
Sokoban meets Greek tragedy! Sokobos is a minimalistic & challenging puzzle game that expands on the classic block-pushing formula.
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About
Sokobos is a minimalistic, brain-twisting puzzle game that expands on the classic block-pushing Sokoban formula. You'll be assembling anything from pillars to gardens and even an ancient Greek temple.
Be it statues or pillars, they all have a beginning, middle and end. Push each part to its destination.
Some parts need to be painted first, color them by pushing them into the paint.
There are obstacles you must push away, be careful where you move them away to though.
You took an oath to the Greek gods. You're blessed with inhuman strength and tasked with building a temple for Zeus all by yourself. Once this task is complete, your town will flourish and outshine even the Athens. However, this is a tale of Greek tragedy, not everything will go as planned.

60 challenging levels
Infinite undos
Unique mechanics not found in other Sokoban titles
Optional move optimisation mode with a leaderboard system
Colorblind support; Trichromatic, Dichromatic and Monochromatic options.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Very good puzzle game. Worth every cent you should buy it. The DLC is equally worth it.
Very nice Sokoban game with a few interesting mechanics! Another great puzzle game by Daisy Games. Definitely recommended, if you like Sokoban.
I played this game for quite some time when it was still in the beta/demo stage – thus I was able to beat the full release version quite fast. It's fairly good if you are into puzzle games, I guess.
full review at https://treatyourgeek.co.uk/sokobos/ The Gods themselves have tasked you with building a mighty temple in their honour in Sokobos by Daisy Games! You have been granted great strength but must complete this alone and forego any relations until the command is complete! As a premise for a puzzle game it’s a bit grandiose, but what the heck! I’m in! We start simple, having a four piece statue we must assemble but the difficulty soon ramps up introducing blocks that can’t be moved when assembled, blocks that must go on other blocks, black blocks that must be coloured first etc. I soon found myself staring at the screen, planning out complex routes, doing mental gymnastics and thinking five steps ahead like chess masters of old to find optimum routes for my little guy. Most of the time, only to have my plans dashed by that one block that gets stuck in an irretrievable position! Immediately upon booting the game I was thrown back to the 1980’s dos era with graphics similar to Ultima 1. We are then shown a brief cutscene of our character Aeschylus saying goodbye to his family to fulfill the Gods wishes. Based off the Sokoban game of block pushing, we are in a birds eye view and only have the cardinal directions as movement. Moving against a block will push it in that direction provided nothing is preventing it. We also have an undo button which can be used multiple times and a complete reset button. Though I did mix these buttons up a few times, my mental capacity taken up with plotting courses. Thankfully, there is also a skip level function if you do find yourself completely stumped. Brief snippets will pop up before each level either as a tutorial for a new block type or Aeschylus’ inner thoughts, drip feeding us a narrative. At the end of each level we are told the amount of steps we took and if you are online it will be uploaded to a leaderboard wherein you can look in awe at everyone’s highscores and go ‘How they do that?’ Although simple looking Sokobos does contain a real challenge and you will be there expanding your mind with that ‘one more go’ and ‘what if I tried this’ style gameplay and enjoy when a block satisfyingly slides into place. When it clicks, it clicks!
Great devilish little puzzles that are satisfying to complete. It rapidly throws in some complexity and difficulty, but never impossible - undo is unlimited, you can save your place and there is no time limit, so you can "try, try again" and it's really just a matter of getting your moves in the right order.
https://www.youtube.com/watch?v=Dffp9IZ_bcQ [8/10] Przy Sokobosie można spędzić przyjemne chwile (a zależnie od poziomu, wątpliwie przyjemne chwile) i zrelaksować się. Nic tak nie uczy pokory i sprowadza na ziemię jak powtarzanie poziomu dziesiąty raz. Gra nie jest czymś rewolucyjnym, nie rzuca na kolana wymaganiami i nie wymusza na graczu nic, poza użyciem głowy, jednak przypadła mi do gustu. Nie oszukujmy się, to gra dla trochę dla nudziarzy, których bawią logiczne łamigłówki. I to pewnie dlatego mi się spodobała. Dodając do tego elementy mitologii twórcy stworzyli ciekawą propozycję dla wszystkich osób pragnących wytężyć umysł. Jako, że uwielbiam grecką mitologię, dla mnie to strzał w dziesiątkę. PROS zmusza do myślenia nielimitowana ilość cofnięć ciekawa historia CONS momentami doprowadza do szału intensywne myślenie przyprawia o ból głowy
The game fully delivers on its promise to expand the classical Sokoban aka pushing blocks. There's a lot of cool and interesting mechanics such as painting blocks, rotating them. What I really like is that you don't just push boxes around instead you are assembling pillars, statues, benches, etc. The art style is unique, reminds me of Baba Is You a little but most importantly it is very clear and readable. The story is also a very nice addition, especially for the Sokoban genre. Easy recommend, especially for the low asking price, can't wait to play more.
A sokoban that stars simple and has a great pace to introducing new mechanics. I was drawn in by the artstyle which is very 8-bit Grecian pottery inspired. It's a bit more lighthearted than it first appears but unobtrusive. Every 3-4 levels you get a bit more of the story but it's first and foremost about the puzzles. If you like other block-pushing games this one is very relaxing and challenging while not being too hard.
A very straightforward block-pushing puzzle game. Sokobos operates on the well-known premises of classic sokoban games with some additional twists on the formula so the game doesn't get stale. Most levels give you a lot of free room to experiment so you can move the blocks back and forth, walk around the whole level and still be able to solve it, so the levels feel more like a sandbox type of puzzles. The game gives you the ability to skip levels so you aren't force to complete every single of them. The levels themselves are usually quite short and solvable in a couple of minutes so you can hop into a game for a short break and solve a level or two. Graphics, music and "story" are very simplistic and aren't the main draw of the game, but at the same time they never obstruct the clarity of the gameplay so all of the objects and objectives are perfectly clear from the get go.
Great puzzle game
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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