
So Much Blood is an action-packed side shooter filled with countless challenges, baddies, and bosses! Supercharge your armor, discover new powerful weapons, and kick some ass, as you fight through treacherous hordes of enemies. Can you survive the bloodbath?
Modeled estimate, not a reported figure. How we estimate →
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
一开始玩着还行,但是当你刷了半天钱买了枪,却因为不小心碰到宝箱而被强行换了武器之后你的心情会是怎样?尤其是商品一次性,不能再次购买的情况下。这游戏没有提示,没有快捷键设定,如果不是纯粹想+1的话还是考虑一下。 顺便一提,这个没卡牌。
I bought this game because I like GM:S games, because I use it myself. Also the youtuber makes nice tutorials on youtube, so I gave this one a hit. I requested a refund after 4 minutes. ... and played this game for one other minute just for this review... ( TRUE STORY XD ) It has no azerty support, so I had to do Shift+Alt just for this game. I had no idea what was going on, because it fires from itself and only left and right. I feel really sorry for the devs, but I rather spend my 2.99 euro's on something else. If they ever want to fix it, I could buy it again... but I don't promise :(
Got the game winning a bet against the Dev, It's worth the 2 pound price though, a few hours of entertainment. There is a flaw I found though, they could add more replay value like adding more bosses after the game is finished or something like that.
So Much Blood es un título bastante entretenido, pese a lo simple que pueda parecer, y tiene un buen precio acorde a ello. Eso sí, por el momento sólo está disponible para Windows, y es algo que extraña, pues este tipo de juegos suelen salir con versiones para Linux y Mac. La limitación en el disparo constante hacia los lados y no hacia arriba, abajo o en diagonal puede parecer más simple de lo que parece, pero realmente crea un factor diferenciador en el juego que lo hace más especial. Quizás detalles como los problemas con la jugabilidad, la inexistencia de sensibilidad en el stick al jugar con mando y que los enemigos nos hagan daño antes de llegar a tocarlos, merma la experiencia jugable en So Much Blood. Pero, pese a ello, el juego es entretenido y una compra recomendable si os gustan este tipo de juegos estilo arcade. Lee el análisis completo aquí: http://areajugones.es/so-much-blood/analisis/
Wow. It looks much cooler from the trailer.
Mhm, it is alright I guess. I must say this is absolutely one of the most rage inducing games I've ever played. The game is fun but gets really annoying after like 5 minutes. Enemies spawn ontop of you, no weapon cycling. The bosses are too difficult and when you die five times you have to start all over again. Not a really great game.
getting boring very fast
i dont know how i got this many hours, i think i left the game open on accident at some point this game served as a reminder that the people with the loudest voices that reach the most people, are not necessarily the people who know the most about what they say. well basically, it's not that good.
I got this game excited to play a procedurally generated twin-stick horde-based dungeon crawler. I could only get near the end of the second zone before I quit, because I was bored out of my mind. It's procedurally generated, but in a way that's actually really bland. It's just an array of rooms that look the same. Just square rooms. The only variation in them are the rocks and the doorways to other rooms. That's it. And the enemies, though it looked like they would increase in difficulty over each wave, are always the same. The timer essentially just refreshes the enemies in the room. Even more unfortunate is that you have a chance of enemies spawning on top of you, with no indication of where they will spawn. The only way to avoid this is to step out of the room when the timer gets close. But wait, there is an item that you can get out of the shop which makes you invulnerable for a few seconds when enemies spawn. You get to Spend 1000 Blood (about 5 minutes of grinding, in my experience) to fix a fundamental flaw in the game. That's just bad game design. Remember how I said I was excited for a twin-stick game? It's single-stick, though that's not inherently bad. The way that gameplay works is you run around and you shoot left or right, depending on which direction you were facing last. It's really simple, and that's okay, but there's two glaring issues with this: You shoot automatically and you can only shoot left or right. If there's a wall of enemies above or below you, you have to sacrifice your health just so you can get through. And before it's said that this is "just a part of the difficulty", well, you're not wrong. But bad controls are not a good way to make a game difficult. Then there's the items. You start off the game with a choice of weapon. But it doesn't matter much, because as soon as you bump into a chest, even by accident, you lose your weapon for one that's likely inferior. You have no confirmation. You have no choice. You cannot get your weapon back. It's instant, and it's irreversible. And they're never anything good. Just the same three barely-useful weapons every time. I'm not sure if I was just really unlucky with that, but I spent a fair amount of my gameplay time grinding enemies just so I could get a half-decent weapon out of the shop. If they add a way to shoot vertically and a confirmation of some sort (even just standing around the chest and/or weapon for a few seconds), this could be a pretty good game, even with the monotonous level generation. It would be even better if the rooms were reworked and difficulty was added for each new wave, but the fundamental issues should be taken care of first.
Fast paced, brutal and highly addictive.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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