
SolForge Fusion is a collectible card-battler where you are a mighty Forgeborn. Command fierce creatures, cast powerful spells, level up your cards, and crush your foes to earn glorious rewards. Created by Richard Garfield (Magic: The Gathering) and Justin Gary (Ascension).
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
SolForge Fusion is a one-of-a-kind collectible card battler where every card you play levels up, evolving into stronger forms and unlocking devastating combos as the battle unfolds. Play solo or head-to-head in tactical, ever-shifting matches where your strategy evolves with every turn. Created by Richard Garfield (Magic: The Gathering) and Justin Gary (Ascension Deckbuilding Game), SolForge Fusion fuses deep strategy with limitless variety.
You are one of the mighty Forgeborn, wielding powerful spells and commanding evolving creatures born from the fusion of two unique faction decks. Go head-to-head against players around the world, train in one-off solo matches, or explore our rich, rogue-lite campaign mode.
Cards in SolForge Fusion don't just enter the field—they grow stronger every time you play them. Choose wisely when playing your cards, adapt your tactics, level up your creatures and spells, and outsmart your opponents in a game where timing is everything.
With more deck combinations than atoms in the universe, no two players will ever have the same deck. Combine two faction decks to forge a new strategy, and evolve your cards mid-game to unleash devastating combos.
Win battles and complete daily and weekly quests to unlock rewards, enhance your collection, earn distinct cosmetics, and discover new deck combinations. With both a persistent progression track and rotating seasonal achievements, your next reward is only a few games away.
Take your deck to the next level in physical and digital events, seasonal leagues, and community-run tournaments. With official support for organized play and a thriving Discord community, there’s always a new challenge (and a new rival) to face.
Immerse yourself in the world of Solis and participate in our one-of-a-kind Storyline events to leave your mark on SolForge forever. Our player-driven narrative evolves with the choices you make.
SolForge Fusion features a fully voiced tutorial to get you into the action fast. From there, dive into fast-paced battles, endlessly unique decks, and deep progression that rewards experimentation, skill, and smart deck fusions.
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Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I Kickstarted a game called SolForge by Stone Blade Entertainment back in 2012 which would later be abandoned and left in an unplayable state. 4 years after the last real update on the Kickstarter I get an e-mail to give me opportunity to give them more money for something else they totally won't abandon like the first thing they took my money for and then abandoned. I won't rant further but instead share the comments on that post, of which the sentiments I echo whole-heartedly. "The irony of getting advertised on a dead KS product." "I can't say that I am anything but disappointed. You removed "official support" for SolForge, then removed the ability for the player supported version to run as well. We have ZERO way to access our collections at this point and you ask us to fund a NEW kickstarter project? I'm sorry but I can not do that." "Advertising this on both of your previous projects which are either dead or a shadow of what was promised seems really tone deaf. I actually look forward to seeing this in person, eventually, but I can't in good conscious back this." "So the game we all paid for on this Kickstarter is not just dead, but unplayable, and now you want us to fund your next endeavor? Seriously? Release SolForge's source to the people who paid to have it developed and then maybe we'll talk about the next project of your's." "Guys like this was some call a "♥♥♥♥ move" this project is effectively dead and a lost cause and you a promoting another project on this page. Just delete this update if you still can... it's a major slap in the face... I was considering backing ascension tactics...and now i'm having second thoughts..." "I mean... good luck, hope it goes well, but maybe this isn’t the place for this?" "No," "You've got to be kidding me here. Wrong forum to promote your next project" "You people have a lot of nerve to promote a project here! If anything this serves as a warning, a reminder of your company's name and how trustworthy you are. I'd rather set money on fire than handing it to you. It just makes me angry to see you trying to con more people with your schemes." "I agree with everyone’s comments. Posting this here was really sleazy and made me change my mind about tactics. I was leaning towards backing but now I am not going to. You are a terrible company." "Jeez way to bring up some bad memories. I mean good luck with your new project but you are advertising to some salty mofos"
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've played SolForge for over 2000 hours, so that's my perspective on what SolForge should be. +Keeps the core lane and card upgrade mechanics +There's single player campaign with some roguelike/-lite feel to it +Good enough UX/UI in the actual gameplay ---DOES NOT HAVE FREE DECKBUILDER!? Instead you combine deck halves - naturally which are sold as P2W microtransactions = I will never recommend a card game that doesn't have a free deckbuilder. That's where SolForge rocked. Without free customization, I have literally zero interest in the game.
I played the original game and loved it UNTIL it turned into a game where you had to have certain cards or ways of taking care of those OP cards. When I realized they remade the game, I was excited to check it out. The game sorely needed to be updated. Online games had become unplayable and lost their fun factor due to these OP cards and decks. Huge negatives came up immediately. There is no way to change the cards in your deck in this deck building card game, even in the single player campaign. You get what is in the deck and there is no way to add cards to your deck or customize it in any significant way. Many or most cards have been remade. At first I thought this was a great thing, something sorely needed. I soon realized that a lot of the remade cards that I didn't consider OP have been turned into junk. Those great cards I loved to have in my deck I don't see a reason to play over a monster. This connects directly to the biggest negative of this game. The biggest negative is that this game is all about one thing. Once you overpower your opponent with number of monsters on the field, you win by default. If you can't keep creatures on the board, you lose. Are you thinking of this great strategic move? Unless it is about keeping your creatures alive, it's not as good as throwing a monster on the field to either shield you from damage, crowd the lanes, or because of their activation ability. It's part of the reason I got burned out of the original game.
A sad shadow of what once was.
We bought physical card packs, and played offline. Then went through the mess of registering and registering our packs here, and wanted to play against each other. It does not work, the game just hangs. Playing against AI is worthless, it is too stupid, making obvious bad plays, especially replacing creatures over and over again. Playing online gives the illusion of playing against other players, but there does not seem to be any humans playing, so you get paired with an AI without the game telling you so. It is very clear it is AI opponents, as they make the same stupid errors in play as when playing against an AI, which no human player would do. There does not seem to be any active community, my posts in the forum were unanswered for a week. There are lots of errors in card effects, which really breaks the enjoyment of the game when effects do not trigger. The generated nature of cards and decks is really annoying when you get multiple cards in the same deck that use mostly the same image, and it is hard to know which one is which from the image, and that they have very similar powers. After testing 6 different fused decks I am done with this game. Having 20 deck halves in a fixed game format (not collectible) that were good and interesting would have been a lot better than having thousands of crappy generated deck halves. I have no interest in buying and testing more decks that work so poorly, all of them having cards that are never played and not interesting at all. The game system is solid, but the monetisation strategy is bad. Avoid.
Couldn't play because I couldn't reset my password, contacted on their X account and they said it wasn't something they could fix. So, unplayable.
It is just a cash grab
It'll give you about 25 hours of fun F2P singleplayer content before you get bored of it. But beyond that, there's not really enough of a carrot to pay for this game. So if you just want to kill some time while getting into a card battler mood for something like MTG but less bloated and messy, this is a good way to burn around 25 hours.
After the first play-thought then couldn't play the game anymore
Pros : 1. It is a re-incarnation of SolForge - in my opinion the Best card game existed so far. Unique mechanics of battle manaless; 2. Nice intro, Campaign, Dynamic interface; 3. Somekind of battlepass added > Though I find it extremely usless, and unnecessary. Will give more words on it in Cons. 4. Daily tasks are okay. But also seem unnecessary to me. Cons : 1. I was not able to change my decks >> Is it possible at all?!?! 1a. If this is not allowed than the game just does not have any sence (!). There should be plenty mechanics which we should explore solely - and without personal deck building we could not achieve this. 3. The new end cycle ability seem completely unnecessary to me > as it does not do much, but significantly complicates ending the cycle. I can remember the huge pace of battles in the SolForge original, and in the current version I kind of does not feel that... If this is possible : could you postpone adding it in future patches ? 3a. I could not expect more that you bring back the ability to freely build full decks on any mechanics after some moderate grinding. Instead of offering another selling game : where one can just pay to win. 4. It is better to bring more challenges where we could get some new cards, possily some reds, and build new decks around their mechanics. Anyway : looking forward to your further development. Hope this time the project would succeed, as it deserves! Good luck, guys. --------------------------------------------------------- UPDATE from 26.01.27 : 1. I cannot change decks with cards I get from boxes. 2. The cosmetics for the usual blue cards ARE COMPLETELY UNNECESSARY -> After they are applied they only disturb way too much from the gameplay. 3. Tasks are based on the decks I currently have, including temporary ones which were given to my by the game. And the tasks insist I play some of them today. 4 of 6 tasks force me to do something. And all I really want is playing MY CARDS, mixing them in the way I THINK IT WOULD BENEFIT TO DECK STRENGHT, and grinding Silver for the rarest cards to finish the deck BY JUST PLAYING MY COLLECTION, and match it with others' collections. 4. The inability to grind currency by just playing effectively, and inability to change decks between battles throw away all the expected fun. ;( 5. The game tries to sell me stuff I cannot currently use. ^^ In it's current state the game is unplayable for me, so I changed the recommendation state. ** I am going to update review once building decks by oneself would become allowed. Preferably buying cards on their own should also be possible, as when you need one red card > grinding gold for buying hundreds of packs to get it does not sound as a pleasant time spended. --------------------------------------------------------- UPDATE from 26.01.31 : Yesterday played a PvP game vs a deck which seemed to have full synergy on health draining : Many red, and gold cards on using the mechanic. I have been playing with one of temporary deck (it is called Tundra) which has almost no synergy on any mechanic involved (spell damage, dinosaur sinergy, uranti, defender invoking, beasts, and I think there were others). Little I could say if I mention that I have lost the game. There is no chance one can stand against such synergised decks with any mixes of given predefined decks WITHOUT ability to modify own collections card by card! ^^ I expect this person have just bought such imba deck, and had no problems crushing anyone who have not done the same. >> If I was able to build my deck by hand I would still loose, but I would be also able to buy specific cards, and have vivid thoughts on improving what I have. I could think of 2 options : a) Dublicating his deck to feel its strengths; b) Maybe apply some modifications to my current deck mechanics to overcome his strong sides. * All I was thinking after this match up is deleting the game completely, and returning after a year or so, to see if it was finally rebuilt, or abandoned like the previous incarnation. ** I have left the game installed, and with all my hope awaiting that you make THIS ONE change Sooner, and not Later. (I sincerely beg you, to give this game a Full Phoenix Reburth it deserves (!) ) --------------------------------------------------------- UPDATE from 26.03.16 : * Bug : When a creature have more than one active ability game ALLOWes to use only one. (How to replicate : use Tempys mage 3-7 (don't remember the name), And use the Free spell on giving 3 atack, and mobility (don't rememnter the name). Than you could only either move, or raise attack, after one action card becomes unclicable.) ______________ UPDATE from 22.04.31 : ------------------------ The deckBuying, and deckBuilding process is total garbage. 1. I can buy - ONLY RANDOM DECK. 2. When I do so - the randomizer is extremely poor. I have bought 6 tempys decks in a row, and I've received 6 decks with Sunder hero, and cards alike one-another. 3. The naming of these decks does not make sence at all, as the differences in a couple of cards, and the mechanics are realized poor as well. (I could instantly think of a couple of cards which can fit better, or even the other way, but the game does not allow to change a thing) 4. I currently have 7 Sunder tempys decks 5 of which are completely useless. ** Resume : I have played enough of this beta-version. And could come back only in case fully customized card by card deck-building would be available, as well as buying specific cards which I want for my decks. The game kills the interest of creating, editing, and collecting decks card after card, based on specific mechanics by Player solely. Using brain, and creativity. There is not point in playing the game until this update IS DONE.
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