
Simultaneously a love letter to and a parody of classic role-playing games, Sojourner is the retro RPG that the world has been craving. Sojourner gracefully features everything you loved from the 8-bit RPGs of your childhood and leaves behind everything you didn't.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 29 reviews with recorded playtime.
Reviews
If you loved playing Final Fantasy, Legend of Zelda, or other such games on the early Nintendo systems you will love this. There were always two things about particularly Final Fantasy type games that I didn't like as much (that I've heard plenty others complain about as well): 1. SO MANY RANDOM MONSTER BATTLES OH MY GOD. They are less common in this game and there's a Pokemon-esque item that keeps monsters away for a bit. Inexpensive to buy in the shop and makes my life so much better. Even better, once you've played a bit, it gets BETTER. Eventually you will receive an item that allows you to turn off random encounters until you wanna turn them back on. Amazing. Perfect. Wonderful. Yes. This makes me particularly happy because there are a lot of fun hidden things in the big world and it's nice to be able to go looking for them without having to go through all those encounters!! (I would say, definitely turn encounters back on enough to level up, but it's amazing to have the choice.) 2. If you stop playing for too long and don't take copious notes while playing, you'll come back and have no idea what you were doing. Sojouner gives you a fun Telepathy Ring to contact the queen at any time to remind you about what you were trying to do. I haven't had this issue anyway because I have been binge-playing this because it is a load of fun and not so frustrating (thanks largely to the ability to turn off encounters when I don't feel like battling a load)... so I guess that's another feature that helps with that issue! I'm at the very end of the game (I'm pretty sure) and have played for about 13.3 hours total (not in one go). I feel like there's a bit more to be done and this boss battle is kicking my butt, BUT when I get frustrated with that, I can go on a fun SOJOURN (heheh) to another place to train up, explore, do a side quest, and/or get more fun items. I used to (and really still do) love those old RPGs, but they really did frustrate me so much. Sojourner fixes a lot of what frustrated me while lovingly poking fun at the flaws and quirks of old games. It has some really lovely messages put in, loads of fun extras to find, and a wonderful sense of humour. Plus it's only $4.99, y'all! You can't beat that pricing! Seriously though, you guys should play this thing.
I've been playing all evening, and it's a lot of fun. I love the little self-deprecating jokes scattered all over. It's like the "Lost Skeleton of Cadavra" of the 8-bit RPG world. I really appreciate the "Auto" mode for combat -- I was never into the combats -- but for those who actually enjoy the combat mechanics, you can do that to your heart's content. I also appreciate the "optimize" on the equipment page -- though, again, for those who enjoy the "housekeeping" stuff, have at it. (I wish there was an optimize that would work on all your characters at the same time). You can have up to 8 in your adventuring group, though only 4 are in action at a time. I totally recommend this for all who love the old RPGs. I got my steam account out of mothballs just so I could play it.
This surely is a throw back to early days of Dragon Quest The Class combination is very good one but if you can keep the progress of formal class it'll be better. But overall this is a retro RPG with a good system and good selfaware humors.
When I first started playing Sojourner, I was expecting a fairly typical jRPG made from RPG Maker. Instead I got a rather charming and earnest RPG with humorous writing, good gameplay depth, and a fair difficulty pace for newcomers and jRPG veterans alike. It's hard to believe the game was made by one man for the most part, and it turns out he's a really nice guy as well! I even listened to him on some indie spotlight podcast or something, and Mr. Squirrel was quite inspiring. Maybe I'll try my own hand at making an RPG Maker game some day because of him. The only real complaint I have is that a few of the enemy sprites look a bit odd for some reason, but doesn't matter much compared to how well written the game is. The game is good, probably better than Mother 3. (says someone who's never played Mother 3)
This a very self aware game...and flipn hilarious because of that.... SO please take the time to talk to everybody. I literlally LOLd .... I grew up with 8bit rpgs on Sega like Phantasy star and games like Final Fantasy on NES and this to that as Galaxy Quest was to Star Trek... A lampoon but in a weird way kinda better The price is worth the few laughs I got from my choices alone and it places really smooth with that classic NES look... Buy this its funny and good for a few laughs!
May have wasted a good chunk of my day playing this game and not writing new material for the open mic tonight. A life well wasted. Not even mad. 10/10 would recommend. So. I bought this game the moment it went on sale and finished it in 3 sittings. I am a fan retro RPG's and based off of the description I could tell that this game would be something special. The game plays with familiar themes and video game tropes in a way that it felt like I was having a conversation directly with the developer about our collective video game history. The writing is funny and feels honest and truthful while playing on ideas of morality and responsibility in a fantasy world setting. There is much to explore with easter eggs everywhere. The mechanics are interesting and the playstyle is customizable so that I had to do a fair amount of strategizing to defeat the final boss which actually felt like a huge accomplishment.
The definition of a hidden gem, Sojourner could easily be missed in the crowd. If you did, you'd be missing out on a heartwarming, 4th-wall shattering, and just straight-up fun 8-bit JRPG. With plenty of humor and humility, the developer riffs on classic games by providing a unique party system and quality of life features. It's paired with okay graphics and a great soundtrack that clearly has a lot of love and forethought. All that said, this is a bit of a niche game. I would recommend Sojourner if you're feeling nostalgic and want your "What's the twist?" to be "It's really funny."
Sojourner is love letter to Dragon Quest 3, which is a good thing. The class change system is fun to use, although its pretty easy to make an incredibly powerful party. I was amused and blown away by the game's surprising "ending".
SO FUN!! Sojourner took me back to my days as a high schooler playing Final Fantasy and Zelda. I don't have a lot of RPG experience, but I found this game easy to learn. I loved the storyline of this game, the variety of the world and enemies, and all the ways I could organize my team. A lot of bang for your buck here!
[i]To comment, visit this review on [url=http://www.dragon-quill.net/christmas-steam-games-2018-quickpans/]Dragon Quill.[/url][/i] A very, very meta RPG. Everyone is aware they are in a video game, and the player is explicitly asked why they’re playing the game and making the choices they are at several points. I initially expected this to be irritatingly pretentious or pointlessly trite as meta stories so often are, but I actually thought it struck a good balance I genuinely appreciated. Though framed comedically, there is a serious undercurrent to it that I thought gave the game real poignancy. There is a strong emphasis on the importance of sensitivity, nuance, and small acts of kindness; this is a game where you can tip helpful NPCs for giving you exposition, and you will actually get to see what they did with the money and how it changed their life. I never felt like it was giving me the option to be nice to faceless NPCs just to mock me or the concept itself, as often seems to be the case in similar parodic RPGs. Though the tone is overall absurdist, there is a genuineness to everything I found really touching. Unfortunately, this is also an RPG that should have been a visual novel. The game’s description promises that it “features everything that you loved from the 8-bit RPGs of your childhood and leaves behind everything you didn’t”. Unsurprisingly, it can’t live up to this boast; it is just another RPG Maker RPG, with all the flaws standard for the genre, including the many hated features from those 8-bit RPGs I’m really baffled the program hasn’t shucked yet. Damage calculation appears to use an incredibly poorly-balanced subtractive defense formula that creates wildly different damage values for even tiny differences in defensive stats — my fighters would often take literally no damage from attacks that cut my casters’ health in half. To really double down on this, magic defense is almost impossible to come by if you’re not a caster because only casters can equip magical armor, so fighters are sitting ducks against spells and there’s little you can do about it. Because oh yes of course enemy targeting is totally random, better hope enemies land that hit on the person who will take single-digit damage from it and not the person you’ll have to revive next turn. (To rub salt in the wound, the tank class has an ability that’s supposed to draw attacks, but it appears to only work some of the time, because ???) Oh, but good luck if someone does go down, because that infuriating thing from 8-bit RPGs where you have to input commands for the whole turn without knowing what the enemies will do? Oh, you better bet that’s a feature! Enjoy telling your paladin to raise your cleric only to have them get murdered themselves before their turn comes up. And I haven’t even mentioned the random miss and crit rates! Why are those still a thing? Seriously? Why, in 2019, have we not collectively risen up and scrubbed that terrible [i]Dungeons and Dragons[/i] artifact from our systems? [i]Who is this appealing to?[/i] But even aside from the poor decision to use RPG Maker’s default battle system, this game just seems very poorly and haphazardly designed. You have access to limited monster-repel spells and items at the start of the game… yet as early as the third dungeon, you get the ability to turn off random encounters freely. So… why are the limited versions there at all? (Incidentally, developers: if players want to turn off a core gameplay feature, that’s a sign it shouldn’t be there in the first place.) You get the ability to change classes a la Dragon Quest III, but despite advising you to wait until you get all the skills for a class first (since they transfer), the game gives you no way of knowing when you’ve gotten the final skill for a class. Some classes also have passive abilities, but they are not listed in the character screens and are only mentioned by NPCs in the starting area. I was also honestly quite surprised to learn class shifting was possible, because so many of the classes are obviously fusions between others — why exactly should I bother with the slow-leveling Sorcerer if I can produce the same effect by multiclassing a Warlock into a Healer? Relatedly, as I’ve come to expect from RPG Maker games, magic is crap — elemental spells need to hit an elemental weakness to be even marginally better than a physical attack from a fighter of the same level. (Until you get the ultimate endgame spells, which are ludicrously powerful and boss fights are virtually impossible without them. There’s just no middle ground in this game.) To make matters worse, the super caster class doesn’t even seem to get every element naturally — are you supposed to multiclass into Warlock for those, or…? So, ultimately, this looked like a nice idea marred by very amateurish design. I… am not sure if I can say it’s worth money, frankly. Which is unfortunate, because the story really is quite nice, but the gameplay is just that unenjoyable. I think I would have liked it a lot better if it was one of those visual novel RPGs where the battles are only a formality. (Trigger warning if you play it yourself: the PC’s father misgenders them frequently. I don’t see any reason to believe it’s malicious, but be aware if that’s something that upsets you.)
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Momentum
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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