
In 1983, none other than the legendary Sid Meier created Solo Flight, one of the first commercially-available flight simulators, and one of the first to include a dedicated game mode that tasked players with the mission of delivering mail bags to regional airports in the least amount of time
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A TRUE CLASSIC FLIGHT SIM!! (GET THE c64 2nd edition its better and has digispeech) The commodore version has more but I suppose the Dos version passes muster. I also liked this on the atari 8-bit but the c64 version is the best This is a flight sim where you play as a mail pilot. You need to rely on instrument landing, VOR navigating etc. THe Manual can be found here: https://archive.org/details/Solo_Flight_1983_Microprose_Software/page/n14/mode/2up There is also a flight instructor if you play clear weather practice kansas. That helps too VOR frequencies are fixed. Note the map and the positon of the VOR antenna. That's your main navigation especially in bad weather. Beautiful! Beautiful game. Even 40 years later its still the best!
I’ve never played this before, and honestly I only bought it because it currently holds the title of the oldest game on Steam. That alone made it a cool addition to my collection. After launching it for a bit, it’s definitely a fascinating piece of gaming history! It's like a museum piece haha https://steamcommunity.com/sharedfiles/filedetails/?id=3719900753 https://steamcommunity.com/sharedfiles/filedetails/?id=3719622268
It's ugly, it's simple, the CGA colours will make your eyes bleed and it's nowhere near as realistic as its rough contemporary Flight Simulator II by Sublogic -- that which would later become Microsoft Flight Simulator. But all that said, there's something inherently likeable about Solo Flight, whether you're pootling around in the free flight mode practicing navigation and flying on instruments, or if you're playing the "Mail Pilot" game mode in pursuit of high scores. If you're open to the fun factor of old games being truly timeless regardless of how they look and sound, Solo Flight is still worth hopping into for a flight or two. [url=https://retrounite.co.uk/microprose-solo-flight-pc-rerelease/]Read the full review at Retrounite[/url].
An ancient relic released almost 40 years ago!. It runs fine on modern hardware (using DOSBox). There is no save function although it isn't really an issue because the game sessions are short enough that you can beat a map in 15-20 minutes. You take the role of an unnamed mailman flying a Ryan ST-A from 1934. Your objective is to deliver up to 5 packages to a random airport in any of the six different states across the US (Colorado, Washington, Kansas, Michigan, Massachusetts and Texas), all while balancing the weight of your aircraft including parcels and fuel. These deliveries take place in a single region at a time same, so you cannot take a job in Washington and deliver the package in Texas. Each region has different challenges ranging from strong winds, flat lands and uneven terrain to thick "fog" (which simply obscures the top half of your screen so you have to rely on instrument flight rules). I probably spent more time reading the manual than actually beating the game which took me around three hours after I understood how the VOR navigation worked and how to read the maps and interpret the coordinates. The PDF manual can be found in the installation directory and includes maps of all the in-game regions; These hand-drawn maps are not just for show, but are actually required in order to view the coordinates needed for the VOR navigation mechanics!... and you WILL need the manual anyway because the game implements a rudimentary version of copy-protection where you have to enter some numbers that are only found in the game manual, so there's that. If you can get past the extreme jank, ~10 FPS, and the utterly simple graphics that will make you want to stick a needle in your eyes, Solo Flight manages to be fun for a few hours; There's something soothing about delivering mail to randomized airports that look just like a pixel smudge on the screen. In order to save you some time reading the manual, here are the basic controls: Arrow keys - Basic yoke controls 0-9 - Throttle levels L - Landing gear B - Breaks F - Flaps (0, 20 or 40 degrees) V - Mute (because the 8-bit audio can get quite annoying) E - Simulate a random failure (overheating, dead engine, etc)
The most oldest release on steam got my interest, but there was more reading than gaming. Still kinda like this experience.
Простенький по графике и игровому процессу авиасимулятор. 21 аэропорт, к каждому из них нужно доставить груз.
Solo Flight, developed by MicroProse and released in 1983, stands as a pioneering title in the realm of flight simulation games. Designed by Sid Meier, the game offers players an early yet immersive experience of piloting a small aircraft across various terrains. Set in the early 1980s, it was among the first to present a realistic flight simulation without venturing into combat scenarios. Instead, it focused on the intricacies of navigation, weather conditions, and the challenges of general aviation. The game's primary mode, "Mail Pilot," tasks players with delivering mail bags to regional airports within a specified time frame. This objective-driven gameplay introduces a sense of purpose and urgency, distinguishing it from other flight simulators of the era. Players must manage fuel, navigate using VOR (Very High Frequency Omnidirectional Range) signals, and adapt to changing weather conditions, all while ensuring timely deliveries. The inclusion of mechanical failures and instrument malfunctions further adds layers of complexity, requiring players to be adept not only in flying but also in troubleshooting and problem-solving under pressure. Graphically, Solo Flight utilizes a top-down perspective with simplistic yet functional representations of terrain and aircraft. While the visuals are modest by today's standards, they effectively convey the necessary information to the player. The interface is straightforward, with intuitive controls that allow players to focus on the core aspects of flight without unnecessary distractions. The audio design complements the gameplay, with sound effects that enhance the atmosphere of flight. The game's music, though minimalistic, effectively underscores the tension and challenges faced during missions. These auditory elements contribute to the immersive experience, drawing players deeper into the game's world. Upon its release, Solo Flight received positive reviews for its innovative approach to flight simulation. Critics and players alike praised its depth, realism, and the challenge it presented. The game's emphasis on navigation and problem-solving set it apart from other titles of the time. However, some noted that the game's steep learning curve could be daunting for newcomers to the genre. In conclusion, Solo Flight remains a seminal title in the history of flight simulation games. Its innovative design, engaging gameplay, and enduring appeal have solidified its place as a classic in the gaming community. For those interested in the evolution of flight simulators, Solo Flight offers a compelling glimpse into the genre's formative years. Rating: 6/10
It's one of those games where the novelty isn't worth the price tag. Interesting experience but not fun in the slightest when you have to read the full manual to make sense of what you're meant to do.
Solo Flight is this game from 1983 where you fly a plane and deliver mail — yeah, thrilling stuff. It’s actually kinda cool though.
This was one of my favorite C64 games way back in the 80's. I promptly bought it on Steam. Sadly it would not run that good and had to ask for and received a refund.
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