The other aspect of the game - the planet rebuilding, is quite nice. The whole game has a little bit of that 'Planet Driller' vibe; very indie but well done. I am, however, deciding to refund it as I think the price point is a little high for what Zibylon has to offer. But since you can always request a refund through Steam, I actually do recommend trying out Zibylon to see if it is a right game for you.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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