
Solarpunk is a survival game in a technologically advanced world of floating islands. Alone or together with your friends, you can construct buildings, grow food, craft gadgets and hop on your airship to explore distant islands in the sky.
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About
Solarpunk is a survival game in a technologically advanced world of floating islands. Alone or together with 4 friends, you can construct buildings, grow food, craft gadgets and explore distant islands with your own airship.
Use sunlight, wind and water to create an energy system and automate your processes like gathering resources and watering your plants.
Design your dream home base with a wide range of materials and decorations. You’re free to build cozy spaces, add tiny details, and make your island feel just like home.
These buildings were crafted by our amazing community in the demo!


Generate electricity using wind and solar energy. Weather conditions affect how much energy you produce, so you’ll need to plan ahead. Store energy in batteries and use wireless power to keep your base running smoothly.

Play solo or with friends. Everyone has their own inventory, and you can decide whether to build something together or create your own little corner in the sky.

In Solarpunk, you live in symbiosis with animals. There is no exploitation, only coexistence. Pigs, for example, will dig up truffles if treated well. Growing fruits and vegetables is your main source of food. Plant seeds in the ground and harvest them once they’re fully grown.

Automate your tasks using transport drones to gather resources, giving you more time to build and explore your skybound home.

Each player can build their own airship. Use it to travel to surrounding islands and discover new resources.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1191 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
TLDR: Solarpunk has all of the trappings of a Survival Crafting Game without much else beyond a few basic loops. It's aesthetic is at least quite pleasant to be around despite the relatively noteworthy problems the game has in terms of balance, progression, incentive to keep playing, and overall content depth. If you need an experience with some mechanical depth, a story, and world build and absolutely cannot part with the Airship high concept, try out Forever Skies instead. But if you want to build a cozy little house with solar panels and a farm that gets lit up by lightning storms every few days, here's your game. --- This game is an anomaly in my games I can recommend without many caveats for average readers. Getting struck by lightning is perhaps the most annoying the game can get, I actually died more often by crashing my airship into the dock at 60kmph, a mistake you will have to make at least twice. Its progression is harshly gated by a three-forked system: The Research Bench, The Trader, and the Blueprint Bench at said Trader. It's a little obtuse but you get into the rhythm of the game pretty quickly, even solo my playthrough of about 20 hours hit the final segment likely in half of that total time. Much of my time spent in the game is crafting things I don't need so I can build pretty little buildings. You may find yourself similarly tasked with doing stuff that looks neat, filling time with that task over busying yourself with sophisticated supply chains. Everything can be automated with an increasingly rapid pace, and the problems you solve become trivial after just a few hours. The game is not, I don't think, trying to make you sweat. It is perhaps as unbothered by the passage of time as most snails, slithering along and leaving a tell-tail trail of mucous that you really shouldn't put in your mouth. That is to say, a lot of time is kind of wasted standing around for crops to grow, animals to produce animal-products, and for the awful fishing minigame to reward you with YET ANOTHER LEAF. You will spend an inordinate amount of time chopping down trees, breaking around 100 Axes per hour, building new axes. This is idiotic, for hopefully obvious reasons. Mining is worse, using a pickaxe to mine the machine-extraction nodes is even more rapid at destroying your tools. Aside from tool durability being just as nonsense as it is redundant to make extra axes and pickaxes and hoes -- these disposable tools become increasingly worthless as time goes on EXCEPT to manage the ambiently generating bushes and heaps of stone that will spawn inside of your nice little pig farm. There are frustrating shortfalls in the technology progression which are increasingly on the horizon as QoL upgrades, so at least that's something to look forward to. This said, the game's first minutes will not leave you feeling amazed. Building is sloppy, enough so that you will notice your roof has gaps because the tile-based construction has biasing that results in gaps in constructed segments appearing due to imprecision in the snapping (likely due to both floating point math issues as well as the models themselves). The interface for certain things is kind of rough, its very easy to place some things but not others, there are missing utilities and the bed spawn is so finnicky you might genuinely tear your hair out with the "respawn blocked" message. Opening into this game has some of the worst 'you must buy into the idea of the game up-front without proof it exists' of games in-genre I have played. The animations especially for the tools are almost three whole frames! So you will spend a lot of the game's first minutes (the most critical to get past) looking at an amateur-hour rushjob of placeholder animations which you MUST endure for at least a few hours before you have automated resource miners; chopping trees is forever though, with that task being perpetual until just shy of the end point of the game. You will be making dozens if not hundreds of stone and iron tools. Just having players REPAIR a single instance of each tool type would have been sufficient. I'm not sure what is wrong with this genre. Did everyone stop developing the idea of their game at "you have to make dozens of pickaxes in minecraft"? Because that's what the tool use problem betrays in this game's overall direction and development: half considered ideas implemented sloppily without much insight into how it would feel to play. You can't even share airships with coop players, and I imagine if you are playing with more than 1 other person, the dockyard gets awfully busy with how many ships are commuting through. These are issues the developers know about, but the emphasis and sardonic tone is meant to illustrate the above problems. But somehow I put nearly 60 hours into this game, almost entirely without precedent because I normally cannot self direct towards making a cute house. I'll be playing more of it sometime soon. It's neat! It can even be fun! Sometimes you can do building stuff that looks nice too. Just don't go onto the Community Tab if you think you built something that looks nice, you'll probably be as disappointed in yourself as I was.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Traditional Chinese, Simplified Chinese, Japanese, Korean, Russian, Polish +2 more
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
KIZ ARKADAŞIMLA OYNADIK ÇOK KEYİF ALDIK
I have thoroughly enjoyed this game. It's easy to play, not too serious and I can take it at my pace. I am looking forward to expansions so I have something to do with the huge amount of materials I've collected.
не стоит своих денег
За свою цену - сыроватый продукт (август 2026 года). Лучше подождать ещё обновлений. Дело даже не в механиках, а в качестве всего. Анимации, интерфейс, графика. Понимаю, что инди, но... Есть с чем сравнить в той же ценовой категории. Поменяю тип обзора когда игру доделают.
Leuk rustig spel
Eines der entspanntesten Spiele die ich jemals gespielt habe. Habe mir das Spiel gewishlistet und direkt gekauft als es draußen war, weil ich die Grundidee der schwebenden Inseln mit Luftschiffen und den Technologien einfach sehr erfrischend fand und ich wurde absolut nicht enttäuscht. Kampfsystem: Man kann Bäume fällen. Also kurzgesagt gibt es keins, da es keine Gegner o.Ä. gibt, was ich auch gut finde in Anbetracht der Premisse des Spiels. Ich muss allerdings gestehen, dass ich mir teils schon gewünscht hätte, dass irgend ein riesiger fliegender Leviathan aus der nächsten Wolke auftaucht und ich dann mit meinen imaginären Waffen auf ihn schießen muss um meine Fracht zu verteidigen...und ja, das will das Spiel nicht und das finde ich auch gut so, wäre vielleicht ja was für Teil 2? ;) Musik: Perfekt ausgewählt zur entsprechenden Stimmung. Egal ob man sich auf einer Insel bewegt oder gerade mit dem Luftschiff unterwegs ist, ich hatte nie das Gefühl, dass die Musik unpassend gewählt wurde. Ich meine zwar, dass sie nach gewisser Zeit bei genauem Hinhören repetitiv wurde aber das finde ich in keinster Weise schlimm, da man sowieso die ganze Zeit mit anderen Dingen beschäftigt ist. Story: Auch hier gibt es eigentlich keine. Also es wird keine Geschichte erzählt, man kann sich aber durch Gegenstände die man finden kann, oder ich sage mal gewissen Gegebenheiten, in der Welt eine eigene kleine Background Story zusammenzimmern, was ich sehr charmant finde. In Sachen progress gibt es allerdings schon eine Art roten Faden. Neue Inseln erkunden, neue Technologien freischalten, Prozesse automatisieren, usw. und ich finde auch, dass man sich ein schönes Haus oder was auch immer bauen MUSS. Ja, muss. Das Spiel lebt sehr davon, Sachen zu bauen und bietet auch sehr viele Dekorationsmöglichkeiten und Bauteile dafür an. Natürlich ist man nicht dazu gezwungen ein Haus o.Ä. zu bauen aber dann verpasst man meiner Meinung nach einen großen Teil des Spiels. Ich habe mich selbst immer wieder dabei erwischt, wie ich Dinge noch Stilvoller, noch gemütlicher, noch schöner bauen wollte, auch wenn das materialtechnisch ein gefühlter Albtraum werden wird und davon lebt das Spiel (Deswegen kann ich empfehlen erst zu automatisieren und dann eine fette Bude hinzuzimmern). Welt: Die ersten paar neuen Inseln zu erkunden ist noch mega spannend, dies verliert sich leider umso weiter man voranschreitet. Die Inseln sehen alle sehr ähnlich aus, rein von der Flora und Fauna her. Lediglich die Winterinseln stechen da deutlich hervor, sind dann aber ebenfalls nach gewisser Zeit wieder sehr monoton. Mehr verschiedene Biome oder mehr Einzigartigkeiten auf den Inseln wäre ziemlich cool, dass man noch mehr Vorfreude hätte diese zu erkunden. Fazit: Ein sehr gemütliches süßes kleines Game, was auf jeden Fall seinen Platz bei mir hat. Wer ein actiongeladenes gegen Monster kämpfendes Story Game möchte, sollte dann nicht zugreifen. Aber wer ein Sandboxabenteuer mit vielen Technologien, Fokus auf Bauen und Erkunden zum entspannen sucht, für den würde ich eine klare Kaufempfehlung aussprechen. Ist schon ein nices Stück Software.
very cozy and calming
Tabii. Steam incelemesi havasını, öfkeli ve samimi tonunu koruyup yazım/imla hatalarını düzelttim; cümleleri de daha akıcı ve okunabilir hâle getirdim. Çok güzel bir oyun. Temelinde gerçekten çok iyi vakit geçirip eğleniyorsun ama iş eksik ve hatalı kısımlara gelince insanın sinirini bozuyor. Kısa vadede oldukça eğlenceli, fakat uzun vadede kafayı yedirten birçok sorunla karşı karşıya kalıyorsun. **Örneğin;** * Koltuk * Sandalye * Sallanan sandalye * Salıncak * Bank gibi şeylerin tamamı tamamen etkileşimsiz. Yapıyorsun, yerleştiriyorsun ama oturamıyorsun? Eğilme bile yok. Hani üstüne çıkayım, eğileyim, bir şey yapayım desen o da olmuyor. Başka bir sıkıntı ise gemiyle seyahat etmek. Gemine binip adalar arasında yolculuk yaparken geminin ilerleyişini düz bir şekilde tutamıyorsun. Direksiyonu düzleyip "dümdüz gitsin" diye bir mantık yok. İlla sağa, sola, yukarı veya aşağı bir yöne doğru yamulacak. Direksiyonu düzleyip uzaktaki adaya giderken ellerimi dinlendireyim gibi bir düşüncen varsa, oyunun yapımcısı resmen acı çekmeni istiyor. Yapamazsın! İnşa etme kısmına gelelim. İnşa sistemi aslında çok eğlenceli ama o kadar fazla eksik, hata ve bug var ki insanı çileden çıkarıyor. Adaların üzerindeki zemin yer yer bayır gibi oluyor. Buralara zemin koyduğunda sistem en yüksek noktayı baz alıyor ve zemin aşağı doğru eğimli olduğu için yerleştirilemiyor. Sonuç olarak yapmak istediğin build çöp oluyor ve baştan uğraşmak zorunda kalıyorsun. Madem eğimli alanlara build yapamıyoruz, o zaman ya adalardaki bu eğimli bölgeleri düzeltin ya da inşa sistemini geliştirip eğimli alanlara da yapı yerleştirebilmemizi sağlayın. Bunu geliştirirken hiç mi bu sorunla karşılaşmadınız? Bir diğer saçma durum ise yukarı doğru build yapabiliyorken aşağı doğru build yapamamak. Örneğin, iki yüksek tepe arasında bir köprü yapmak istedim. Hem hoş durur hem de ulaşımı kolaylaştırır diye düşündüm. Aşağıdan yukarı doğru köprü temeli koyabiliyorum (çubuk şeklinde olan temel), fakat yukarıdan aşağı doğru temel koyamıyorum. **Neden?** Neden gökyüzünde, hiçbir yere temas etmeyen ve havada uçan temellerle garip köprüler yapabiliyorum? Dostum, bu hiç gerçekçi değil ve görüntü olarak da inanılmaz kötü duruyor. Aynı şekilde yukarı doğru duvar koyabiliyor ve yükseltebiliyorken, aşağı doğru yarım duvar koymak istediğimde koyamıyorum. **Lütfen şu hataları düzeltin!** Bal mumundan cam lamba yaptığımda benden yakıt olarak bal mumu istemek yerine gidin de şu inşa sistemindeki hataları düzeltin. 😂 Bu oyunun gerçekten **çok büyük bir potansiyeli var.** Temeli, oynanışı ve sunduğu özgürlük çok güzel. Ancak bu kadar temel ve göze batan eksiklikler uzun vadede oyundan aldığın keyfi ciddi şekilde baltalıyor. Umarım geliştiriciler bu sorunlara gerçekten el atar. Çünkü oyun çok daha iyi bir noktaya gelebilecek potansiyele sahip. Şu an ise maalesef, **itinayla içine sıçılmış bir potansiyel** gibi hissettiriyor. To the developers and anyone thinking about buying this game: Please translate the review above into your own language and give it a read. I think it’s worth understanding these issues before making your decision.
Now THIS is a truly cozy game. The only enemy is yourself. If you pay attention to food, water & cliffs you'll do great. Lovely building and farming game, with optional fishing and some automisation. Only 3 points of gameplay critique: 1) no pause button, not even when in menu. 2) horizontal beams clip through the floor/ceiling panels which make the floors uneven if you want to add pretty beams in your builds. 3) the storage racks can't have chests placed directly on top of them (I used a floor panel, placed chest and removed panel, not as pretty but functional.)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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