
SOL CRESTA, rise like the phoenix and take back the sun! Neo-Classic shooting strikes back! Dock, split, and form up! Pilot 3 fighters and take back the sun from the clutches of evil in this free-form shooting game with the spirit of 80s shooting classics Moon Cresta and Terra Cresta.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese**languages with full audio support
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
わりと人を選ぶゲームだと感じたのでお勧めにしてませんが私は嫌いと言うほどでもありませんし、楽しんで遊んでいます。 このレビューを書いている時点で合体システムにバグあり分離した後合体できなくなるとか、スローになるだけで分離できなくなる等が高難易度に進むにつれて発生してきます。分離中に何かバグが起きる要因がある気がしますがやられるかステージクリアすると直る模様。後ランキング順位が変です。 それでも興味がある人は公式のゲームシステム紹介動画を見てからだとスムーズに遊べると思いますよ。特に合体について。バレットソウルなどを隠しボーナス込みで攻略しちゃうような人なら割と合うような気がしますが基本はセールでコアだけ買って気に入ったらお布施でDLCを買うと良いと思います。 以下駄文 このゲームは合体システムとソルゲージを理解するのが前提として、それ以外にも色々覚えることがあるので長く楽しめるとも言えるし、ただひたすらめんどくさいだけとも言えます。その辺は好みなのでお勧めしにくい要因です。 残機がやたらと増えるのですが、当然やられやすいからです。残機で押し通すとかゾンビアタックみたいな場面が難易度が上がると増えました。 後ドラマモードはストーリーが気になる人以外は買わないほうが良いです。後半になるほどセリフを喋る為に進行が止まったり妙な間が入るのでゲームには集中しにくくSTGとして面白くないです。ストーリーは好みだと思いますが私は今一でした。ただ、ここで何でこれが出てくるんだと思う事が解消されますのでその点は良かったです。
I've put in a few runs, hit 80% of the achievements, and so I think I'm ready to review. I disliked the demo, yet felt like there may be a bit more under the hood if I could ever get the whole she-bang for a decent price, and so I waited and waited and waited and waited till it was down to $12.50 for the complete set. Dramatic DLC adds very little. It being from an acclaimed anime writer, I thought maybe we'd get something memorable like that random chit-chat in Raiden V, but all you get here is cliche anime plot that'll make you wish the characters were discussing Brazilian coffee beans whilst in the middle of Armageddon (Raiden V). The story chatter is in Japanese dub w/English subs, and the characters converse during battle about stuff I care less about than coffee beans, and there's some odd emo feels they try to launder on you, but it doesn't hit the feelers. Most of the conversation is not worth glancing over in battle to read. The chatter should have been condensed rather than telling me that android girl is getting a tingling feel before Every.Single.Boss. YES. THAT. INCLUDES. MID-STAGE. BOSSES. lol. So for an extra $4, was it worth it? Well, yes and no. Yes, b/c you get hints of lore, and it gives you an idea of who the bosses are. And No, bc the story sux. Gameplay: The levels are a bit longer than typical. I enjoyed the change. I didn't time it, but est. 7-10mins per level. There are level hazards and collisions. By your 2nd play-through, they arent too hard to see or dodge. I actually disliked the hazards while playing the demo, but after running a lvl once or twice, I found I again liked the change of pace from doing purely bullet hell. Formations are aight. They add depth, albeit it is a bit hard to swallow the upgrade system/formation system during ur first hour, but play with it on Easy, observe, and you'll understand the system. You are required to change your formation's formation to increase score thru power-ups and drops, and sometimes a certain formation or ship gives you an advantage so the bit of strategy adds flavor. Spicy! Several ships to choose from so you get a bit of variety. The more achievements you achieve, the more ships you unlock (or if you get Complete Edition, then you get the Wing Galiber which is a very easy and casual ship to understand). I wouldn't call this a bullet hell, but in the later difficulties, be prepared for your deaths to occasionally stack 2 or 3 right after another as a new life starts with no upgrades, but has an upgrade ship drop from the top towards you. Unfortunately, you might be dead again by the time the ship descends to you at the bottom of the screen b/c a boss or environmental hazard is blocking you from quickly picking up the upgrade ship. So with ur pew pew shooter, ur just a duck in the water with everyone's guns pointed at you. Yet, the game is forgiving, and even on Platinum Hard, red ships often zoom by in boss fights which if red ship is shot, red ship will drop an upgrade ship so very fair. Speaking of bosses. They are very boring. 30% are just armored circles, 20% duplicate flying big boss ship with 3 phases, 40% is the same jet fighter (stage 1) that adds a second jet fighter in stage 3?, and adds a 3rd jet fighter ship in stage 5, then evolves to a mech in stage 6, 10% is the 4-phased final boss. So yeah, they are lame and feel like a 1st time indie devs attempt at a game. I wish more effort was put into them. However, given the level length, I almost don't mind the mediocrity that doesn't require much thought. Achievements: The first 80-90% of achievements are do-able with some effort, however, the no-damage achievements and the Beat 5-7 loops of the game as it increases in difficulty and without losing all your continues (max 10 continues if you earn them), seems almost impossible without max dedication. But I had fun chasing some of the no damage achievements. Well, that's that. I have enjoyed my time with the game, and I would recommend on sale even tho there are some glaring flaws.
It is up for debate if this is a good follow up to Moon Cresta and Terra Cresta or not, and I cannot even participate in such. I didn’t play, let alone grew up with those games, despite being a big fan of the genre, I can only speak on how some element of PlatinumGames are implemented in here (formation change tends to be more interesting on paper than it is in practice). But as an overall package, this is way too stuck on its principles, putting it far behind the competitive quality for a modern STG. Not just visually (although readability can be a problem at times) but mainly on a stage design and enemy design standpoint. With incredibly uninteresting attack patterns and mixed quality in boss design. I don’t even want it to be a bullet hell, but looking at some games that push the genre just as hard without falling into that category released well after the previous cresta games, such as Gradius Gaiden, Salamander 2(horizontal shooting games but you get the idea), Radiant Silvergun, or even indie games like ZeroRanger, it is a bit saddening to see a game like this, with the audacity of being sold at such high price during launch, while also deliberately and/or arrogantly closing its eyes to any games released after the famicom era OUTSIDE of just PlatinumGames' own titles, which are not even in the same genre. I appreciate the price reduction but even at its current one, it’s a tough sale when even steam itself offers the latter two titles mentioned above for about as much or less, along with many others that are worth checking out over Sol Cresta. The fact this isn’t even trying to catch up to its peers makes this game at its best, an interesting capsule of ideas, and at its worst, a disheartening shooting game experience. And while it isnt entirely awful, it often ends up falling into the latter category.
This is a very fun and complex shoot-m-up where the gameplay mechanics are pretty intuitive. It sounds old-school in a very charming way and it has the graphics look of the advanced 90s arcade machines (think Darius Gaiden). Especially the little bonus jingles sound so nice. As you can expect from Platinum Games it plays very smooth and modern. I'm personally a fan of shoot-m-ups, but I don't think it's exclusively aimed at fans of the genre. The difficulty is pretty accessible for the most part and the gameplay is not hardcore unforgiving. Once you get the hang of the transformations and make good use of them you can get further much more easily. It runs great on my machine and no problems in vertical mode. For the money sure you can get more bang for your buck, but I'm reviewing the game not a value proposition. If it's on sale it's a no-brainer to own.
ヒデキは何を吸っていたんだろう?
[h1]続編を作るんだという意識は強く感じるが……[/h1] ニチブツの名作シューティング「ムーンクレスタ」、「テラクレスタ」に続く最新作という位置づけで、ジャンルとしては2D見下ろし型の縦スクロールシューティングとなります。 シリーズの特徴である、合体・フォーメーション攻撃は本作でも健在で、多彩なフォーメーションを使って敵を撃破していく……のはずなんですが、このフォーメーションが非常に使いづらい。 合体・分離ボタンを長押しし、機体を分離させた状態でそのフォーメーションの形へ自分で持っていく必要があり、確かにアイデアとしては面白いのですが、強力な攻撃はここぞというタイミングで間髪入れずに叩き込みたい訳で、フォーメーションを組んで攻撃を出すまでのそのチャンスが終わってしまっていることもしばしば。 また、フォーメーションを組むためには結構な広さのスペースを使う必要があるため、敵弾を避けながら行うのはなかなか厳しいものがあります。 結局、使い勝手のいい横一列のフォーメーションばかり使っていました。画面端の敵は撃てないという欠陥武装ではありましたが……。 フォーメーション攻撃を使うためには対応したフォーメーションチップを取得する必要があるのですが、必ずしも毎回同じ場所で同じフォーメーションが使えるとは限りません。 フォーメーション攻撃はフォーメーションパワーを消費して使うという性質上、連発はできないのだから、すべてのフォーメーションはすべて最初から使えるようにしておけば「ここは後ろから敵が来るエリアだからこのフォーメーションで行こう」のような戦略性も生まれたのではないでしょうか。 他にも、溜め撃ちやコマンドショットといった要素もありますが、溜め撃ちはパワーを消費する割に攻撃力が低いし、コマンドショットは打つためにコマンド入力が必要で使い勝手が悪く、使うべきポイントが良くわかりませんでした。 さらに、1番機をどれにするかによって通常ショットの種類が変化するという要素もあります。 それぞれのショットを弱点属性とする敵が存在しているようなのですがよくわからないし、一旦分離して配置を変えて合体することで1番機を入れ替える必要があるため、単にショット切り替えに手間を加えただけの要素となってしまっています。 ここまででわかるとおり、とにかくもうありとあらゆる要素が詰め込まれており、結果、どれも中途半端になってしまっている印象です。 機体の色を合わせて通過する必要があるリングや、ショット属性を合わせないと破壊できないアイテムボックスなど、なんかひと手間かけさせようとしてくるのも地味にストレス。 決して面白くないわけではないと思うし、もうちょっと面白くできるんじゃないのとも感じる、何とも言えない微妙なゲームとなっておりますw 最後に賛否のあるドラマチックモードですが、個人的には嫌いじゃないです。 確かにだいぶ間延びするし、キャラクターが喋ってる間、延々リングをくぐらされ続けると「これって何の時間?」と思ってしまいますが、ストーリーは割とアツいし、これはこれでちゃんとアーケードモードが別にあるんでいいんじゃない?というのが感想です。 過去作オーマージュがかなり強めで、昔からのファンを楽しませようという気持ちを感じるし、敵の変な動きも何かニチブツっぽって感じましたし、FM音源風のBGMもなかなか良かったです。 昔、ムーンクレスタやテラクレスタで遊んだよ、という方はプレイしてみてもいいかもしれません。
セールで安かったので特に期待もせず購入しましたが普通に面白かったです。 ただ…面白いと思ったのは合体やシステム周りを完全に理解してからで、 最初は合体やらフォーメーションやらシステム周りやゲージの意味がよくわからず 初プレイのときは確実に説明不足だと感じました。 自由に合体やフォーメーションを試せるトレモかチュートリアルでもあった方が良かったのではないでしょうか。 説明不足で非常にもったいない評価を受けているゲームだと個人的には思いました。
HIDEKI KAMIYA POSTS MOST DERANGED SHMUP EVER ASKED TO LEAVE PLATINUM GAMES
Sol Cresta is a fantastic follow-up to the classics Moon Cresta and Terra Cresta. The standout feature is the docking system that lets you switch up formations for different attacks which adds variation to the gameplay. The retro-style visuals look superb, and the soundtrack is amazing. It can get a bit tricky managing formations, but it’s a blast for fans of classic shooters and one of the best modern examples of the genre.
シリーズの伝統を受け継ごうとしているのか、スクロールシューティングゲームとして全く面白くなかったです。フォーメーションがシューティングゲームの仕様にマッチしてなく、ただめんどくさい作業になっています。繰り返し遊びたいという気持ちには、なりませんでした。
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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