
Sokoban meets Greek tragedy! Sokobos is a minimalistic & challenging puzzle game that expands on the classic block-pushing formula.
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About
Sokobos is a minimalistic, brain-twisting puzzle game that expands on the classic block-pushing Sokoban formula. You'll be assembling anything from pillars to gardens and even an ancient Greek temple.
Be it statues or pillars, they all have a beginning, middle and end. Push each part to its destination.
Some parts need to be painted first, color them by pushing them into the paint.
There are obstacles you must push away, be careful where you move them away to though.
You took an oath to the Greek gods. You're blessed with inhuman strength and tasked with building a temple for Zeus all by yourself. Once this task is complete, your town will flourish and outshine even the Athens. However, this is a tale of Greek tragedy, not everything will go as planned.

60 challenging levels
Infinite undos
Unique mechanics not found in other Sokoban titles
Optional move optimisation mode with a leaderboard system
Colorblind support; Trichromatic, Dichromatic and Monochromatic options.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Soothing yet challenging game. Good level design, on point graphics with a nice atmosphere. Recommended and worth the price.
Simple, but challenging
A huge recommendation for puzzle game lovers! Everything feels stylished and complete. The puzzles were a bit too difficult for me, but if you like sokoban like puzzles you will very much enjoy this game.
I like that you can skip puzzles and return to them later if you get stuck.
Great puzzle game
I don't get it how Steam could hide this little gem for me for so long. It is sokoban, yes, pushing stuff around but yet, this one really has its own thing. The building twist to it made it a very relaxing experience to me. I didn't bother about the number of moves and just enjoyed the sceneries and stories (I bought the Aphordite's Trial DLC too). There's endless undo, you can skip levels, you can try to get yourself on the leaderboard... It also has a bunch of settings for gameplay, hud (for example hiding number of moves), audio, key- and controller bindings... The base game has 60 levels, the DLC comes with an extra 30. It's not linked to the base game though. I bought it while the base game was in progress. To unlock the first trail level, I had to start a new game but I kept all my current progress so no need to panick like I did a little bit at first :). I've been playing on the Steam Deck without any issue.
Nice story, challenging but not frustrating puzzles, much-appreciated QoL features (undo/reset).
A sokoban that stars simple and has a great pace to introducing new mechanics. I was drawn in by the artstyle which is very 8-bit Grecian pottery inspired. It's a bit more lighthearted than it first appears but unobtrusive. Every 3-4 levels you get a bit more of the story but it's first and foremost about the puzzles. If you like other block-pushing games this one is very relaxing and challenging while not being too hard.
I have to admit to feeling proud for finally finishing this Ancient Greeks-themed sokoban game, but not because I've demonstrated great prowess or procedural insight - no, I'm proud because I've doggedly persevered for more than 49 hours spread over nearly a year to complete 90 levels (base game and DLC) in spite of my many false starts and failed strategies! So many times I've had the end of a level apparently in my grasp, only to realise that there's a fatal flaw. But the eventual successes were sweet, and never did I feel that the game itself was at fault, just my lack of skill and foresight. In fact, I found Sokobos to be a very clever and attractive game, with some novel mechanics (like having to make pieces the right colour by moving them over areas of paint), and with appropriate overarching mini-stories (building & decorating a temple, and negotiating a maze to try to get Aphrodite's approval for a marriage). All credit to the developer for producing very tricky but somehow compelling (rather than off-putting or discouraging) levels.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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