
Explore the Solar System. Mine and drop asteroids. Colonize and terraform. Lead the space race and compete with other corporations on your way to profit. Watch the expansion of human race over the centuries.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Sep 15 → 2.25/day in the week after.
About
In Solar Expanse, you take the lead of one of the early XXI century space exploration companies. Your goal will be to reach the planets, moons and asteroids of the system in order to mine and colonize them.
Optimize the costs and schedule of the flights. Mind that each object is in constant motion, so exact planning is crucial. Utilize the gravity effects and slingshot your rockets further beyond.
There is a multitude of objects in the asteroid belt alone. Some are made of water, others might contain precious metals. Deploy various telescopes, arrays and probes to know the system better and plan your next flights. Scan for the most profitable and useful materials. Research new technologies
Send your rockets and deliver the asteroids to Earth or colonies. Gain the profits to expand your corporation and start the projects on much larger scale.
In time, you will get contracts to establish permanent bases on various objects. Build fuel stations, launch sites, space catapults, elevators and entire colonies!
Your ultimate goal will be to make the moons and planets of different systems habitable. This task will take centuries, enormous resources, technologies and thousands of rocket flights. Drop the water asteroids from the asteroid belt on Mars. Mine Io and Titan for necessary resources.
Once you are done with the Solar System, build an interstellar ship. Once the game is fully released, you'll be able to venture into real and generated systems, such as Alpha & Proxima, Centauri, Trappist, Gliese & Kepler… you name them!

Genres
Engagement
Reviews
Themes across 210 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
There's a bunch of potential here. We'll have to see how it plays out.
Absolute fantastic game with even greater potential for the future! I can already spend countless hours developing a celestial infrastructure and its logistics. Would recommend everyone to at least try the demo. This is a diamond in the rough.
Here are a few small suggestions: 1. Add a thumbnail of the solar system in the bottom left corner 2. Do not automatically zoom in when clicking on a planet 3. Display specific reasons when the rocket cannot be launched 4. Shrinking the map allows me to see the full view of the solar system
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Aug 2 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Portuguese - Portugal, Turkish +1 more
Hours played at review time, across 210 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Jakmile vývojáři přidají automatizaci na repetitivní úkony, tak to bude 10/10. Už teď je to velká paráda a teraformit planety nebylo nikdy zábavnější:)
虽然完成度尚不高,但未来可期 —————————————— 7.19 一些问题及改进建议: 1.资源储备数量级太小,且分布失真。例如,月球几乎没有金属资源储备。相比之下,资源消耗量过大,单一行星资源枯竭太快,过于依赖其他从天体进口。 2.农场不应该消耗碳单质,而应该消耗二氧化碳并产生氧气。建议添加补给合成厂,允许消耗水和碳单质生产补给,作为补给的另一种生产方式。 3.大气资源在某些情况下应当被允许直接利用(而非经过采集后才能使用),且气压决定其效率修正。例如,火力发电厂和氢能发电厂应当可以直接使用大气中的氧气,露天农场可以直接利用大气中的二氧化碳。 4.氮气资源储备过少,且氢气大气缺少惩罚。这导致在地球化过程中,使用氢气提供大气压比氮气更好。现实中,氮在许多天体上以氨冰的形式存在。建议为彗星,冰质小行星和一些含冰卫星添加氮气资源储备。或者直接添加新的氨资源,并添加氨电解工厂,将氨转化为氮气和氢气。另外,还可以添加一些柯伊伯带小行星。 5.行星地球化过程中,氧气生产过于依赖电解工厂。建议添加植物和动物资源,允许在地球化的某些阶段引入动植物,以建立富氧大气和碳循环。 具体地讲: 1)植物消耗二氧化碳并产生氧气,动物消耗氧气并产生二氧化碳。 2)动植物生物量都和人类一样会自然增长,基础增长速度受行星条件影响(动物所需条件更加苛刻)。 3)植物生物量增长率与动物生物量负相关,动物生物量增长率与植物生物量正相关,以便生态系统最终达到平衡。 6.行星居民和工作人员应当有所分别,行星居民可以“人类资源的储备”的形式存在。建议在行星地球化的后期阶段允许自由移民,提高行星居民的增长速度。 Some issues and improvement suggestions: 1. The scale of resource reserves is too small, and their distribution is distorted. For example, the Moon has almost no metal resource reserves. In contrast, resource consumption is too high, so the resources of a single planet deplete too quickly, making it overly reliant on importing from other celestial bodies. 2. Farms shouldn’t consume carbon; they should consume carbon dioxide and produce oxygen. It’s suggested to add supply synthesis factories that allow consuming water and carbon to produce supplies, as another way to produce supplies. 3. Atmospheric resources should sometimes be allowed to be used directly (rather than only after collection), and air pressure should determine an efficiency modifier. For example, thermal power plants and hydrogen power plants should be able to directly use oxygen from the atmosphere, and agricultural complex farms can directly utilize atmospheric carbon dioxide. 4. Nitrogen reserves are too low, and the atmosphere’s hydrogen lacks penalties. This means that during planetary terraforming, using hydrogen to provide atmospheric pressure is better than using nitrogen. In reality, nitrogen exists as ammonia ice on many celestial bodies. It’s suggested to add nitrogen reserves to comets, icy asteroids, and some icy moons. Alternatively, a new ammonia resource could be added along with ammonia electrolysis plants to convert ammonia into nitrogen and hydrogen. Additionally, some Kuiper Belt asteroids could be added. 5. Oxygen production during planetary terraforming relies too much on electrolysis plants. It’s recommended to add plant and animal resources, and allow the introduction of flora and fauna during certain stages of terraforming to establish a oxygen-rich atmosphere and the carbon cycle. Specifically: 1) Plants consume carbon dioxide and produce oxygen, while animals consume oxygen and produce carbon dioxide. 2) Both plant and animal biomass naturally grow like humans, with basic growth rates influenced by planetary conditions (animals require stricter conditions). 3) Plant biomass growth rates are negatively correlated with animal biomass, and animal biomass growth rates are positively correlated with plant biomass, so that the ecosystem achieves balance eventually. 6. Planet residents and workers should be differentiated; planet residents could exist as a form of human resource reserves. It’s suggested to allow free migration in the late stages of terraforming a planet to boost the population growth of its residents.
Very promising game. Peaceful and chill space colonization manager with in-depth logistics and terraforming mechanics. While it is still quite early in development and rough around the edges regular updates and bugfixes won't let you doubt that the the devs are dead set on improving the game. They are quite responsive to feedback too.
Remove nested scrollbars. Implement linked scrolling: when the inner block is scrolled to the edge, the event should be passed to the outer scrollbar. This will make scrolling much more convenient.
sptm esta bien perro
This game looks really promising. It gave me what KSP didn't: space economics and logistics—building a realistic space-expansion organization from scratch.
Solid game even at this stage of development. Needs more polish (you generally need to run on the two highest speed settings in the mid-late game already) and a few big features are on the roadmap but it's fun as it is.
Active players
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