
Floor Kids is a one-of-a-kind breakdancing game featuring a unique trick-style rhythm gameplay. Innovative controls allow you the freedom to play the way you like with a dynamic scoring system that rewards your moves based on musicality, originality, and style.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Portugal, Russian, Korean, Portuguese - Brazil, Simplified Chinese
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]Floor Kids[/h1] In a period of waning popularity in the traditional era of rhythm gaming, [i]Floor Kids[/i] takes us back to the days of beat-driven games as well as the days of expressive and impressive freestyle break-dancing. Trading the tedium of memorization for the fun and refreshingly creative free style dancing control system, this is a breath of fresh air for the genre that encourages creativity, individuality and originality over following set series of commands. [h1]Gameplay[/h1] [i]Floor Kids[/i] takes the forgotten art of the free-form expressive hip-hop dance style and adapts it to the interactive world of gaming through some fluid move-busting rhythm-game action. Just like the art of Break-dancing the actual movements you pull off are very freestyle and open ended and instead of the boring and conformed mimicking of some telegraphed string of commands that we're used to in more traditional rhythm games, [i]Floor Kids[/i] doesn't follow any prompts or predictable "Simon Says" routine. Instead the funk and the groove is summoned from the creative depths of your own mind, and the slick dancing of your own fingers on the controller. That is to say; you create the choreography of your free flowing dance and the timing and composition of your sweet moves. Selecting from a pool of authentic, old school, hip-hop break-dancing maneuvers [i]Floor Kids[/i] allows you to experiment with the dial of poses and dance loops from the radial selection of moves from your direction pad and face buttons. Different combinations of the two get you interesting and fresh new dances to try out and it feels so damn good the way they all blend together so well making you look and feel like a dancing maniac, so long as your transitions are properly on the beat. Mixing your routine up with a variety of dances and moves is important, as repeating the same ones will get stale and your peers will start becoming less impressed earning you less points. Your timing, your style and your originality in the diversity of moves you bust is key in maximizing the adoration of onlookers and in turn maximizing your score at the end of each song and stage. [h1]Visuals/Sound[/h1] This is old school hip hop at its absolute best, and with renowned beat pioneer [i]Kid Koala[/i] who has an impressive pedigree working with greats such as [i]Deltron 3030[/i] behind the wheel here on the soundtrack with a whopping 40-track soundtrack of funky-fresh spinning, scratching, sampling, and loops its no wonder why the whole thing is so pleasing to the ears and impossible to not groove to in some way or another yourself while playing. Floor Kids sports some charming, humorous and cute hand-drawn artwork for the groups of Bboys and Bgirls grooving to the beat. By way of artist [url=http://jonjonphenomenon.com/]JonJon[/url] these stylish young urban dance warriors are all lovingly animated not only of course in their slick and co-ordinated dances but in all of their charismatic little cheers and quirks. The huge, memorable and personalized cast of characters is seriously brought to life by their unique, familiar and memorable designs that just make you all the more curious to get to know each dancer and their background. [h1]Final Thought[/h1] Everything about this is stylish, its hip, it just feels fresh. The fantastic beats, the killer art style, the original and engaging open-ended style of rhythm-based movements that feel as satisfying to pull off as a trick in a classic Tony Hawk's Pro Skater title. In a genre that I used to call one of my favorites, things have lost a lot of their driving ingenuity and innovation with what feel like rehashes of the same paint-by-numbers commands. Floor Kids more than re-sparks my interest in the toe-tapping, head-nodding gameplay of rhythm gaming with a much broader and more engaging system that trusts you to choreograph the action with no limits outside of your own creative styling. Highly recommended for everyone from music nerds, to rhythm game enthusiasts, to indie game fanatics and pop-culture art appreciators and everything in-between. [i]This review made possible through the consideration and contribution of [url=http://store.steampowered.com/curator/11739878-ReviewExperts/]Review Experts(REXnetwork)[/url] and the developer/publisher. Email contact@dnbmedia.co for requests & game promotions [/i]
Is Floor Kids good? Yes. Is it $20 good? ...Probably not. A deceptively deep rhythm game that I really enjoyed. There's a host of varied characters to play, the hand-drawn art style perfectly captures the motion in a way that pixel-art would never have done; and above all else it just feels really satisfying to pull out a sick combo. If money is no object, ignore the big red thumbs down and consider this a solid "it's pretty good" - 7/10, pretty fun. But I cannot in good conscience recommend a game that's only a couple hours long and has no depth to it. The whole game follows your typical mobile game formula - completing a song (which runs you two minutes) earns you from 1-5 stars (called crowns). You get X amount of stars in the first venue, you unlock the next venue, and so on. There are 8 venues, each with 3 songs each. Getting 5 stars on the last three songs finishes the game, and that's it. That's your whole lot. 24 songs at 2 minutes each works out to 48 minutes of gameplay. There's no other modes, there's no online multiplayer (multiplayer tag on Steam page aside), there's not even so much as a leaderboard to compare scores with your Steam friends. The game just ends and there's nothing left for you. As it stands, I've 100%'d the game (well, kind of - one of the achievements glitched out and didn't unlock) in about 2 hours and 15 minutes of playing - I spent nearly one third of the time spent with the game open trying to get my controller to work with it and the other two-thirds actually playing it. This game could really benefit from anything that extends that content it offers. Another mode or difficulty, way to create your own 'charts' for songs, online multiplayer, even leaderboards, something and anything. But, while I did enjoy Floor Kids, I feel more than a little gypped out of the $26.50 AUD I spent for it. A game this short needs to be pretty damn great to justify it. And it's good. Real good. But not great.
Floor Kids is a score-based, breakdancing rhythm game where the aim is to achieve the highest score possible by stringing dance moves together to the beat of a backing track. Imagine Tony Hawk’s Pro Skater meets a Rhythm based minigame. You’re awarded points based on how well you can flow between moves, the variety of moves you perform and the flair you achieve on your combos. It only takes a few minutes before you start to feel as hip as your character dancing on the screen. All the character have their own dancing strengths and weaknesses, plus their own signature combos that can be strung together for extra points. The only other gameplay mechanic is a tapping section that occurs during the chorus of every song, where you need to tap in time with on-screen prompts, followed by a bar of freestyle tapping. The gameplay is fun and the music on offer is great, but what really impressed me is the aesthetic design. The game utilises a hand-drawn animation style that looks incredible when in motion. Of course it isn't the most detailed, but the characters all have a unique style that makes me want to try out all of them. So to conclude, Floor Kids is an absolute joy to play and it’s worth every penny.
Floor Kids is the best rhythm game to come out in a long, long time! It's totally different from the average rhythm game: instead of following a track and trying to get all the notes right, you're put in a breakdance battle and have to let your imagination guides you! There are 4 move categories to let your creativity speaks, as well as some secret techniques, and 5 factors are taken into account when giving the players a score. You have to follow the rhythm, but other than that, you're as free as you can get in a game! Experiencing with the different characters and combinations will keep you busy and fascinate you for a while! And then, it's just fun to do a dance routine, and it's not a frenetic arcade-y experience like other games from the genre. As far as I know, there are no other game out there that does the same. I hope this will start a new trend, or at the very least inspire rhythm games dev to push themselves and try new recipes in their games. The only downside I see is that the game is pretty easy to master, and that I ended up just more or less inventing a choreography and following it with some variations. The scoring system is well built, but if you want to get the best out of it, that's pretty much the way to do it, instead of just improvising and using your inspiration. The hand-drawn animations are delightful and suit the dynamic gameplay, and the tracks are catchy and support the dance routines very well. You can see this is a labor of love, and something done by passionate people involved in the hip hop scene. That's the thing I love about games made by people not from the field: they feel fresh and unique! I hope it gets the success it deserves, and I'm ready for a sequel or some DLCs!
[h1]チュートリアルが最大の難関[/h1] 本作のチュートリアルは文字を排したものになっている。 これは優れたパズル作品で度々みられる手法だが、言語問わずに遊べる大きな利点があるのが特徴だ。ただし「それを見てちゃんと理解できるか」という設計がまず必要になる。 本作にはそれが抜け落ちていた。 わかりにくい。 まずX,Y,A,Bのそれぞれのアクションを確認できるようになっていて押すことで色々なアクションをしてくれるのはいいのだが、次へ進むためにはそれぞれのボタンを長押ししなければならないのだが、それを連想させるものは一切なく、この時点でかなりの不親切。下手したらここから先に進めなくなる人もいるだろう。私は偶然わかったのでなんとかなったが、詰みかねない。 特に左アナログスティックを使った部分は正しく認識しておらず、チュートリアルの途中で進めなくなる始末だ。 結果としてチュートリアルでプレイ終了である。ポーズメニューから終了させたりタイトルに戻ることもできない遊びにくさも気になった。 [h1]こりゃ基本設計の時点でダメだ。遊ぶ以前の問題。[/h1]
Awesome game, I've been waiting for it to release on Steam since it was announced and it does not disappoint. Definitely a different type of game, the music and the artwork are amazing. You definitely have to come into this game with an open mind and an appreciation for music. If you've played Thumper you'll enjoy this game and appreciate the artwork
Game was so good I actually started dancing.
Bgirls&Bboys, este juego directo a la biblioteca:)
xd
Wicked fun game. Rewarding even if you don't take it serious. Music is bangin.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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