
Explore the Solar System. Mine and drop asteroids. Colonize and terraform. Lead the space race and compete with other corporations on your way to profit. Watch the expansion of human race over the centuries.
Modeled estimate, not a reported figure. How we estimate →
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About
In Solar Expanse, you take the lead of one of the early XXI century space exploration companies. Your goal will be to reach the planets, moons and asteroids of the system in order to mine and colonize them.
Optimize the costs and schedule of the flights. Mind that each object is in constant motion, so exact planning is crucial. Utilize the gravity effects and slingshot your rockets further beyond.
There is a multitude of objects in the asteroid belt alone. Some are made of water, others might contain precious metals. Deploy various telescopes, arrays and probes to know the system better and plan your next flights. Scan for the most profitable and useful materials. Research new technologies
Send your rockets and deliver the asteroids to Earth or colonies. Gain the profits to expand your corporation and start the projects on much larger scale.
In time, you will get contracts to establish permanent bases on various objects. Build fuel stations, launch sites, space catapults, elevators and entire colonies!
Your ultimate goal will be to make the moons and planets of different systems habitable. This task will take centuries, enormous resources, technologies and thousands of rocket flights. Drop the water asteroids from the asteroid belt on Mars. Mine Io and Titan for necessary resources.
Once you are done with the Solar System, build an interstellar ship. Once the game is fully released, you'll be able to venture into real and generated systems, such as Alpha & Proxima, Centauri, Trappist, Gliese & Kepler… you name them!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Portuguese - Portugal, Turkish +1 more
Engagement
Hours played at review time, across 59 reviews with recorded playtime.
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Currenlty really slow updates. The game needs some quality of life, UI, and bug-fix updates really fast. Many of the upgrades in the tech tree don't make sense and are probably just filler.
Good game so far. It has easy gameplay and seems to show promise. Can't wait to see more stuff added that they have on the Roadmap.
holy hidden gem
This is a game for a very specific kind of person. I'm that kind of person. I've dreamed of something like this for a while: realistic space exploration, with terraforming planets being as laborious and difficult as it probably would be in real life.
Я люблю игры про космос, но только с интерфейсом, который делали трезвые люди. Задумка не плохая. Всё подробно и по-научному расписано куда лететь, что добывать, но всё это сделано настолько не интуитивно и через одно место, что я бросил освоение через час. Вот мне надо построить носитель чтобы тот увёз команду на Луну. А где я должен увидеть прогресс его строительства? Зачем мне тягать капсулу с жилым модулем из одного окна в другое? Хорошо. Запустил космонавтов. Они долетели и умерли. Оказывается от обезвоживания. Как они за 5 дней умудрились 10 тонн воды использовать? Слишком много вопросов. Если хотите продираться через 100 менюшек, списков и графиков то вперёд. Я пожалуй воздержусь. По крайней мере пока не сделают вменяемый интерфейс.
🌟 Review: A Phenomenal, Deep Dive If You Are Willing to Put in the Work Rating: Highly Recommended If you want a game that genuinely teaches you something while keeping you completely hooked, this is it though be prepared to put in the work. I have logged 340 hours in just two weeks, and I need to be honest: a lot of that time was spent searching for mechanics online. The game has an incredible framework, but it currently lacks a comprehensive tutorial system or built-in space learning. If you are not a persistent player who is willing to look up clues and research outside of the game, the steep learning curve might be a serious barrier. However, if you stick with it, the payoff is massive. A week ago, I had absolutely no idea about space; today, I am literally giving lectures to my family about how it all works. The game sparked such a deep curiosity in me that it even drove me to pick up Stephen Hawking’s A Brief History of Time. Overall, despite the lack of tutorials and some missing features, this is easily one of my top-rated games of the entire year.
Мне интересна тематика космоса, вот и решил купить игру. Не пожалел.
未来可期,但是现在确实还很不完善,尤其急需一些易用性改进。 建议1.多段任务要改进,最好能在一次任务内设置多个中间节点,而不是像现在一样为每一段单独设置一个任务。 2.改进周期化运输任务功能,需要一个设定好总运输量以及运输方式后,自动判断每次装货的模式;而不是现在一样必须设置每次装货类型。这种模式也应添加多段功能,每一段的运输方式单独设置。 3.增加批量建设规划功能,可以一次建设不同种类不同数量的东西。 4.批量建设时,若资源不够,应该加入一个可以使用其他位置资源的选项,选项选择时快捷规划一个建议2中所述的运输任务,自动填入起点终点与运输量,玩家只需输入运输方式。 特别地,在星球表面上造东西时,应该额外加入一个可以使用轨道资源的选项,选择时将轨道资源纳入计算,若不足的资源在轨道上存在,确定建造时自动规划一个运输仓运下来。 5.若建设不足的资源在本地市场中存在,应该可以快捷购买。 6.当维护所需资源不足且可购买时,应该可以自动购买,可以做成星球面板上的一个选项,选中时生效。 7.市场界面应该优化,只能一项一项买卖太麻烦了。 8.优化人员运输,尤其是周期性任务运人。 9.可以把电力也做成可交易资源,定期付款就行。 其它平衡性,内容上的问题也有不少,不过已经有游玩时长更多的其它玩家更好地说了,我就先不说了。
It has the perfect blend of economics, logistics and management I've been hoping for; other terraforming games make the endeavour seem so trifeling. Here the sense of scale is very apparent and fun to interact with. The game strikes a great middle ground between the hyper realistic simulators and arcade space colonising games. I really recommend
Remove nested scrollbars. Implement linked scrolling: when the inner block is scrolled to the edge, the event should be passed to the outer scrollbar. This will make scrolling much more convenient.
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Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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