
Build your cities and set up defensive structures to protect them from the constant threat of monsters. Brought to you by ACE Team, SolSeraph combines action and strategy for a rich gameplay experience reminiscent of the 16-bit era.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 104reviews | 52% | — | $35.2K |
| $14.99 | 97ratings | 68% | — | not modelled | |
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Reseña de SolSeraph: ¿Dioses o Mortales en Apuros?[/h1] [h2]Resumen[/h2] Bien, ¿alguna vez soñaste con ser un dios? Si es así, tal vez SolSeraph sea tu chance, aunque pensándolo bien, puede que quedes pidiendo a gritos la ayuda de otro dios para que mejore el juego. He aquí una mezcla de estrategia y acción que trata de revivir el espíritu de los clásicos, pero a veces se siente más como una invocación mal lograda que como un verdadero renacimiento. [h2]Aspectos importantes e interesantes[/h2] Te colocas en las sandalias (o lo que sea que use un semidiós) de Helios, el caballero alado, luchando y construyendo tu camino a través de la tierra para proteger a tus queridos y sufridos humanitos. ¡Ah, qué noble! La parte estratégica, donde construyes y manejas tus asentamientos al estilo Dios benevolente es entretenida, pero espera... ¿eso fue un tutorial o me dejaron con un puzzle sin todas las piezas? [h2]Aspectos por mejorar[/h2] Hablemos de pulir, pulir y más pulir. Las secciones de acción están gritando por una capa extra de fineza, porque a veces controlar a Helios es tan áspero como acariciar un cactus. La dificultad de los niveles podría ser encantadoramente desafiante si no se sintiera a menudo más como un castigo medieval que como una prueba de habilidades. [table] [tr][th]Jugabilidad[/th][th]4[/th][/tr] [tr][th]Dificultad / IA[/th][th]5[/th][/tr] [tr][th]Contenido[/th][th]6[/th][/tr] [tr][th]Video / Graficos[/th][th]6[/th][/tr] [tr][th]Historia[/th][th]5[/th][/tr] [tr][th]Ambientación[/th][th]7[/th][/tr] [tr][th]Efectos[/th][th]4[/th][/tr] [tr][th]Música[/th][th]6[/th][/tr] [tr][th]Voces[/th][th]5[/th][/tr] [tr][th]Diversidad[/th][th]4[/th][/tr] [tr][th]Total[/th][th]52[/th][/tr] [/table] [h2]Comentarios sobre las puntuaciones[/h2] La jugabilidad y los efectos necesitan una poción de fuerza, mientras que la ambientación se salva de caer en el olvido gracias a algunas vistas panorámicas decentes. La historia y las voces, bueno, no hay que esperar un Grammy aquí. [h3]Conclusión sobre la compra:[/h3] [b]Compralo con descuento[/b]. A menos que realmente te sobren unos cuantos billetes y quieras sentir la bendita frustración de ser un semidiós en un mundo que definitivamente necesita más que un milagro para salvarse.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $35.2K | 309 | 82% | $1.49 | |
| $35.2K | 1.2K | 99% | $2.99 | |
| $35.2K | 67 | 88% | $14.99 | |
| $35.2K | 193 | 86% | $4.99 | |
| $35.2K | 139 | 62% | $11.99 | |
| $35.2K | 347 | 62% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 4.4K | 90% | $24.99 | |
| $202.5K | 1.8K | 78% | $4.99 | |
| $305.9K | 1.1K | 77% | $9.99 | |
| $229.8K | 484 | 90% | $14.99 | |
| $150.5K | 18 | 72% | $199.99 | |
| $126.2K | 214 | 71% | $19.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian*languages with full audio support
| $14.99 |
| 66ratings |
| 73% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
bad tower defense game, town building was not fun
j'ai retrouvé tous les bons coté du jeu actraiser et j'ai adoré .
not a bad game at all, good dialogues, grafix and sound. if you like retro this can be for you. REMEMBER, IT'S A MEMORY GAME. not a run and gun.
Cheap level design which contains mostly nes-like ♥♥♥♥♥♥ monster placement. Strategy parts are really dull and side scrolling is nothing special. It is best to avoid.
Очень нравятся игры Ace Team, но в семье не без урода. Если с ТД дела ещё более-менее, то экшн платформер просто откровенный плевок в фанатов. Будто какая-то бета-версия Abyss Odyssey. C теми же моделями, той же анимацией, но предельно упрощённая по механике и при этом заметно усложнённая геймплейно.
♥♥♥♥♥♥♥ awesome
Just bought the game for $5 CDN. It feels about worth that much, maybe a little more. The combat is frustrating but you get used to the odd timing pretty quick. It does need a whole bunch of work though. I feel like this was made for controller not mouse and keyboard so keep that in mind ( I have only used mouse an keyboard so far). The one thing I think needs a lot of work as far as action goes is the jumping and the bow power. The bow power only has 3 aim modes. Up 45 degrees and straight from either a crouch or standing. This doesn't match the all of the ranged enemies with their super accurate bow shots and seeking magic later. The jump needs a massive redesign, which sounds weird because it's a jump right? But the thing is, we have wings, but it doesn't feel like we do. It feels like a jump designed for a normal person but with a really inconsistent double jump included. Make the jump higher, include a dive/dive attack and allow for midair dodges. I'm not saying let the character fly but give them more mobility like most of the other enemies have. The basic goblin type enemies have a longer jump than the playable character who is supposed to be a demigod. Given I've only cleared the first area (not level, area) and a bit, the two boss fights I've done so far have been ok. First one is just a big enemy that becomes a miniboss in later stages. The second one was more unique, both in terms of design and fighting style. Level design need a little reworking. The spider enemies just sit there and deal damage if you come into their hit-box. The thorns and bramble are just annoying and half the time they just let you walk through them and the other half they juggle you dealing damage between them, just get rid of that. The water parts were a fun and interesting addition. The building is much better, you have a simple clear set of resources you can manage and if you make a mistake, every building refunds 100% (so far) so you can play around and no worry about running out of wood. I'd recommend clearing levels as soon as you are able since the waves of enemies get harder regardless of if you wait or not. One thing I'd like is something to do with you're village after to beat the area. So far I haven't found anything other than reassigning them to farming. It would be nice to build some things for them to enjoy or upgrade their huts and buildings or something. Not required but it would be nice. World map is fun to fly around but you quickly realise its not that big. Thats fine I wasn't expecting it to be huge and if you buy the game don't expect 100 different area's, there are like 5 or 6 total each with levels within. First area took me about and hour and I spent half a hour banging my demigod head against one of the later area's before I was supposed to. The story is good, not great, I wasn't crying and I don't remember any of the character names so far other than our main guy. I'm a little disappointed the main character doesn't have a voice despite having dialog. Other than that the writing and voice work is fine. The names are pretty straight forward and either generic or taken from mythology. You've got Sky Father and Earth Mother (generic mythology names), Helios (just the Greek sun god), Tree King (not very creative) and other bosses I haven't encountered. At least I remember the names so far which is more than I can say for the human characters of which so far there have been 2. So far only the humans are voiced so don't expect any fight banter or voice lines from bosses swearing revenge. Art Design is fine, our main boy is an angel with some speckled wing, love to see it. Most of the enemies aren't very creative, goblins, trolls, spiders, slimes and some water biased enemies that are just sea creatures. The backgrounds are unfortuatly not very striking. I didn't even notice the sky boxes until one of the later levels and they just look like 3d assets on a 2d plane. I will say without spoiling the first boss does have a cool design that is even foreshadowed in level design so it gets point for that. We will see if the others have equally good presentation. Overall SolSeraph is a fine game. Not top tier and I wouldn't be so forgiving if this was from a big game developer that had more resources. Overall I give it a 7/10 for this price point. Could use an update.
Just not worth 15€. Maybe 2.99 but not more. After the first Boss u repeat the same Mission 4 Times and the Controlls are bad even with Controller.
I had already bought this game, and was looking for Actraiser 3 and found SolSeraph mentioned along with 'it's not like Actraiser' as a discouragement to buy. However it is like Actraiser 2 in the sideways action scenes and Actraiser in the building scenes. The graphics are great, and some harken back to the previous games, like Bloodpool with the surreal landscape of blobs in one of the sideways action areas being quite memorable. The music isn't quite as memorable so far, I'm only up to the end of the first area, but it is composed by the same person who wrote the soundtrack for Actraiser. Thing is, neither the sideways or building scenes in Actraiser 1 and 2 were top tier, but it worked because what you did in one section carried across, and this is the case for SolSeraph also. I have very much enjoyed this game so far.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.