
Explore the Solar System. Mine and drop asteroids. Colonize and terraform. Lead the space race and compete with other corporations on your way to profit. Watch the expansion of human race over the centuries.
Modeled estimate, not a reported figure. How we estimate →
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About
In Solar Expanse, you take the lead of one of the early XXI century space exploration companies. Your goal will be to reach the planets, moons and asteroids of the system in order to mine and colonize them.
Optimize the costs and schedule of the flights. Mind that each object is in constant motion, so exact planning is crucial. Utilize the gravity effects and slingshot your rockets further beyond.
There is a multitude of objects in the asteroid belt alone. Some are made of water, others might contain precious metals. Deploy various telescopes, arrays and probes to know the system better and plan your next flights. Scan for the most profitable and useful materials. Research new technologies
Send your rockets and deliver the asteroids to Earth or colonies. Gain the profits to expand your corporation and start the projects on much larger scale.
In time, you will get contracts to establish permanent bases on various objects. Build fuel stations, launch sites, space catapults, elevators and entire colonies!
Your ultimate goal will be to make the moons and planets of different systems habitable. This task will take centuries, enormous resources, technologies and thousands of rocket flights. Drop the water asteroids from the asteroid belt on Mars. Mine Io and Titan for necessary resources.
Once you are done with the Solar System, build an interstellar ship. Once the game is fully released, you'll be able to venture into real and generated systems, such as Alpha & Proxima, Centauri, Trappist, Gliese & Kepler… you name them!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Portuguese - Portugal, Turkish +1 more
Engagement
Hours played at review time, across 59 reviews with recorded playtime.
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
ye, is real good
Невероятно интересный симулятор космической экспансии. Очень жду дальнейшего развития!
jeu goatesque même en beta ça promet de devenir quelque chose de grand.
Na razie trochę mało kontentu (wczesny dostęp), ale gra jest super. Nie mogę się doczekać dodatkowych systemów i funkcji.
UI做的太烂了玩了一会儿玩不下去了,可以复杂但不能繁杂,一个UI套一层不算里外套三四层,而且还会循环套,头都大了。游戏还是不错的,期待进步
Liking it very much. Minor details to maybe set differently: more agile way to look at the solar system, like let me zoom more far back just to see from one spam to the other (aestethic? Doesn't seem a bad thing to me); let me zoom back more faster after I watched one planet/asteroid/whatever, i know you want me to use the bottom buttons but I'm just used the other way, plus I can track asteroids only in the way I said; asking for something not easy here: maybe deepen the technology tree, the one we have is nice already, I am asking something difficult here I know. Also, maybe let us include every possible space agency all at once? Just to feel it more populated (just a personal preference). Will you add the option to start with a "custom" space agency, where we choose the balance we prefer? Or just to not have historical names on us also. Overall very good job, really liking it, keep it up! :D
序盤の地球から月へ、そして火星の植民を進めるフェーズはとにかくじれったいです。 核融合宇宙船を解禁すると一気に快適になりますが、その段階までじれったさを我慢できるか否かでゲームに対する印象が分かれそうです。 核融合宇宙船を解禁できれば、土星の衛星に入植したり木星で採集したヘリウム3を火星に運んだのちに核融合発電で電力網を支えるなど、やりたい放題です。 この段階が一番楽しかったです。 他企業との競争の要素は2026年7月13日現在、あって無いようなものです。 全くもってやる気を感じられません。取引で利益を上げろと言われても地球以外ではアテになりません。 火星のテラフォーミングと恒星間宇宙船の建造を進めるフェーズになると、今度は資材の要求量および作業量と輸送に伴う打ち上げ計画の自動化機能の貧弱さと相まって単調な作業を延々と繰り返すことになり、次第に飽きてきます。 他星系の開発は今のところ未実装のようです。 [spoiler]数多の資材と時間をかけて建造した人類史上初の恒星間宇宙船に勇敢なる火星市民を乗せてTRAPPIST-1への船旅を見送ったら「到着しました」というメッセージと共に虚空のどこかへ行きました。 [/spoiler] また、フレーバーテキストの類は少ないです。 もとより宇宙とは殺風景なものですが、そこに息を吹き込むのがテーマなのに吹き込んだ息が大して感じられないような作りなのは勿体ないです。 そのくせ単純作業のボリュームは豊富です。 せっかく惑星をテラフォーミングするのだから [i] 「この惑星では、水量の増加に伴って草や苔を主体とした植生が広がりつつある。人々は居住ドームのガラス越しに、この惑星が第二の故郷として繁栄していく姿を思い浮かべている」[/i] みたいなテキストを読んで脳内で想像を膨らませたいのですよ! この手のゲームはフレーバーテキストがあるかどうかで面白さが結構変わってくるので、そこも今後に期待です。 太陽系開発、そして他星系へ…というロマン溢れるコンセプトや、外敵との戦いに気を遣うことなく開発を進められるのは良いのですが、総じて手動での操作量が多すぎて相当人を選ぶ作りになっています。 なんだかんだで不満点はありますが、今後の開発次第では良ゲーになりうるポテンシャルは秘めていると思います。 Stellarisの序盤から中盤にかけての星系開発と領土拡張が好きな人で、今後に期待できる人にはおすすめです。
Dear developers, I have some ideas and suggestions for the game. Before judging them, I hope you can take the time to read through them because I believe these ideas could add more depth, creativity, and long-term possibilities to the game. I know some of these ideas are big and ambitious, but I think they could make the experience even more interesting for players who enjoy building, exploring, and creating their own future in space. I have been playing this game for around 167 hours, and during that time I have noticed some areas where the game could become even more impressive. One idea I think would be really interesting is adding orbital systems, especially factories and production facilities in space. Instead of only building on planets or asteroids, players could create entire industrial systems in orbit. For example, imagine building orbital factories that can process resources, manufacture advanced technology, create glass, produce materials, or even support space colonies. If you are terraforming a planet and need to move huge amounts of resources to one location, orbital factories could help transfer and organize those resources more efficiently. This would make space feel more alive because players would not just be visiting planets — they would be creating an entire civilization throughout the solar system. You could have energy production in orbit, manufacturing stations, food farms, and life-support systems that help keep space colonies alive. Another thing I think the game needs is more objects to discover, especially comets. Adding famous comets with unique names and characteristics would make exploration more exciting. Players could search for rare comets, study them, mine them, or use their resources. I also think the game would benefit from having many more asteroids spread throughout the solar system. Asteroids are important because they are a major part of space development. Having more asteroid locations, including areas beyond Pluto, would make exploration and orbital construction feel much more realistic. More technology tree upgrades would also add a lot of progression. There could be new research paths focused on advanced space colonies, artificial gravity, orbital construction, deep-space travel, and future technologies. One of my biggest ideas is inspired by the giant space colonies seen in anime like Gundam. Imagine being able to build massive orbital colonies that are almost like cities in space. Instead of always returning to a planet, humanity could create permanent homes among the stars. A huge space colony could have farms, factories, living areas, research centers, and energy systems. It would feel like players are actually creating a new civilization in space. Another idea that could add a major challenge is conflict between companies or factions. In the distant future, different companies could compete for resources, territory, and influence. Players could face situations where another company becomes hostile, or where they have to defend their own territory. This could introduce space battles, but it should be something that happens much later in the game. For example, advanced space fighters and military technology could only unlock after thousands of years of progress, such as after the year 2500. By that point, players would have developed powerful civilizations capable of controlling regions of space. I also think there should be more variety in ships. Right now, many ships can feel too similar. Different companies or factions could have their own ship designs, technology styles, and unique appearances. Players should be able to instantly recognize which company created a ship just by looking at its design. Different companies could specialize in different areas: One company could focus on mining and industrial ships. Another could focus on exploration. Another could focus on science and research. Another could focus on advanced military technology. This would make the universe feel more alive and give players more reasons to choose different paths. Finally, I would love to see more resources added to the game. More resources would create more reasons to explore, expand, and build. Finding rare materials in different parts of space could make exploration feel more rewarding. Overall, I think these ideas could help make the game feel larger, deeper, and more like a true space civilization simulator. The potential is huge, and I appreciate the work the developers have already put into the game. These are just ideas from a player who enjoys the experience and wants to see it grow even further. Thank you for reading.
你说得对 但是《太阳系扩增-太空探索管理者》是一款由“太空行动”自主研发的探索类沙盘游戏 然而这是非常好游戏 使我土卫六坠落 不不不 无需质疑 我是兴奋的 这个神秘游戏满足了我对于太空的很多幻想 包括冬眠、电推、聚变堆等 但是 我为什么在没注意地球上补给数量的情况下在地球上先后饿死了20000人?只有在地球上修的建筑里活下来200人? 难道我是那种极其黑心的垄断大公司老板?每天不给员工饭吃?而且他们为了一口饭还要自刎归天? 你这不显得我像一个Star↓Beat↑吗 然后我就真的去垄断了全世界的补给 就怕员工不够吃再给我闹革命 哈哈哈 不说了 我去接着探索我的太阳系了 看看土卫六上会不会冻死人 游戏是好玩的 节目效果是拉满的 希望制作组可以不要再让我的员工在地球上饿死 接着打磨你们的好游戏吧 确实挺好玩的
Скучнейшая дрисня. Я не знаю кому это может понравится. Это буквально кликер в красивой обложке - никакого веселья. Если вы ожидаете уровень стеллариса - забудьте. Эта игра это уровень игр про петьку и василия ивановича. Скучные кал.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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