
Explore the Solar System. Mine and drop asteroids. Colonize and terraform. Lead the space race and compete with other corporations on your way to profit. Watch the expansion of human race over the centuries.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Sep 15 → 2.25/day in the week after.
About
In Solar Expanse, you take the lead of one of the early XXI century space exploration companies. Your goal will be to reach the planets, moons and asteroids of the system in order to mine and colonize them.
Optimize the costs and schedule of the flights. Mind that each object is in constant motion, so exact planning is crucial. Utilize the gravity effects and slingshot your rockets further beyond.
There is a multitude of objects in the asteroid belt alone. Some are made of water, others might contain precious metals. Deploy various telescopes, arrays and probes to know the system better and plan your next flights. Scan for the most profitable and useful materials. Research new technologies
Send your rockets and deliver the asteroids to Earth or colonies. Gain the profits to expand your corporation and start the projects on much larger scale.
In time, you will get contracts to establish permanent bases on various objects. Build fuel stations, launch sites, space catapults, elevators and entire colonies!
Your ultimate goal will be to make the moons and planets of different systems habitable. This task will take centuries, enormous resources, technologies and thousands of rocket flights. Drop the water asteroids from the asteroid belt on Mars. Mine Io and Titan for necessary resources.
Once you are done with the Solar System, build an interstellar ship. Once the game is fully released, you'll be able to venture into real and generated systems, such as Alpha & Proxima, Centauri, Trappist, Gliese & Kepler… you name them!

Genres
Engagement
Reviews
Themes across 210 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ich kann es auf jeden Fall empfehlen, gerade für Astrologie Fans. Es macht Spaß und ist nicht zu komplex um das Spiel zu verstehen. Dem Spiel fehlt es natürlich noch an Feinschliff, aber es kommen immer mehr Inhalte und patches vom Entwickler, nur Geduld. Ich würde mir zwar noch ein Detaillierteres Raketen und Raumschiff Bau-/ Designsystem wünschen, nicht so wie z.B. Kerbals Space Programm, aber etwas mehr zum forschen und selbst konstruieren, wie z.B. Stellaris, aber an den anderen features habe ich noch nichts Auszusetzen. Ich denke, wenn es weiterentwickelt und von mehr Spielern gekauft wird kann es ein sehr gutes und realistisches Space exploration und Space colony Game werden. Ich kann es wärmstens empfehlen, gerade auch um das Entwicklerstudio bei diesem Vorhaben zu unterstützen.
Мне интересна тематика космоса, вот и решил купить игру. Не пожалел.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Aug 2 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Portuguese - Portugal, Turkish +1 more
Hours played at review time, across 210 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Liking it very much. Minor details to maybe set differently: more agile way to look at the solar system, like let me zoom more far back just to see from one spam to the other (aestethic? Doesn't seem a bad thing to me); let me zoom back more faster after I watched one planet/asteroid/whatever, i know you want me to use the bottom buttons but I'm just used the other way, plus I can track asteroids only in the way I said; asking for something not easy here: maybe deepen the technology tree, the one we have is nice already, I am asking something difficult here I know. Also, maybe let us include every possible space agency all at once? Just to feel it more populated (just a personal preference). Will you add the option to start with a "custom" space agency, where we choose the balance we prefer? Or just to not have historical names on us also. Overall very good job, really liking it, keep it up! :D
It has the perfect blend of economics, logistics and management I've been hoping for; other terraforming games make the endeavour seem so trifeling. Here the sense of scale is very apparent and fun to interact with. The game strikes a great middle ground between the hyper realistic simulators and arcade space colonising games. I really recommend
This game is solid in its current state despite early access. There are multiple things that you can do already: - Early game starts with moon program, disposable rockets and deep space probes. - Mid game is about setting up colonies and interplanetary logistics using electromagnetic catapults and solar sails. - End game is building space elevators, crashing asteroids into planets and terraforming. With this being said, do not expect the game to be perfect. There are definitely some issues such as not polished UI (have to do many, many mouse clicks for repeated operations), balance issues, bad AI of competitor factions. Still, with these issues, it is still good enough, and hopefully it will become better with updates.
I like game... big thumb up It runs a bit slow, but I think that is because hardware is no goodware. Software good, it make me happy. Oh shoot, I just double checked and it's honestly not that bad until like after 2200 when I have thousands of mines and factories... Software is goodware, it run goodly.
Niesamowita gra. Po pierwszym uruchomieniu i zapoznaniu się z interfejsem praktycznie nie mogę się oderwać planując kolejne etapy badania i kolonizowania układu słonecznego, a może nie długo dalej :D. Ogrom potencjału tej produkcji jest po prostu przytłaczający, gra może pójść dosłownie w każdą stronę od zwiększenia realizmu po całkowitą fantastykę naukową. Zdecydowanie polecam tą pozycję.
Fun peaceful game.
未来可期,但是现在确实还很不完善,尤其急需一些易用性改进。 建议1.多段任务要改进,最好能在一次任务内设置多个中间节点,而不是像现在一样为每一段单独设置一个任务。 2.改进周期化运输任务功能,需要一个设定好总运输量以及运输方式后,自动判断每次装货的模式;而不是现在一样必须设置每次装货类型。这种模式也应添加多段功能,每一段的运输方式单独设置。 3.增加批量建设规划功能,可以一次建设不同种类不同数量的东西。 4.批量建设时,若资源不够,应该加入一个可以使用其他位置资源的选项,选项选择时快捷规划一个建议2中所述的运输任务,自动填入起点终点与运输量,玩家只需输入运输方式。 特别地,在星球表面上造东西时,应该额外加入一个可以使用轨道资源的选项,选择时将轨道资源纳入计算,若不足的资源在轨道上存在,确定建造时自动规划一个运输仓运下来。 5.若建设不足的资源在本地市场中存在,应该可以快捷购买。 6.当维护所需资源不足且可购买时,应该可以自动购买,可以做成星球面板上的一个选项,选中时生效。 7.市场界面应该优化,只能一项一项买卖太麻烦了。 8.优化人员运输,尤其是周期性任务运人。 9.可以把电力也做成可交易资源,定期付款就行。 其它平衡性,内容上的问题也有不少,不过已经有游玩时长更多的其它玩家更好地说了,我就先不说了。
I really enjoyed my first few sessions. The beginning is definitely very guided, but the foundation is excellent, and I can’t wait to see what comes next.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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